Lies of P

Lies of P

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ritzmax72 Oct 2, 2023 @ 10:37am
I am starting to like LIes of P more than Sekiro
First of all, Sekiro is one of the best game. I can't get enough of mastering the combat. The bosses are extremely fun to master, especially Ishin, Inner Genichiro, and Corrupted Monk. I have spent weeks to beat them without taking a single damage.
Lies of P is similar. Apart from having Sekiro like parry it also has guard parry ( on some weapons ) which feel great to pull off.
Here's why Lies of P might be a more challenging: The parry timings are tight, very tight.
Pulling a perfect parry on boss attack for whole match is extremely difficult yet so satisfying. I would say more difficult and more satisfying than Sekiro. I've touched the beast Dragon Sword yet which has free, cool parry R2 attack. I've not tried Strength build yet and there are so many weapons. I've not tried the variants of the game and already liking it.
Playing Sekiro after all souls game was bit easier for me. Playing Lies of P after Sekiiro? Was a big leap.
For now. Lies of P is my new favorite. It's a new era where Fromsoftware no longer would keep the monolopy and it is best time for Souls lover. Lies of P truly broke the expectations.
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Showing 1-15 of 23 comments
Mecharion Oct 2, 2023 @ 12:14pm 
Yea it has some very cool features - like the weapons-crafting.

Lets see what the Elden Ring DLC will bring to compete with LOP :)

Also im looking forward to Lords of the Fallen.

Good times for souls-game lovers
Anatolius Oct 2, 2023 @ 12:16pm 
This game is more Sekiro than Bloodborne, except in a bad way.
Very narrow parry windows coupled with extremely weird attack angles and disorganized attack timings. This game is all about dying until you learn enemy attack patterns and timings to a tee.
Restaldt Oct 2, 2023 @ 12:20pm 
Originally posted by Purple Flame:
This game is more Sekiro than Bloodborne, except in a bad way.
Very narrow parry windows coupled with extremely weird attack angles and disorganized attack timings. This game is all about dying until you learn enemy attack patterns and timings to a tee.

Hmmm hmmm i see. Have you tried spamming the charged attack of a rocket heavy mace that does lighting damage?
suboptimal Oct 2, 2023 @ 12:26pm 
There's definitely cool stuff. And they knocked it out of the park with visual design. I love the setting (Bloodborne's is my favorite of all these games and LoP is the most reminiscent of it).

But the bosses really feel like first time designs so far. Accomplished ones yes for being first time soulslike dev company. Some strong elements and overall fun, but relying too much on things like huge AoE blasts and boss animations not even visible to score cheap hits on the player for artificial difficulty.

LoP is a fun game and well worth the money. But Sekiro bosses are significantly better in design overall. Rarely do they rely upon cheaper tricks (or just lack of experience from the devs) in their design. They show a lot more thought in how the player interacts with them to keep it closer to the vaunted "tough but fair" mantra. Not surprising as Sekiro/Bloodborne were From at their height and really pushing combat creativity, and freeing themselves the most from the inherent limitations of the Dark Souls combat model (which we saw return in the flaws of ER).

Sekiro feels more fluid (as does Bloodborne) and rhythmic. Sekiro and BB bosses are absolute clinics in creating fluid, challenging, rhythmic, cinematic fights with creative bosses and mechanics that rarely short the player with cheapness (or lazy design) while demanding much from them. Something I think the LoP devs could achieve with more experience. They're off to an excellent start with this game but they do have a ways to go as well.

I really hope there's an LoP sequel in which they get more sophisticated in their boss designs to not have to rely on cheaper elements for difficulty as this game does at times.
Last edited by suboptimal; Oct 2, 2023 @ 12:35pm
Restaldt Oct 2, 2023 @ 12:55pm 
Originally posted by suboptimal:

LoP is a fun game and well worth the money. But Sekiro bosses are significantly better in design overall. Rarely do they rely upon cheaper tricks (or just lack of experience from the devs) in their design

Sekiro bosses have plenty of cheap tricks or gimmicks

Guardian ape (better have that spear equipped)
Roberts father on the bridge (better figure out to poise break him near the edge)
Guardian ape again
Divine dragon (you remember how to reflect lightning right?)
Mist noble (lol)

im sure theres more if you include things like terrible camera angles, aoe (demon of hatred), being required to use divine confetti, Lighting parry or die, etc

Parrying in sekiro is also just way easier as spamming it still mostly works (unless you give up the charm)
Last edited by Restaldt; Oct 2, 2023 @ 12:59pm
Originally posted by Restaldt:
Originally posted by suboptimal:

LoP is a fun game and well worth the money. But Sekiro bosses are significantly better in design overall. Rarely do they rely upon cheaper tricks (or just lack of experience from the devs) in their design

