Lies of P

Lies of P

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Viper Oct 2, 2023 @ 1:10pm
Game is very linear.
There are not alternate areas at all and progression through an area is a narrow pathway.
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Showing 31-45 of 57 comments
Viper Oct 2, 2023 @ 5:27pm 
Originally posted by Kevin Ryan:
Originally posted by Viper:
lol Keep up. They said this is not a discussion. Several actually had remarks on the discussion. Which are comments that add to the thread. Thanks. Others like you are just here to flame people. And add nothing. Of course I get annoyed when people start flaming me for just making a harmless comment about the game.

Well you didn't just make a harmless comment about the game.

You made a comment about the game and when you were asked what should be done with that information, YOU endeavored to try and make them look stupid.

You got flamed for THAT.

Not because you made a comment about the game.

Word of advice: If you want to start a discussion, actually present something to discuss such as your opinion on linearity for example?

Maybe lead with that in your OP's instead of basically going "hey guys, the sky is blue. Discuss."


Your opinion and advice is not important to me. Plenty of people are commenting on the actual discussion. Obviously some people do have an actual opinion and understand the topic also.
Last edited by Viper; Oct 2, 2023 @ 5:48pm
Kevin Ryan Oct 2, 2023 @ 5:29pm 
Originally posted by Viper:
Originally posted by Kevin Ryan:

Well you didn't just make a harmless comment about the game.

You made a comment about the game and when you were asked what should be done with that information, YOU endeavored to try and make them look stupid.

You got flamed for THAT.

Not because you made a comment about the game.

Word of advice: If you want to start a discussion, actually present something to discuss such as your opinion on linearity for example?

Maybe lead with that in your OP's instead of basically going "hey guys, the sky is blue. Discuss."


Your opinion and advice is of totally no importance to me. Plenty of people are commenting on the actual discussion.

Because it took a page and a half for you to actually give an opinion on the game's linearity that people could actually discuss. lol
Dregora Oct 2, 2023 @ 5:37pm 
Originally posted by Viper:
Originally posted by Kevin Ryan:

Well you didn't just make a harmless comment about the game.

You made a comment about the game and when you were asked what should be done with that information, YOU endeavored to try and make them look stupid.

You got flamed for THAT.

Not because you made a comment about the game.

Word of advice: If you want to start a discussion, actually present something to discuss such as your opinion on linearity for example?

Maybe lead with that in your OP's instead of basically going "hey guys, the sky is blue. Discuss."


Your opinion and advice is not important to me. Plenty of people are commenting on the actual discussion. All your going to do is get blocked if you keep it up.


Imagine dying on this hill. You're just making yourself look worse.
ArthorPen Oct 2, 2023 @ 6:01pm 
i don't think the game is a total loss for the lack of branching paths.
i don't think it would have had a significance of controversy if the game did have more branching paths or open areas.
anyone who thinks otherwise needs to cope.

larger scale worlds is simply a natural innovative step that games like Elden Ring (dark souls) and BOTW (Zelda) were due a very long time for and was worth doing so based on sales and positive feedback.
deal with that. enjoy this as it is.
HelgenX Oct 2, 2023 @ 7:12pm 
I like it the way it is, I don't have much time to play like before. Elden Ring had you running through hours and hours of nothingness for way too long, even though I got every achievement in it, I doubt I'd play it again because of how vast it is. Sometimes I just want to get straight to where I need to go.
Kieara Oct 2, 2023 @ 7:30pm 
I agree it is a bit linear, but linearity is not inherently bad. Many great and fantastic games are extremely linear in design. I do agree that Lies of P is a bit linear, even for its own genera, but does that make it a bad game? No, not really.
I think that linearity isn't inherently bad... but there's a lot of missed opportunities and sanity checks in Lies of P and because the game is aping From Software, I can say that while it's not a fatal flaw, it just shows that these folks aren't necessarily overtaking the origin of the sauce here.
Krazy Wallet Oct 2, 2023 @ 7:37pm 
Are we talking about fire yet? I was really looking forward to the discussion about flaming
Gluesticky Oct 2, 2023 @ 7:38pm 
I actually really like linear games :-\
zab Oct 2, 2023 @ 8:09pm 
there is ONE optional area, the hermit's cave, and it's only an OK area
hopefully in the sequel the game is less linear
Rodi Oct 2, 2023 @ 8:26pm 
This game was designed to be linear and it flows really well like that. I hope any future DLC keeps the linear design that is really a winning formula here.
AMABATUKAM Oct 2, 2023 @ 9:04pm 
This sounds like an emergency, I'll inform the president right away!
Alvarez_Tiago Oct 2, 2023 @ 9:07pm 
I think there are two different linearities that most people seem to be confusing.
Story linearity and world design linearity.
All main souls games with the exception of ER are linear but their worlds are designed in a way that makes the games don't feel as such.
I think that if they had designed the world a little bit more intricately but the game main path was the same, people would not notice its linearity.
And as a AA game, sure they didn't have the budget to spare but at least one totally optional zone that was not as obvious to stomble upon would trick people into thinking that the game had a lot more content that it has, this is what the original DS did and it worked back then, so much so that most people remember DS being a lot bigger that what it actually is.
Rena Ichigawa Oct 2, 2023 @ 9:08pm 
Im glad its linear. Allowed the game to flow well, and be polished. No randomly wondering into a area thats far above your possible means, and getting bullied for hours.
Originally posted by Alvarez_Tiago:
I think there are two different linearities that most people seem to be confusing.
Story linearity and world design linearity.
All main souls games with the exception of ER are linear but their worlds are designed in a way that makes the games don't feel as such.
I think that if they had designed the world a little bit more intricately but the game main path was the same, people would not notice its linearity.
And as a AA game, sure they didn't have the budget to spare but at least one totally optional zone that was not as obvious to stomble upon would trick people into thinking that the game had a lot more content that it has, this is what the original DS did and it worked back then, so much so that most people remember DS being a lot bigger that what it actually is.

Dark Souls is bigger than it seems, but that's because you're confusing "story content" and "game design content."
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Date Posted: Oct 2, 2023 @ 1:10pm
Posts: 57