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Een vertaalprobleem melden
Linearity isn't bad, you get a consistent experience and sacrifice replayability. LoP's a pretty ambitious project for an indie team, I'd say it's a very good call to keep it as linear as it is. Lastly, it doesn't fall into the trap several open world games do: it respects my time.
But as much as I loved Elden Ring I must say there was a lot of emptiness and repeated dungeons/bosses in that giant world. I am glad Lies of P didn't have that same approach.
What bothers me is you can jump/climb over stuff that you should be able too.
(Also jump on L3 instead of A on the controller sucks, I tried swapping, but holding L3 for the additional bag is worse than jumping with it)
but yeah, it would be cool if we could go and do stuff other than staying on the same area, sometimes u can beat way too hard monster too easily, while u spend days on an easy boss that's what a non linear game could gives u. metroidvania for example should never be linear, but there're way more linear than non linear. this game is a linear, and that's what it's.
we can do nothing about it, so when someone said this game is a linear then this is a description of the game yes, but why do people have to attack everyone saying anything? lmao oh right, darksouls fans