Lies of P

Lies of P

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Sokurah Sep 30, 2023 @ 1:05pm
2
games should stop try to copy Sekiro
Sort of a hot take i guess but not being happy with the core flow of this combat i went back to my Sekrio mod and played my favorite mini bosses and Genichiro so far.

And it feels so much better. There is flow, there is rhythm. Fights like the Lone Shadows are poetry on the screen if you mix in the right tools and combat arts.

I played Lies of P with sword and it is nothing like that. I know its a different game but there is no boss are mini boss that comes even close design wise.

I played Steelrising and it was clunky and slow, but the flow of the combat was there. It was its own game and system and it worked. Same goes for Thymesia.

Lies of P kinda tries to be Sekiro with all the parry stuff and it just fails because the flow is not there. Because it also tries to be Bloodborne and Dark Souls at the same time.

Sekiro works becuase there is one weapon and one flow to the game.

Only boss having any kind of real flow and fun anywhere close to Sekiro is Nameless Puppet.

I hope they improve if there will ever be a sequel. Bosses and core combat are weak imo along with the boss design.

Other stuff like level design and atmosphere are great.
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Showing 1-15 of 46 comments
Countdown Sep 30, 2023 @ 1:49pm 
3
Playing from start to finish I can tell you the parry system is fantastic, you just haven't gotten the timing down yet. Practice, practice, practice!
Sokurah Sep 30, 2023 @ 1:52pm 
Originally posted by Countdown:
Playing from start to finish I can tell you the parry system is fantastic, you just haven't gotten the timing down yet. Practice, practice, practice!

Na. Cant be bothered. There are mybe two fight i would like to play again. Nameless puppet and Laxasia phase 2.

Maybe if i make it thru NG+ i make safe copies of those fights. But i will go play something entirely different for no.
Baron01 Sep 30, 2023 @ 1:56pm 
Originally posted by Sokurah:
Sort of a hot take i guess ...

Less of a hot take, more of a bad take.

Anyway, just to state the obvious, I do not agree with your statements.
Powercrank Sep 30, 2023 @ 1:56pm 
Originally posted by Countdown:
Playing from start to finish I can tell you the parry system is fantastic, you just haven't gotten the timing down yet. Practice, practice, practice!
its not the parry system but the gimmicky unbelievable animations that create the problem
Last edited by Powercrank; Sep 30, 2023 @ 1:57pm
Sokurah Sep 30, 2023 @ 1:59pm 
Originally posted by Baron01:
Originally posted by Sokurah:
Sort of a hot take i guess ...

Less of a hot take, more of a bad take.

Anyway, just to state the obvious, I do not agree with your statements.

Nobody force you to agree.
Sokurah Sep 30, 2023 @ 2:00pm 
Originally posted by Powercrank:
Originally posted by Countdown:
Playing from start to finish I can tell you the parry system is fantastic, you just haven't gotten the timing down yet. Practice, practice, practice!
its not the parry system but the gimmicky unbelievable animations that create the problem

Thats true. Maybe with better animations there would be better flow. The movement of bosses and special enemies is my main gripe with the game tbh.
Bleezip Sep 30, 2023 @ 2:08pm 
It's almost like people have different experiences. For example, I couldn't get the hang of Sekiro's parrying while with Lies of P I got the hang of it quickly.
Last edited by Bleezip; Sep 30, 2023 @ 2:15pm
Sokurah Sep 30, 2023 @ 2:19pm 
I mean i just checked the boss vid from Ongbal with the King of Puppet. Even his fight looks boring as hell. And he usually does pretty good videos. Also he kills himbefore he even has a chance to pull half his move, for examle the fire move.

Also he evades the "flailing the arms like a big baby move". If there would be a nice way to deal with said move, he would do it. Also first phase has no chance to pull any of his special attacks either.

I know its just an example. But you usually would expect him di do a much more fancy vid.

His nameless puppet fight is kinda cool. I said thats easily the best fight. But even there, not real flow.

Maybe its just personal preference but i think the game has no good flow.
Bleezip Sep 30, 2023 @ 2:21pm 
Congratulations. You were close to understanding it's personal preference now you just have to take the full on step to accept it.
Sokurah Sep 30, 2023 @ 2:27pm 
Originally posted by Bleezip:
Congratulations. You were close to understanding it's personal preference now you just have to take the full on step to accept it.

