Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your opinion and advice is not important to me. Plenty of people are commenting on the actual discussion. Obviously some people do have an actual opinion and understand the topic also.
Because it took a page and a half for you to actually give an opinion on the game's linearity that people could actually discuss. lol
Imagine dying on this hill. You're just making yourself look worse.
i don't think it would have had a significance of controversy if the game did have more branching paths or open areas.
anyone who thinks otherwise needs to cope.
larger scale worlds is simply a natural innovative step that games like Elden Ring (dark souls) and BOTW (Zelda) were due a very long time for and was worth doing so based on sales and positive feedback.
deal with that. enjoy this as it is.
hopefully in the sequel the game is less linear
Story linearity and world design linearity.
All main souls games with the exception of ER are linear but their worlds are designed in a way that makes the games don't feel as such.
I think that if they had designed the world a little bit more intricately but the game main path was the same, people would not notice its linearity.
And as a AA game, sure they didn't have the budget to spare but at least one totally optional zone that was not as obvious to stomble upon would trick people into thinking that the game had a lot more content that it has, this is what the original DS did and it worked back then, so much so that most people remember DS being a lot bigger that what it actually is.
Dark Souls is bigger than it seems, but that's because you're confusing "story content" and "game design content."