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That's one way to be a dingus about it. The ending cutscene in the Rise of P ending shows Sophie sitting on a balcony; P approaches and gives her what appears to be most of his ergo (he's still moving as she holds him, so it's doubtful he gave it all), and off we go.
Given that we reset in Hotel Krat after the game ends, the likelihood is that Sophie's location is inaccessible in regular gameplay. This is reinforced by all the "farewell" messages at the hotel.
I'm not sure what's difficult about "cutscene locations are frequently inaccessible in-game," but hey, I'm clearly a slope-browed troglodyte incapable of understanding how game ending design has functioned for decades.
If you do find her, I'll be right back here to eat crow, but that ending sequence is a coda--not an invitation to go have another chat with her.
Narrative design is hard.
I'd think anyone who'd played more than a couple of narrative-heavy games could've gleaned the obvious conclusion from my first, shorter statement.
You're right about one thing: online culture sucks. Had I "explained my thesis in full" earlier, I'd likely have been hit with a "y u rite 2 much" rejoinder from the folks who think anything longer than a Tweet qualifies as TL;DR. I gave the most succinct possible summation of the longform reply above, and because you were unable to put two and two together, you felt the need to declare me an ignoramus.
Online culture doesn't suck because I was initially brief; it sucks because of behavior like yours. Your "offense" was utterly unnecessary; you were just being a ♥♥♥♥.
Unfortunately you can't meet her at the place, so my answer is no, we can't meet her in-game.