Lies of P

Lies of P

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Volonur Sep 29, 2023 @ 1:45am
Nameless Puppet Phase 2 is just... boring
Why do devs think that fights like this one are fun? This is pure boredom... attack,attack,attack,attack,attack,attack,attack......
Do we get to play at all during this fight or was it meant just for us to observe the cool animations which are actually bad since his weapons glow red most of the time leaving massive red trails mid-air after movement. This boss is just continuously attacking with tiny windows for 1 light attack, this is truly boring. THIS IS NOT FUN.

I literally give up, this is stupid. Fix it or not, don't really care anymore. I'm done with Souls-like games.

P.S. I wonder if devs successfully completed their own game before release because this feels like they never played it since it takes you about 2 attempts to realize how boring it is.

Edit:
Recipient - Devs.
Souls-like gatekeepers, don't bother posting here, not interested in what you have to say.

Edit 2: I have killed the boss. Still think this fight is poorly designed.
Last edited by Volonur; Oct 2, 2023 @ 5:57am
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Showing 1-15 of 24 comments
Samseng Yik Sep 29, 2023 @ 1:47am 
2
Think that is your observation issue.
The boss did not just attack.

I see it clear because I use evasion most of the time instead of perfect block aside from incoming fury attack.
By evading properly, the window is clear and big

Edit : you giving up things is your personality issue. Not game
Last edited by Samseng Yik; Sep 29, 2023 @ 1:48am
Baron01 Sep 29, 2023 @ 2:40am 
I would call Nameless Puppet phase 2 many names but boring would not be one of them. It is one of the most hectic fights in the game, if not the most hectic of them all (only Laxasia phase 2 can come to mind as a competitor for top spot).

This boss is extremely aggro and nimble, which makes it hard to even land some hits on it. I struggled with it for quite a while before I realize that the key to its defeat is dodging toward its whirling attacks and land behind it. This give you great chance to punish the combo or at minimum saves you lot of stamina and chip damage from guarding. Stamina was one of my biggest issues even when I invested some 10 points into Vigor and used Stamina regen amulet.
Nevalopo Sep 29, 2023 @ 3:11am 
2
It's definitley not just attack attack attack. I beat him with advance build and i only used throwables. So you have plenty of time to run around and throw items.
I also beat him with block because block is broken in this game.
I also beat him with dodge build because u can eventually roll-dodge fury attacks and everything becomes super easy.

He isn't THAT hard. Especially on first playthrough he has so little health
Baron01 Sep 29, 2023 @ 3:17am 
Originally posted by Nevalopo:
It's definitley not just attack attack attack. I beat him with advance build and i only used throwables. So you have plenty of time to run around and throw items.
I also beat him with block because block is broken in this game.
I also beat him with dodge build because u can eventually roll-dodge fury attacks and everything becomes super easy.

He isn't THAT hard. Especially on first playthrough he has so little health
So you cleared the game either 3 times or played into NG++ to test all those?

Jeez, try-hards these days...
phase 2 has punishing AI that will specifically become very aggressive if you try to get too far away from him, otherwise hes pretty passive actually. stay in his face.
Pink Eye Sep 29, 2023 @ 5:01am 
Originally posted by Ubiwan:
P.S. I wonder if devs successfully completed their own game before release.
I need to know this so badly too. If you're going to design something that's frustrating then I want to see you actually play it and tell me to face this sh1t is balanced and is fun to play against.
Last edited by Pink Eye; Sep 29, 2023 @ 5:01am
Volonur Oct 2, 2023 @ 6:02am 
So...

Haven't played for a few days since I don't play games when I work. Today started my days off and decided to give it another try using the tips provided in this thread. Kept closing the distance, did my best trying to dash through his dash attacks and used an Electric grinder. Also respecced from the Advance build that I used throughout the entire game into Motivity build.

Killed him on second attempt. I still think this boss is poorly designed.
Last edited by Volonur; Oct 2, 2023 @ 6:03am
der gewesene Oct 2, 2023 @ 6:17am 
2
"attack,attack,attack,attack,attack,attack,attack......" What should the boss do then? Just stand there so you can kill him with 0 effort or what?
Anderson Oct 2, 2023 @ 9:53am 
Originally posted by der gewesene:
"attack,attack,attack,attack,attack,attack,attack......" What should the boss do then? Just stand there so you can kill him with 0 effort or what?
Of course the boss should attack. I think the issue (for Nameless and Phase 2 LAxasia), is that they move so fast and erratically, that they are very hard to read. I struggled with them a lot, because I just could not learn from fighting them. Ended up having to cheese a bit with the Perfect Guard Grindstone and the Aegis shield.

Compare the Scapped Watchman. It certainly keeps attacking, but it is much easier to read. It certainly puts on pressure, but is fair (mostly, the shockwaves it leaves after attacking in phase 2 are kind of annoying).

