Lies of P

Lies of P

View Stats:
Pink Eye Sep 29, 2023 @ 11:49am
On New Game +3
Enemies are doing loads of damage to me even though I have 70 Vitality and have about 887 HPs. Is this working as intended? Basic mooks are eating me... The first few bosses were fine but it's the basic enemies that are puzzling me.
< >
Showing 1-12 of 12 comments
guess you should have learned to perfect guard, instead of trying to speedrun through for achivements.
Pink Eye Sep 29, 2023 @ 11:51am 
Originally posted by Chad "The King" ThunderCuck:
guess you should have learned to perfect guard, instead of trying to speedrun through for achivements.
ok
Pink Eye Sep 29, 2023 @ 11:55am 
By the way still disappointed that enemy placement doesn't change at all in new game+. No new combos. No different spawns. Meh. Surge 2, Nioh 2, Dark Souls 2, managed to do this far better where they made new game+ exciting by changing enemy spawns, and or adding interesting changes to keep the game fresh.
Abewr Sep 29, 2023 @ 12:02pm 
I remember finishing NG++ with around 780 HP, but didn't use any of the HP amulets. The thing that was funny to me was getting caught in a spear rush and owned instantly because of it lol. Easy to counter by just blocking though since it staggers that move. Enemies do more damage but you have more ways to avoid getting hit as well. Fury attacks are no longer dangerous with the amulet + phase 7 ability.
bipoqrlz Sep 29, 2023 @ 12:08pm 
I wanna say it's intentional, it feels more about stamina managment/blocking then hp managment in later NGs. I feel like that's why they include the organ upgrade to allow fury attack blocking in NG+2 cause otherwise it's a OHKO without a perfect guard.
Last edited by bipoqrlz; Sep 29, 2023 @ 12:08pm
plump pickle Sep 29, 2023 @ 12:09pm 
Originally posted by bipoqrlz:
I wanna say it's intentional, it feels more about stamina managment/blocking then hp managment in later NGs. I feel like that's why they include the organ upgrade to allow fury attack blocking in NG+2 cause otherwise it's a OHKO without a perfect guard.

This is why I like the heavy weapons so much. >70% damage reduction is such a nice thing to have :steamhappy:
Baron01 Sep 29, 2023 @ 1:08pm 
Originally posted by Pink Eye:
Enemies are doing loads of damage to me even though I have 70 Vitality and have about 887 HPs. Is this working as intended? Basic mooks are eating me... The first few bosses were fine but it's the basic enemies that are puzzling me.
Vitality is just health pool. You need damage mitigation or damage avoidance paired with health pool to increase your effective HP.

Are you using best available defensive parts? You need to invest a lot into capacity but latest patch made it slightly easier to use best and heaviest parts since you now get 0.5 mass more per point spent on Capacity.

Defensive parts scale with NG+, there are apparently +2 pieces so this should help with defensive side of things. I'm worried about damage scaling since you get +10 weapon by end of first playthrough and after than you can only increase your damage via stat allocation and some minor upgrades via P-organ. This means our damage will most likely start falling behind heavily in NG++.
Pink Eye Sep 29, 2023 @ 1:12pm 
Originally posted by Baron01:
Are you using best available defensive parts?
That's a good point, will recheck my inventory after I get back to playing. I just wanted to see what kind of damage a basic enemy does on new game 3 and was surprised when they ate my health so hard.
SadPlatty© Sep 29, 2023 @ 1:29pm 
Originally posted by Pink Eye:
By the way still disappointed that enemy placement doesn't change at all in new game+.

On the plus side - it isn't like Elden Ring, where FROM suddenly decided "You know what - NG+ doesn't need anything different anymore", and they also made it so you could duplicate the boss souls via the walking mausoleums, so aside from endings everything else can be done in one go.

Otherwise though - that sounds about right for damage. Think about it like "add X again" with regards to your NG+ level. So if you can beat NG comfortably with 15, then NG+ might bring you to 30, though it is more likely 25 is fine.

NG++ is then starting with 25/30, and you will likely end up tossing 10/15 more levels at it, essentially adding your first run to the concurrent ones each time. If 70 was good for NG+2, you would likely need around 80 to 85 for it to feel normal again.

Edit : That's how I play souls games usually anyway - NIOH I just dump more points into offensive stats and am one of those people who use like 10+ things per fight and then hit the Shrines often to reload (a la Glass Cannon).
Last edited by SadPlatty©; Sep 29, 2023 @ 1:31pm
KoD Sep 29, 2023 @ 1:56pm 
The problem is the soft cap is really low and by the time you reach 60 in your offensive stat, you are already wasting 3-4 levels for +1 attack. At that point, it's all your skill, gear and stats can no longer help you.
Amene Sep 29, 2023 @ 2:07pm 
Originally posted by Pink Eye:
By the way still disappointed that enemy placement doesn't change at all in new game+. No new combos. No different spawns. Meh. Surge 2, Nioh 2, Dark Souls 2, managed to do this far better where they made new game+ exciting by changing enemy spawns, and or adding interesting changes to keep the game fresh.

Nioh 1 and Wo Long as well.

But those mentioned games are like the only ones that ever put some sort of effort to make ng+(s) feel different.
Last edited by Amene; Sep 29, 2023 @ 2:10pm
Pink Eye Sep 29, 2023 @ 2:08pm 
Originally posted by KoD:
The problem is the soft cap is really low and by the time you reach 60 in your offensive stat, you are already wasting 3-4 levels for +1 attack.
Yeah I noticed that. The soft caps were way too early and too brutal.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 29, 2023 @ 11:49am
Posts: 12