Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The boss did not just attack.
I see it clear because I use evasion most of the time instead of perfect block aside from incoming fury attack.
By evading properly, the window is clear and big
Edit : you giving up things is your personality issue. Not game
This boss is extremely aggro and nimble, which makes it hard to even land some hits on it. I struggled with it for quite a while before I realize that the key to its defeat is dodging toward its whirling attacks and land behind it. This give you great chance to punish the combo or at minimum saves you lot of stamina and chip damage from guarding. Stamina was one of my biggest issues even when I invested some 10 points into Vigor and used Stamina regen amulet.
I also beat him with block because block is broken in this game.
I also beat him with dodge build because u can eventually roll-dodge fury attacks and everything becomes super easy.
He isn't THAT hard. Especially on first playthrough he has so little health
Jeez, try-hards these days...
Haven't played for a few days since I don't play games when I work. Today started my days off and decided to give it another try using the tips provided in this thread. Kept closing the distance, did my best trying to dash through his dash attacks and used an Electric grinder. Also respecced from the Advance build that I used throughout the entire game into Motivity build.
Killed him on second attempt. I still think this boss is poorly designed.
Compare the Scapped Watchman. It certainly keeps attacking, but it is much easier to read. It certainly puts on pressure, but is fair (mostly, the shockwaves it leaves after attacking in phase 2 are kind of annoying).
It might be a difference of opinion, but I firmly believe that you should be able to figure out the proper response to a move just by watching it. You might get it wrong at first, but you would know what the correct response would have been.
With some of these bosses, it feels like the only way to figure out the response is just trial and error. After 15 battles with Laxasia phase 2, I have not managed to parry the flying charge a single time. She just hangs there, and then flies at you at unreactable speed.
Sure - it lays on the offensive pretty constantly, but there are windows. Plus - if you manage to Perfect Defend the fury attacks, there are about 2-3 seconds of time to attack right after, plus he has those "not really staggered - but motionless" windows throughout which is good for the Fable attacks. The Aegis also does decently with the explosive parry, as it gives you a little room after blowing up, and can trigger those motionless frames.
But beyond that - it felt the same as the above named 2 bosses; maybe even a bit like Sir Alloan (spelling is certainly off - optional boss of DS2 Crown of the Old Iron King) or Fume Knight with the constant barrage.
It's just the boss that usually tests passive players the most. You either figure windows out, learn to make windows, or you spend the fight back-peddling to death.
first phase is a joke.
second phase forces you to play in an extremely tedious manner or get lucky.
third phase is actually good.
2 trash phases that waste your time before the boss even starts to get interesting? bad boss.