Lies of P

Lies of P

Statistieken weergeven:
Game is very linear.
There are not alternate areas at all and progression through an area is a narrow pathway.
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46-57 van 57 reacties weergegeven
Happy it's linear, too. I think people gave Dark Souls 3 a lot of ♥♥♥♥ for being very linear too (not as linear as LoP). With something like Elden Ring where it's open world and the best areas of the game are the closed spaces (Leyndell and Stormveil Castle), you just get all of that sort of content in linear games like LoP and DS3. Absolute most preferred is a world that's interconnected and small like Dark Souls 1, but lots of time and dedication are required not only in world design, but balancing everything appropriately. Something even DS1 didn't do all too great.

Linearity isn't bad, you get a consistent experience and sacrifice replayability. LoP's a pretty ambitious project for an indie team, I'd say it's a very good call to keep it as linear as it is. Lastly, it doesn't fall into the trap several open world games do: it respects my time.
Laatst bewerkt door Scraps; 2 okt 2023 om 21:39
Sekiro was Linear too. Action-adventure-parry games can be linear and still fun.
Origineel geplaatst door Persona Au Gratin:
Origineel geplaatst door Alvarez_Tiago:
I think there are two different linearities that most people seem to be confusing.
Story linearity and world design linearity.
All main souls games with the exception of ER are linear but their worlds are designed in a way that makes the games don't feel as such.
I think that if they had designed the world a little bit more intricately but the game main path was the same, people would not notice its linearity.
And as a AA game, sure they didn't have the budget to spare but at least one totally optional zone that was not as obvious to stomble upon would trick people into thinking that the game had a lot more content that it has, this is what the original DS did and it worked back then, so much so that most people remember DS being a lot bigger that what it actually is.

Dark Souls is bigger than it seems, but that's because you're confusing "story content" and "game design content."
I'm not confusing, that is exactly my point. You can have linear story and non linear content.
Yeah it is but I think that's ok. I would have liked a few more side routes or even a completely optional dungeon/boss or two.

But as much as I loved Elden Ring I must say there was a lot of emptiness and repeated dungeons/bosses in that giant world. I am glad Lies of P didn't have that same approach.
I was worried, at first, so I decided to play on game pass, but it being linear, hasn’t bothered me.
What bothers me is you can jump/climb over stuff that you should be able too.
(Also jump on L3 instead of A on the controller sucks, I tried swapping, but holding L3 for the additional bag is worse than jumping with it)
being linear and simplicity is more fun and enjoyable for me than . bigger & complex open world ( elden ring ) tons of secret to discover and alot of things you can miss if you dont pay attention . because of that i ddnt even bother for New game + in elden ring. i wish fromsoft make new souls again like DS3. i hate games that turned into openworld ( FF15 , Zelda )
Laatst bewerkt door ホロ; 3 okt 2023 om 3:11
Origineel geplaatst door ritzmax72:
Sekiro was Linear too. Action-adventure-parry games can be linear and still fun.
Not true
Origineel geplaatst door Viper:
There are not alternate areas at all and progression through an area is a narrow pathway.
Good, i am sick and tired of bloated open and "semi open" worlds.
Yes, it is.
I'm not here to discuss or to do anything. it's just funny people thinking non linear means an open world lmao xDD

but yeah, it would be cool if we could go and do stuff other than staying on the same area, sometimes u can beat way too hard monster too easily, while u spend days on an easy boss that's what a non linear game could gives u. metroidvania for example should never be linear, but there're way more linear than non linear. this game is a linear, and that's what it's.

we can do nothing about it, so when someone said this game is a linear then this is a description of the game yes, but why do people have to attack everyone saying anything? lmao oh right, darksouls fans
Origineel geplaatst door Maximilion13:
it's just funny people thinking non linear means an open world lmao xDD
[...]
we can do nothing about it, so when someone said this game is a linear then this is a description of the game yes, but why do people have to attack everyone saying anything?
lmao oh right, darksouls fans
No. Just the average Steam Forum intelligence. Sorry for necro, btw.
Laatst bewerkt door Laurence I of Yharnam; 8 nov 2023 om 14:48
Why play Lies of P for interesting level design? This game is a boss rush Isekai get over it.
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