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That's personal preference tbh.
Str = slower but better damage reduction from normal guard.
Dex = reverse ^
Do never tab the parry !
Always hold it for ~0.8 seconds or maybe even 1 second after the tab
Once i learned this game became much easier.
in Sekiro if you tab Parry at correct timing
-> you get deflect
if you tab at wrong timing you get block
in Lies of P if you tab perfect -> you get deflect
if you tab 0,2 seconds off -> you get block
if you tab more than 0,2 seconds off you take full damage !
but if you hold every block for almost ~1 second after tab
you get same result than in sekiro.
perfect tab with hold -> deflect
wrong tab with hold -> block.
knowing
This helps massivly
and is imo the most important tipp for parry system in Lies of P
Its such a difference if you take 30% damage of which you can take ~ 10% back
or if you take 100% damage after wrong timing.
overall id say this is for a complete bossfight about 40-50% damage reduction overall
weapon handle determines the stat scaling, the attack animations and generally speaking the attack speed. Though the blade also impacts speed. If you want you can put the unga bunga blade on the rapier handle and boom, dex scaling with high block value. The damage will be lower per hit, than say putting it on a slower attacking handle but the freedom to make your own weapon is pretty good and quite fun.
Personally I suggest avoiding leveling strength/dex or advance till you get your health, stamina and capacity to good values. By then you will know which weapons you may like. I also think unless you want minimal leveling, a balanced stat distribution between strength and dex will get you high damage per hit, then leveling just one alone. IE the old dark souls quality build. I finished my 1st run through overleveled but only had a 20 strength and dex and my damage was fine.
The first thing I would suggest is leveling Vitality, the stat that gives you more health, to 20 and then Vigor, stamina, to 20. Capacity is a good stat as well and has no diminishing returns.
Be aware of the weight system
Light 0-29%
Normal: 30-59%
Slightly Heavy: 60-79%
Heavy: 80% and up
As with most soulslike your rolls/dashes get faster and have less recovery and you sprint slightly faster. The difference between light and normal is noticeable, but will require you to remove all armor and be very squishy. I recommend using the heaviest defense parts and leveling capacity to stay at normal 59%. That and with 35 to 40 in vitality you will have a much easier time when learning and fighting bosses.
The weapon system allows you to change the heads of weapons with the handles of other weapons. The heads decide the amount of damage dealt through block and the amount fable, which is essentially your mana/fp bar. The handle decides the moveset and attribute scaling. Both combined affect the amount of stagger damage the weapon does and the speed of the attacks you do.
Also weapon attacks are divided into two categories, slash and stab. You have to take this into account when combining weapons. If you take something like the rapier blade with is a stabbing type and put it on the sable handle which is a slashing only moveset you will incur a damage penalty. When looking at the weapon's head look at the attack type boxes. An equal sign means you will have full damage with that attack type and two down arrows mean a damage penalty will occur with that damage type.
There is a skill tree system in the game called the p-organ system. You use a material called Quartz to spec into it. Its divided into phases with every phase having 4 talents. To activate a talent you need to fill all nodes on that talent. For example, in phase 1 all talents cost two quartz. If you were to put one quartz in one talent and one in another talent you don't gain the benefit of either.
Also for every two completed talents you unlock another phase. It doesn't matter which two or which phase. You could unlock all four talents in phase 1 and that would unlock phase 2 and 3 without ever speccing into phase 2.
The legion arms are great and only get better as you upgrade them. Find which ones fit your style and use it often. I myself like puppet string and falcon eyes.
When do beat the game do not accept the game's offer to go immediately to NG+. There will be a thing or two you can check in the hub and if you haven't cleared out all the shops you will want to do that before NG+.
Why you think it so good? I dont see it to be honest - havent used it much. Did i miss something about that thing?
it is the final upgrade, you hold it down, it pulls you to the enemy and launches you into the air where you are free from MOST hits, you come down on the enemy hitting very hard, generate a lot of stagger and will knock almost all normal enemies down, most mini bosses and often times will even knock a boss into a slight stagger. It can be dangerous to use on bosses when they are attacking though, but if you time it right it is free damage, which you can start from pretty far away. it can be used to knock the boss into the downed state if their health bar is flashing, sometimes even before, if your stagger is high enough. It does not quite trivialize the game, but not one single mini boss has given me trouble since I got it.