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Na. Cant be bothered. There are mybe two fight i would like to play again. Nameless puppet and Laxasia phase 2.
Maybe if i make it thru NG+ i make safe copies of those fights. But i will go play something entirely different for no.
Less of a hot take, more of a bad take.
Anyway, just to state the obvious, I do not agree with your statements.
Nobody force you to agree.
Thats true. Maybe with better animations there would be better flow. The movement of bosses and special enemies is my main gripe with the game tbh.
Also he evades the "flailing the arms like a big baby move". If there would be a nice way to deal with said move, he would do it. Also first phase has no chance to pull any of his special attacks either.
I know its just an example. But you usually would expect him di do a much more fancy vid.
His nameless puppet fight is kinda cool. I said thats easily the best fight. But even there, not real flow.
Maybe its just personal preference but i think the game has no good flow.
No. There is some objectiveness to, "the game has a good combat flow in regards of its own mechanics".
Lies of P design is just off. Half of the enemies having irratic, flailing pattern, with endless combos and crazy tracking in a system with very narrow parry window and limited stamina, and a badly implemented stagger system, is a bad combat design and flow.
Thats my argument. Take it or leave it.
Not really. I can say the same thing about Elden Ring with wacky flailing arm attacks with really difficult to read patterns, questionable stagger systems, etc.
What your argument is "This game doesn't play exactly like Sekiro therefore it's inferior."
When what you should be asking yourself first and foremost is Lies of P trying to be Sekiro? Because I can tell you having beaten the game and having taken time to adjust to it's mechanics and systems that it is, surprisingly, **not** trying to be Sekiro or Bloodborne.
Level up your stamina if you're worried about it being limited, and learn the patterns of their attacks? I don't know what to tell you because the combat is par the course for a souls game. Sometimes bosses or enemies kick your ass because you're not reading or respecting their attack patterns or outputs.
I beat the game myself. Nothing is kicking my as*. Sure you masteres all the flailing baby atatcks. Keep lying to yourself. There is not even a great reward for doing that. Its way easier to avoid a lot off attacks and deal direct damage.
Another point why the system is bad.
Also Elden Ring has no perfect parry system. So i have no idea why you bring that up. The mechanic is clearly taken from Sekiro. Even tho it works a bit different.
The erratic puppet-like attacks are the defining part of this game. If you want beautifully flowing human-like gravity-respecting attack animations and sequences - go play other games.
But that is my opinion.