No. There is some objectiveness to, "the game has a good combat flow in regards of its own mechanics".

Lies of P design is just off. Half of the enemies having irratic, flailing pattern, with endless combos and crazy tracking in a system with very narrow parry window and limited stamina, and a badly implemented stagger system, is a bad combat design and flow.

Thats my argument. Take it or leave it.
Last edited by Sokurah; Sep 30, 2023 @ 2:27pm
Bleezip Sep 30, 2023 @ 2:31pm 
Originally posted by Sokurah:
Originally posted by Bleezip:
Congratulations. You were close to understanding it's personal preference now you just have to take the full on step to accept it.

No. There is some objectiveness to, "the game has a good combat flow in regards of its own mechanics".

Lies of P design is just off. Half of the enemies having irratic, flailing pattern, with endless combos and crazy tracking in a system with very narrow parry window and limited stamina, and a badly implemented stagger system, is a bad combat design and flow.

Thats my argument. Take it or leave it.

Not really. I can say the same thing about Elden Ring with wacky flailing arm attacks with really difficult to read patterns, questionable stagger systems, etc.

What your argument is "This game doesn't play exactly like Sekiro therefore it's inferior."

When what you should be asking yourself first and foremost is Lies of P trying to be Sekiro? Because I can tell you having beaten the game and having taken time to adjust to it's mechanics and systems that it is, surprisingly, **not** trying to be Sekiro or Bloodborne.

Level up your stamina if you're worried about it being limited, and learn the patterns of their attacks? I don't know what to tell you because the combat is par the course for a souls game. Sometimes bosses or enemies kick your ass because you're not reading or respecting their attack patterns or outputs.
Sokurah Sep 30, 2023 @ 2:44pm 
Originally posted by Bleezip:
Originally posted by Sokurah:

No. There is some objectiveness to, "the game has a good combat flow in regards of its own mechanics".

Lies of P design is just off. Half of the enemies having irratic, flailing pattern, with endless combos and crazy tracking in a system with very narrow parry window and limited stamina, and a badly implemented stagger system, is a bad combat design and flow.

Thats my argument. Take it or leave it.

Not really. I can say the same thing about Elden Ring with wacky flailing arm attacks with really difficult to read patterns, questionable stagger systems, etc.

What your argument is "This game doesn't play exactly like Sekiro therefore it's inferior."

When what you should be asking yourself first and foremost is Lies of P trying to be Sekiro? Because I can tell you having beaten the game and having taken time to adjust to it's mechanics and systems that it is, surprisingly, **not** trying to be Sekiro or Bloodborne.

Level up your stamina if you're worried about it being limited, and learn the patterns of their attacks? I don't know what to tell you because the combat is par the course for a souls game. Sometimes bosses or enemies kick your ass because you're not reading or respecting their attack patterns or outputs.

I beat the game myself. Nothing is kicking my as*. Sure you masteres all the flailing baby atatcks. Keep lying to yourself. There is not even a great reward for doing that. Its way easier to avoid a lot off attacks and deal direct damage.

Another point why the system is bad.

Also Elden Ring has no perfect parry system. So i have no idea why you bring that up. The mechanic is clearly taken from Sekiro. Even tho it works a bit different.
Amene Sep 30, 2023 @ 2:53pm 
Lies of P kinda tries to be Sekiro with all the parry stuff and it just fails because the flow is not there. Because it also tries to be Bloodborne and Dark Souls at the same time.

The erratic puppet-like attacks are the defining part of this game. If you want beautifully flowing human-like gravity-respecting attack animations and sequences - go play other games.
Shreddy Sep 30, 2023 @ 2:57pm 
Sekiro is the best of these types of games by a mile so it only makes sense that others will try to copy it to some etent, luckily no one is forcing you to play.
?Syntax Error Sep 30, 2023 @ 3:01pm 
Sekiro is the only FROM game that sucks.

But that is my opinion.
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Date Posted: Sep 30, 2023 @ 1:05pm
Posts: 46