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Reach that soft cap, the bonus gain per stat become very low.
I didn't research what is the current soft cap.
But 50 strength seems like over the usual soul like soft cap , so maybe around 10-20 points of your strength don't contribute anything much at all
The softcap for strength is much lower. I just went to 50 for motivity because I had 30 in technique. It started giving 1 strength per level up or so around 47/48, but started to become less than 4 around 28 or so.
I believe stat softcap is around 36 in a stat. You start getting a lot less return for your investment beyond. I was primarily Motivity build and any point spent past 50 was just adding 1 damage to my weapon with A Motivity scaling.
You also need to be careful what weapon blade you are using because of what damage type (physical, fire, acid, electricity). If you use a weapon with split damage, e.g. 50% physical and 50% fire such as one of the sword you get later in the game, you need to properly select handle that would scale both damage types. I used that blade with police baton handle that was straight A scaling in Motivity and it only scaled the physical portion of the damage (adding more Motivity only increased physical damage and never the fire portion).
So basically, I can only conclude that the scaling is glitched. When I went for a B/D/D motivity/technique/advance scaling crank when my stats were 30/20/10 I had 5 extra attack compared to a C/C motivity/technique crank. After leveling a significant amount, it's still 5 extra even though it's 50/30/30 now.
Basically, the D scaling for Advanced for the main weapon either reached a hard cap when Advanced was less than 10, or it simply doesn't work properly. I'm suspecting that perhaps there's an issue when the game has to factor in the scaling of all 3 things instead of 1 or 2, but I'd have to modify some cranks and test them out with a few weapons to see if that's the case.
I notice the damage gain per stat seems like lower.
Probably due to the weapon damage split into 2 type.
Even S rank advance scaling, my weapon elemental damage gain is mostly 1 and 2 damage (majority 1 damage)
With the electric coil head, I got more gains... but the gains are extremely poor. With the D scaling, you get +1 every few levels. So you get like 20-30 extra elemental attack from leveling Advance. With A scaling, it's better... but only about 2-3 per level at first and at some point it slows down of course. But it doesn't raise the non-elemental attack at all.
So long story short... Advance scaling is absolutely terrible. Don't invest anything in it, not a single point. Only do it if you're going all out on making a full elemental build it. Other than that it's pointless to invest anything. On my level reset I decided to ditch Advance 'almost' altogether. Did make it level 10 just because it looks nice to have a round number. But also at some point the C/C scaling of a motivity/technique baton handle seems to also outscale the C/D/D scaling of the motivity/technique/advance baton handle (probably since the scaling bonus for advance is set from the start and doesn't scale non-elemental weapons at all beyond that small bonus).