Sekiro bosses have plenty of cheap tricks or gimmicks

Guardian ape (better have that spear equipped)
Roberts father on the bridge (better figure out to poise break him near the edge)
Guardian ape again
Divine dragon (you remember how to reflect lightning right?)
Mist noble (lol)

im sure theres more if you include things like terrible camera angles, aoe (demon of hatred), being required to use divine confetti, Lighting parry or die, etc

Parrying in sekiro is also just way easier as spamming it still mostly works (unless you give up the charm)

You're being incredulous about that entire list lmfao, especially since you actually learn about "Returning Lightning" so if you're too stupid to GET AN ABILITY THAT HAS A TOOL TIP DESCRIPTION, see lightning and not kind of piece it together, that's you looking stupid.
Robert's father is hilarious because his whole thing is that he's not fighting fair/is using armor. I didn't even use the Spear against the Ape, I used the umbrella. The second fight is ♥♥♥♥♥♥ up because it's a multi-fight, which, frankly, can be trivialized with, say, Fireworks. It'll still be cheap, but at that point we're describing whether the game is sporting or how it pans out.

Lies of P isn't sporting most of the time, the fact you try to dumb down Sekiro's good points as "Spammable" shows that you don't understand what the hell is being discussed.

Implying that Sekiro takes no timing whatsoever and can be "Spammed" is really funny, when the reality is that, again, it just actually uses rhythms players can pick up on, as well as letting you cancel into guard while attacking so that you don't get punished for actually trying to do something other than wait your turn.

Sekiro is a much better system. You can actually impose yourself on enemies, force them into rhythms that you can follow. It has a lot more variation than Lies of P, which is for amateur hour brains and people who really need route memorization and no other solutions/means of play.

I would actually say that saying this is the best Soulslike isn't saying much, because it still doesn't measure up. It's "the least ♥♥♥♥♥♥ so far, but still ♥♥♥♥♥♥."
Last edited by Persona Au Gratin; Oct 2, 2023 @ 7:32pm
Krazy Wallet Oct 2, 2023 @ 7:50pm 
I enjoyed both Sekiro and Lies of P. In terms of mechanics and theory, Lies of P edges out Sekiro. In execution, From has had more time to refine their style. Give this developer a few more installments and I think they will come out with some truly polished gems. I'm actually curious about going back to Sekiro after Lies of P as I find this system harder than Sekiro, personally.

I'll give it a go, but I'm too busy right now going through my third playthrough :praisesun:
Limp Squirrel Oct 2, 2023 @ 8:03pm 
Overall, it's a pretty great game. That said, the combat can get quite frustrating with all the delayed and instant attacks. Nearly every enemy has incredibly inconsistent wind-up attacks that sit there for a second or two, just to come down in a flash. It's a bit out of control sometimes.
Sekiro is fast and fun. Lies of P is slow and dull.
zab Oct 2, 2023 @ 8:09pm 
I like lies of P way more
Krazy Wallet Oct 2, 2023 @ 8:12pm 
I heard that Lies of P has about 1/3 the frames for perfect guard as Sekiro's deflect. Play Lies of P for 100 hours and become unstoppable in Sekiro when you have massive parry windows :praisesun:
ritzmax72 Oct 2, 2023 @ 9:52pm 
Originally posted by H34DL3SSH3D(0f)ST4T3:
Sekiro is fast and fun. Lies of P is slow and dull.
You are just hating Lies of P. This is simply not true.
Scraps Oct 2, 2023 @ 9:56pm 
I don't agree, I think Sekiro is better than Lies of P. But to be fair, I do think Sekiro is currently From Soft's best game, on the level of Bloodborne and Demon's Souls, so it's a really high bar for it to surpass for me.

With that said, I've definitely enjoyed every bit of LoP, and I really like that guarding, parrying, and dodging are equally viable defensive options than just parrying. They did a good job keeping the combat fresh.
Last edited by Scraps; Oct 2, 2023 @ 10:01pm
Shreddy Oct 2, 2023 @ 10:04pm 
Originally posted by ritzmax72:
Originally posted by H34DL3SSH3D(0f)ST4T3:
Sekiro is fast and fun. Lies of P is slow and dull.
You are just hating Lies of P. This is simply not true.
I can't talk for everyone but I really enjoy Lies of P but totally agree Sekiro is Faster and more fun. As others have said this is a superb first effort from these guys but Sekiro is Froms masterpiece and represents many years of perfecting their designs.
SmokeyDaBear Oct 2, 2023 @ 11:14pm 
Sekiro combat is more satisfying. Lies of P build system kept me form refunding.
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Date Posted: Oct 2, 2023 @ 10:37am
Posts: 23