Lies of P

Lies of P

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Pink Eye Sep 28, 2023 @ 7:00am
Enemies attack when they get staggered
Why do they do that. It's annoying. It's lame how the game breaks the rules it sets up in first part of game. Just cheap gotcha shots. AUGH.
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Krazy Wallet Sep 28, 2023 @ 7:03am 
Only very specific enemies do this, and they do it 100% of the time. The first moment is a gotcha moment. After that, if it still fools you, then it's shame on you
Pink Eye Sep 28, 2023 @ 7:12am 
Originally posted by Krazy Wallet:
Only very specific enemies do this
Nope. Bosses drop all pretense and start doing these cheap shots all the time after Victor. Some even do combos - see Laxasia where she does a combo followed by another attack before finally getting staggered and collapsing. Pretty much all infected puppets do this in ruined Krat station. Can't remember any more instances, but suffice to say: this is infuriating design that only exists to catch players off guard in order to cause frustration.
Krazy Wallet Sep 28, 2023 @ 9:23am 
Victor is getting pretty close to the end of the game. And again, once you know it, just back away once you stagger them, wait for their panicked flails to stop, and get your fatal. Once I saw it with Victor, I learned not to rush moving forward. Manus did catch me off guard in phase 2 as his attack comes out quickly, but I learned from it.

Again, only specific enemies do this. Mostly bosses, and as you said some late-game infected puppets. With the exception of Manus, I only fell for this once. It teaches you to be controlled in your actions. This is a recurring theme in the game:

1) When you go for a perfect guard, you need to commit to it. Just tapping gets you hit
2) Don't just strong attack a flashing bar. You need to wait or create an opening before going for the heavy attack
3) Don't spam attacks as fully depleting stamina will ruin you
4) When you stagger a boss, don't blindly run into them

This is quite honestly a situation where it is "fool me once, shame on you. Fool me twice, shame on me".
Pink Eye Sep 28, 2023 @ 9:33am 
It's cute of you to assume I'm having issues with this, but I'm not, what I do have issue with is the fundamental design of this asinine design. There's a fine line between challenging but fair and downright silly. This game crosses the line way too often to be fair.
Krazy Wallet Sep 28, 2023 @ 9:48am 
Originally posted by Pink Eye:
It's cute of you to assume I'm having issues with this, but I'm not, what I do have issue with is the fundamental design of this asinine design. There's a fine line between challenging but fair and downright silly. This game crosses the line way too often to be fair.

Please quote where I said you had a skill issue. I never insinuated anything about your abilities, I merely stated what the game teaches you and why this mechanic is not that big of an issue.
Pink Eye Sep 28, 2023 @ 9:59am 
Originally posted by Krazy Wallet:
Originally posted by Pink Eye:
It's cute of you to assume I'm having issues with this, but I'm not, what I do have issue with is the fundamental design of this asinine design. There's a fine line between challenging but fair and downright silly. This game crosses the line way too often to be fair.

Please quote where I said you had a skill issue. I never insinuated anything about your abilities, I merely stated what the game teaches you and why this mechanic is not that big of an issue.
idk im just pissed at getting whacked man. its not a fair reward after staggering an enemy.
Krazy Wallet Sep 28, 2023 @ 10:19am 
Originally posted by Pink Eye:
Originally posted by Krazy Wallet:

Please quote where I said you had a skill issue. I never insinuated anything about your abilities, I merely stated what the game teaches you and why this mechanic is not that big of an issue.
idk im just pissed at getting whacked man. its not a fair reward after staggering an enemy.

I get the frustration. You get all excited that you pulled off a great move with a fable attack or fully charged strong attack, only to get your health melted by flailing arms, or a crashing sword. Remember to take a breath, make each action purposeful. The boss will remain staggered for quite a long time. Or you could make a habit to block right after breaking their guard. You should recover most, if not all, of the lost HP and I don't think any of the stance breaks count as a fury attack. I don't remember any of them turning red anyway.
Paraskeet Sep 28, 2023 @ 10:25am 
I noticed it too in endgame. I'm currently doing another dex run but using daggers instead. if I were to stagger enemies with the critical hits of tyrant dagger the devs randomly decided it's fun to let the enemies ignore the stagger and randomly do their charge attack without wind-up

before I didn't notice since they were dead in 1-2 hits using big weapons but now that I'm doing the dagger run, it's way more difficult than heavy weapons, motivity build and throwables.
it's still fun but imo they need to buff daggers a bit.
kyu bey Sep 28, 2023 @ 10:49am 
Victor's unlucky trap didn't work for me because i was tossing shot put from like 3m of him & he staggered.
And i'm actually confused & be like: wait, that white bar just appeared & i'm still in the middle of tossing shot put--> why is he still attacking & coming for me???

Not being a melee fighter at that time saved my life :steamhappy:
Last edited by kyu bey; Sep 28, 2023 @ 10:49am
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Date Posted: Sep 28, 2023 @ 7:00am
Posts: 9