It might be a difference of opinion, but I firmly believe that you should be able to figure out the proper response to a move just by watching it. You might get it wrong at first, but you would know what the correct response would have been.
With some of these bosses, it feels like the only way to figure out the response is just trial and error. After 15 battles with Laxasia phase 2, I have not managed to parry the flying charge a single time. She just hangs there, and then flies at you at unreactable speed.
60mph gorilla Oct 2, 2023 @ 10:01am 
Bloodborne style enemies but without the bloodborne style movement. Same issue with Laxasia phase 2. First phase is fine, 2nd phase is annoying. And this is off the Simon Manus fight, which was difficult but enjoyable, did it on my first try surprisingly.
Last edited by 60mph gorilla; Oct 2, 2023 @ 10:02am
Krazy Wallet Oct 2, 2023 @ 10:12am 
I thought he was pretty, darn fun. He will put you to the test, for sure. Have you learned to perfect guard? What about dodging? What about perfect guarding and dodging within the same combo? It actually becomes quite the dance when you realize his weakness is using everything you learned.
SadPlatty© Oct 2, 2023 @ 10:18am 
Then I would assume you think Lady Maria and Sister Friede are poorly designed too.

Sure - it lays on the offensive pretty constantly, but there are windows. Plus - if you manage to Perfect Defend the fury attacks, there are about 2-3 seconds of time to attack right after, plus he has those "not really staggered - but motionless" windows throughout which is good for the Fable attacks. The Aegis also does decently with the explosive parry, as it gives you a little room after blowing up, and can trigger those motionless frames.

But beyond that - it felt the same as the above named 2 bosses; maybe even a bit like Sir Alloan (spelling is certainly off - optional boss of DS2 Crown of the Old Iron King) or Fume Knight with the constant barrage.

It's just the boss that usually tests passive players the most. You either figure windows out, learn to make windows, or you spend the fight back-peddling to death.
der gewesene Oct 2, 2023 @ 11:06am 
Originally posted by Anderson:
Originally posted by der gewesene:
"attack,attack,attack,attack,attack,attack,attack......" What should the boss do then? Just stand there so you can kill him with 0 effort or what?
Of course the boss should attack. I think the issue (for Nameless and Phase 2 LAxasia), is that they move so fast and erratically, that they are very hard to read. I struggled with them a lot, because I just could not learn from fighting them. Ended up having to cheese a bit with the Perfect Guard Grindstone and the Aegis shield.

Compare the Scapped Watchman. It certainly keeps attacking, but it is much easier to read. It certainly puts on pressure, but is fair (mostly, the shockwaves it leaves after attacking in phase 2 are kind of annoying).

It might be a difference of opinion, but I firmly believe that you should be able to figure out the proper response to a move just by watching it. You might get it wrong at first, but you would know what the correct response would have been.
With some of these bosses, it feels like the only way to figure out the response is just trial and error. After 15 battles with Laxasia phase 2, I have not managed to parry the flying charge a single time. She just hangs there, and then flies at you at unreactable speed.
Hm, i don't know about you but i got used to it after a few tries, the only thing that was a problem in my opinion were those random horizontal swings from P1 Laxasia, they were indeed hard to read. Still, i found them really good for the last bosses in the game because timing was tighter, the pace was faster and you needed to focus more overall, but it's just personal preference in the end. I think if they added a few small windows between those zooming attacks, P2 Laxasia would be fine for everyone. Yeah, i get your point with the readable attacks though, the indicators were more clear on the scrapped watchman fight. Haha, the flying charge is hard to perfect parry if its even possible, i think i ended up just blocking it. For the puppet i used the strategy to dodge everything backwards in P1 and everything forward and a little bit to the right on P2, worked fine for me and enjoyed figuring that out.
Powercrank Oct 2, 2023 @ 11:23am 
Originally posted by SadPlatty©:
Then I would assume you think Lady Maria and Sister Friede are poorly designed too.

Sure - it lays on the offensive pretty constantly, but there are windows. Plus - if you manage to Perfect Defend the fury attacks, there are about 2-3 seconds of time to attack right after, plus he has those "not really staggered - but motionless" windows throughout which is good for the Fable attacks. The Aegis also does decently with the explosive parry, as it gives you a little room after blowing up, and can trigger those motionless frames.

But beyond that - it felt the same as the above named 2 bosses; maybe even a bit like Sir Alloan (spelling is certainly off - optional boss of DS2 Crown of the Old Iron King) or Fume Knight with the constant barrage.

It's just the boss that usually tests passive players the most. You either figure windows out, learn to make windows, or you spend the fight back-peddling to death.
frieda is poorly designed though.
first phase is a joke.
second phase forces you to play in an extremely tedious manner or get lucky.
third phase is actually good.

2 trash phases that waste your time before the boss even starts to get interesting? bad boss.
60mph gorilla Oct 2, 2023 @ 12:29pm 
Is this game seriously going to make me resort to the perfect guard grindstone in order to avoid his undodgeable ♥♥♥♥♥♥♥♥ dash attack? I really really hate the 2nd phase of this boss. I am 2 clicks away from giving father of the year his ♥♥♥♥♥♥♥ heart so I can be done with this stupid ♥♥♥♥.
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Date Posted: Sep 29, 2023 @ 1:45am
Posts: 24