Lies of P

Lies of P

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REVOLVER OCELOT Sep 29, 2023 @ 1:03am
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Parrying feels jank? I have the solution.
You're likely a man of culture, used to Sekiro and the like.

If you're like me, you've been trying to parry as though this game were sekiro, but THAT'S the problem, my son.


When you tap block, you're only giving yourself a quarter of the parry time you should be getting, leading to massive inconsistency and disgusting jank.

You need to hold L1 to get the full parry frames. This will solve everything (Well, not the bad telegraphing).

Pretty filthy game design tbh. They really need to patch it to be like Sekiro's, it's incredibly unintuitive.
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Showing 1-15 of 81 comments
Limp Squirrel Sep 29, 2023 @ 1:15am 
They don't need to, it's their own design. As long as it's not fundamentally broken, it's something you can learn. People had to learn Sekiro, Dark Souls, and Niohs parry system.

The only thing is the parry frame is incredibly short, which can cause some issues when playing with wireless controllers. The slightest input delay will throw the parry off. I ended up connecting it by wire and it's been a lot more consistent. Tricky, but at least less erratic.
Last edited by Limp Squirrel; Sep 29, 2023 @ 1:17am
REVOLVER OCELOT Sep 29, 2023 @ 1:20am 
Originally posted by Squidcake:
They don't need to, it's their own design. As long as it's not fundamentally broken, it's something you can learn. People had to learn Sekiro, Dark Souls, and Niohs parry system.

The only thing is the parry frame is incredibly short, which can cause some issues when playing with wireless controllers. The slightest input delay will throw the parry off. I ended up connecting it by wire and it's been a lot more consistent. Tricky, but at least less erratic.
The parry window isn't even that short. It has quite a few frames, the problem is that 90% of players are going to think you have to tap it and are cutting their parry window by a full 75%.

It comes off less as intentional design and just poorly implemented. It's unintuitive. You can still fish for parry, you just have to remember to hold it down for .5 seconds instead of tapping.
Last edited by REVOLVER OCELOT; Sep 29, 2023 @ 1:32am
Crypto Gamer Sep 29, 2023 @ 1:28am 
Imo it would be better if you just tap the"block" button the minimal time block lasts is exactly the same time as the perfect block frames.

This would slightly increase recovery time from minimal block eg.using attack after minimal block.

On the other hand if minimal block time is same as perfect block frames then it is easier to internalise the deflect timings.
REVOLVER OCELOT Sep 29, 2023 @ 1:34am 
Originally posted by Crypto Gamer:
Imo it would be better if you just tap the"block" button the minimal time block lasts is exactly the same time as the perfect block frames.

This would slightly increase recovery time from minimal block eg.using attack after minimal block.

On the other hand if minimal block time is same as perfect block frames then it is easier to internalise the deflect timings.

I agree. This would fix the problem.

I mean, people say it's a different system but like, if the games difficulty dramatically decreases after reading an explanation on a forum then it just seems not well implemented imo
Samseng Yik Sep 29, 2023 @ 1:50am 
Actually what you point out is really true to my experience.
I always trying to tap the L1 think it function like Wo Long.

And cause me failed many perfect block .
Otterking Sep 29, 2023 @ 1:53am 
It's probably designed like this so you can't just tap the button to get free parries like in Sekiro. The mechanics are fine, people just need to stop playing this game like other games and play it like Lies of P.
I'm definitely against changing it to a tap like Sekiro, but a tiny bit bigger window would help out with the badly telegraphed attacks. Having to hold the block once you go for the perfect guard fits with everything else in this game (the dodge/ the attack) once you press it you're committed. It's not better or worse than other games, it's different.
plump pickle Sep 29, 2023 @ 2:12am 
Parry mechanic is fine in my opinion. There is guard regain as a safety net in case you miss a parry, in other words hold the block button and don't tap. Thought this was obvious.

Besides: If they extend the parry window, it makes it easier to heal parry yourself (yes parry heals your chip damage in case you have not unlocked it). So high risk and high reward.
Last edited by plump pickle; Sep 29, 2023 @ 2:15am
Baron01 Sep 29, 2023 @ 2:59am 
Holding guard button was pretty much recognized as the way to go on Day 1 of the game going live. There were many videos on Youtube that covered it and it was mentioned several times on these forums. Unfortunately, these useful pots get buried in filth spewed by "git gud" crowed crying that the game need to stay hard for them to have an erection or something.
REVOLVER OCELOT Sep 29, 2023 @ 8:58am 
Originally posted by Vlood:
It's probably designed like this so you can't just tap the button to get free parries like in Sekiro. The mechanics are fine, people just need to stop playing this game like other games and play it like Lies of P.

How are they supposed to know the mechanic works like this when there's no explanation, and the game apes fromsoft at literally every turn?


Like seriously this game is a straight rip, and the one mechanic you'd assume would carry over has been changed quite drastically lol.


They should at least explain it better.
Sonnenbank Sep 29, 2023 @ 9:05am 
ty, good to know.

I currently only tab l1 ... comming from Sekiro and still managed to kinda
have okayish success at the first 3 bosses ( Clown guy, Horse puppet, Vordt guy)
allthough i noticed i sometimes get hit through parry

and i guess thats when i expected to get a parry off and missed slightly but instead of getting a block i get 100% damage hit
Last edited by Sonnenbank; Sep 29, 2023 @ 9:05am
Yian Yan Sep 29, 2023 @ 9:19am 
But that's how Sekiro is. Pressing and holding the block button (until the attack connects) works better than mashing or tapping the button.
Maximilion13 Sep 29, 2023 @ 9:22am 
I'm not good at parrying, but seriously, this isn't hack and slash game, it's not fast game, why would it be even just tap on L1 instead of hold L1? it make no sense imo. thus, nothing is wrong with the parrying system.
Dregora Sep 29, 2023 @ 9:32am 
Originally posted by Yian Yan:
But that's how Sekiro is. Pressing and holding the block button (until the attack connects) works better than mashing or tapping the button.


Depends on what you're going for, but Sekiro's frames are so generous that you can get away with spamming block and you'll parry like 95% of the time. Not perfect parry, but regular parry, which are two different things in Sekiro. The regular parry is insanely lenient.


But I never knew this was a thing, not explained at all. I'm gonna try it out.
MMB Sep 29, 2023 @ 9:38am 
Originally posted by REVOLVER OCELOT:
You're likely a man of culture, used to Sekiro and the like.

If you're like me, you've been trying to parry as though this game were sekiro, but THAT'S the problem, my son.


When you tap block, you're only giving yourself a quarter of the parry time you should be getting, leading to massive inconsistency and disgusting jank.

You need to hold L1 to get the full parry frames. This will solve everything (Well, not the bad telegraphing).

Pretty filthy game design tbh. They really need to patch it to be like Sekiro's, it's incredibly unintuitive.
This doesnt work on Simon Manus second phase your best of tapping.
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