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The only thing is the parry frame is incredibly short, which can cause some issues when playing with wireless controllers. The slightest input delay will throw the parry off. I ended up connecting it by wire and it's been a lot more consistent. Tricky, but at least less erratic.
It comes off less as intentional design and just poorly implemented. It's unintuitive. You can still fish for parry, you just have to remember to hold it down for .5 seconds instead of tapping.
This would slightly increase recovery time from minimal block eg.using attack after minimal block.
On the other hand if minimal block time is same as perfect block frames then it is easier to internalise the deflect timings.
I agree. This would fix the problem.
I mean, people say it's a different system but like, if the games difficulty dramatically decreases after reading an explanation on a forum then it just seems not well implemented imo
I always trying to tap the L1 think it function like Wo Long.
And cause me failed many perfect block .
Besides: If they extend the parry window, it makes it easier to heal parry yourself (yes parry heals your chip damage in case you have not unlocked it). So high risk and high reward.
How are they supposed to know the mechanic works like this when there's no explanation, and the game apes fromsoft at literally every turn?
Like seriously this game is a straight rip, and the one mechanic you'd assume would carry over has been changed quite drastically lol.
They should at least explain it better.
I currently only tab l1 ... comming from Sekiro and still managed to kinda
have okayish success at the first 3 bosses ( Clown guy, Horse puppet, Vordt guy)
allthough i noticed i sometimes get hit through parry
and i guess thats when i expected to get a parry off and missed slightly but instead of getting a block i get 100% damage hit
Depends on what you're going for, but Sekiro's frames are so generous that you can get away with spamming block and you'll parry like 95% of the time. Not perfect parry, but regular parry, which are two different things in Sekiro. The regular parry is insanely lenient.
But I never knew this was a thing, not explained at all. I'm gonna try it out.