Lies of P

Lies of P

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Is it me or is the 'weight' stat execution just horrible?
Early in the game I was free to invest in what I wanted, but ever since reaching about 1/3rd or so through the game, most of my stat investment for new levels has gone into capacity because almost every new piece of equipment I find is heavier than the last one. I'm almost up to 30 capacity and have a hard time staying under 60% because of this.

I do have a somewhat heavy weapon, but it's still pretty ridiculous. It'd be one thing if I could mix it up a bit, but the game just keeps giving newer and heavier equipment. Well, if it's 30 and it keeps getting heavier I guess I'll just give up on it. I'll just go with a fatass build then because the devs thought it made sense for a ring to weigh like 10 KG.
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Showing 16-21 of 21 comments
Baron01 Sep 30, 2023 @ 1:23am 
Originally posted by Squidcake:
Since there is no real armor to speak off, Weight is more of a sacrifice than s trade-off.
There absolutely is armor, it is just not traditional breast plate or helmet. You have defensive parts such as frames, cartridges or converters. Those are your equivalents of armor.

The weight and armor system works exactly the same as in other Souls-like, it is just that in Lies of P you are given second weapon slot and amulets actually wight a lot, especially boss ones.

Additional weapon slot just does not make any sense in current iteration of the weight system. I can not justify using second weapon for some special use case when its weight is counted into the overall limit. This approach absolutely kills 2nd optional weapon for Motivity builds because their weapon usually wights a lot. Light and fast weapon might be an alternative but why encumber yourself with second weapon when you can most likely do everything with one.
The Royal Pain Sep 30, 2023 @ 1:31am 
Originally posted by Baron01:

Additional weapon slot just does not make any sense in current iteration of the weight system. I can not justify using second weapon for some special use case when its weight is counted into the overall limit. This approach absolutely kills 2nd optional weapon for Motivity builds because their weapon usually wights a lot. Light and fast weapon might be an alternative but why encumber yourself with second weapon when you can most likely do everything with one.

I can agree with the fact that the current system really sucks for Motivity builds. That said, even when I was playing Quality during my run I kept two weapons on hand, even pre-patch when stuff was still heavier by proxy. My main hand was pretty chonky, but I kept the Tyrant Murderer's Dagger in my offhand for emergencies where I needed to shank fast. I'm probably off base but that might have been what they intended with two slots at the start considering how strict the weight system can be: not necessarily a second main weapon, but an emergency weapon.

The key thing I noticed that let me do that is besides the actual ring-frame pieces and the liners, other defensive parts don't particularly increase your base, fight-to-fight survivability, so you can/could shave kg off of your end load that way. Why jump 3 kg for the Arch Shock Cartridge if you can avoid electric attacks and get by with the old Belford Break when the former only adds 1 total percentage to your raw defense, and so on.
Baron01 Sep 30, 2023 @ 1:45am 
Weight economy is weird on defensive parts. Frames are simple, more weight means more physical defense. Other defensive parts do not have such a clear cut math. I could not use those other parts heavier versions for a long time and only selectively pick them when area with heavy attribute effects was ahead.

I also thought about having alternative fast weapon for charged attacks when I stagger an enemy. First, it always felt slow and janky but most importantly this is made obsolete by clearing Act5 where you get a vendor that sells you unlimited Shot Puts. Shot Puts will send anything on their ass infinitely better and for no weight than any alternative weapons.

I think the developer have had other ideas for weight system but during development they changed their approach and what we get is not working as well as the rest of the game.
Last edited by Baron01; Sep 30, 2023 @ 1:50am
The Royal Pain Sep 30, 2023 @ 1:56am 
Yeah. It's clunky but it's still something you can tango with. I already usually run loads that skirt the limits of reason in the early game so my Vitality's always high in a given soulsborne (i'm a heavy armor and greatshield coward), it wasn't that hard for me to tweak my brain to adjust. It helps that unless there are more niche, obscure cases, sources of pure elemental damage that need to be mitigated don't seem that common, so it's easy to justify cutting weight there.
Cr@zY-$HeeP Sep 30, 2023 @ 2:13am 
I feel like Weight was in a decent place throughout my runs... There's no Poise in this game, and the heavy Defensive Gear is purely for allowing you to take more hits, not follow through on a mistimed attack (since anything will interrupt you). This means that, regardless of loadout, all players are basically forced to evade / guard all incoming attacks, rather than attempting to face-tank incoming damage.

It seems like if you are running heavy weapons (i.e. dealing more damage per swing), the developers intend for you to make sacrifices in overall damage mitigation, by having you run lighter Defensive Items ("Glass Cannon"). This basically forces heavy-hitters to choose their openings wisely.

Meanwhile, if you are running light weapons, you are free to bulk up on those heavier Defensive Items, which assist with you lasting through the longer fights / taking riskier pokes at the enemies.

Of course, running balanced gear yields balanced results.

---

Also, spoiler regarding NG++ and Weight -

P-Organ Phase 7 has an upgrade called "Light Weight", which costs 4 Quartz. It reduces Weight by an incredible amount (more than Carrier +1).

I was able to equip 4 Amulets, a Weapon, and the heaviest +2 Frame, Converter, Cartridge and Liner, all with only 40 Capacity (I could even use 4 Boss Amulets if I wanted to, including the Nameless Puppet one, which weighs like 20 or so...). Basically, you can equip like 98% load, and you register as "Slightly Heavy", which is more than enough to Dodge effectively.

Up until that point, I was playing with around 50 Capacity to use 3 Amulets and a similar setup (I only had +1 Defensive Gear at that point). If I wanted to run the same Defensive Items at lower Capacity, one of my Amulets *needed* to be a Carrier +1, or else I was fat rolling.
Last edited by Cr@zY-$HeeP; Sep 30, 2023 @ 2:14am
Baron01 Sep 30, 2023 @ 2:28am 
Ultra late game P-Organ upgrade can not be considered relevant answer to weight woes that you face in your initial playthrough.

Heavy and slower weapons are begging to use best, and heaviest, defensive parts because you will get hit. You can connect your attack but due to its slow animation and recovery frames, you will get hit by the enemy that did not get staggered. If anything, fast and nimble builds with fast weapons and focus on dodge can get away with less focus on defensive parts and lower weight as a result as long as you are good at dodging and perfect guarding.

I have no problem investing into Capacity because soft-cap on stats is really low in Lies of P so I can spend those points where it actually matters to me. It is just that the game clearly give you multiple weapon and legion arm slots but noone in their right mind would invest their limited Quartz to get additional gear slots you wont even utilize because the weight system is not accounting for those.
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Date Posted: Sep 29, 2023 @ 7:49am
Posts: 21