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Shock makes your stamina bar fill up slower. However, I found (at least during that fight) that Shock affects you even when the bar isn't filled. You can have only a little bit of Shock buildup and the effect still applies.
EDIT - not a bug. Shock's effect is applied instantly and does not require buildup.
https://www.youtube.com/watch?v=kQkyC7ywFNU
Stamina in this game is unnaturally gimped too, however, and usually requires a particular perk that grants stamina on perfect guard (not sure how it happens or where it comes from, all I know is I saw Ongbal getting weapon durability and stamina from perfect guards so it's in there somewhere).
Stamina has a few problems in this game honestly. Anything over 60% carryweight is "heavy" and I believe that's already a -15% dip in recovery speed and movement. That alone is already a death sentence for most builds and encounters as anything not perfect guarded that drains your stamina will put you into a 'vulnerable' state. It's exactly how it sounds.
The ring of "patience" doesn't even grant that much of a stamina bonus if you are under 60%, I have not felt that much of a difference at my sub 60% builds with it on. I feel like this exists solely to offset stamina regen of "slightly heavy" to "normal" weights as with "slightly heavy" it appears to equal that of normal weight.
Stamina's only positive is that a fatal attack allows regen during the animation.
I have an important announcement to make!
♥♥♥♥ "Shock"
That is all.
As far as I know, a purple bar indicates "exposure" to a status effect, and an orange bar indicates that status effect has been "applied". You can see this with Decay and Corruption - where the bar is purple and fills over time as you are exposed, and then turns orange once the purple bar completely fills.
In this case, Door Guardian is applying Shock on impact. The same goes for the Puppets of the Future.
Hmm yeah, you're right. I remember it's the same with Break. Orange means applied, purple means buildup. Thanks.
Yeah, that's the big difference. Both Shock and Break are instantly applied as soon as they're afflicted. They may not seem like a big deal right away but they are.
That damned clown in the wine basement sure taught me that...
On a side note, the game really needs a better visual indicator that your weapon is about to go bust. Often, you're so caught up in the thick of things you barely notice the weapon grinder. I was too focussed on parrying during the brotherhood fight, I completely lost track of the durability meter.
He doesn't build up shock, one hit = instant shock effect. So that's not weird, I had the same happen to me and it was incredibly annoying.
I am not sure if there is a speed penalty for it, but once I had it empty and it took a few seconds before it even started to recover. There's probably some kind of hidden meter for when you go beyond 0 stamina.