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Again, only specific enemies do this. Mostly bosses, and as you said some late-game infected puppets. With the exception of Manus, I only fell for this once. It teaches you to be controlled in your actions. This is a recurring theme in the game:
1) When you go for a perfect guard, you need to commit to it. Just tapping gets you hit
2) Don't just strong attack a flashing bar. You need to wait or create an opening before going for the heavy attack
3) Don't spam attacks as fully depleting stamina will ruin you
4) When you stagger a boss, don't blindly run into them
This is quite honestly a situation where it is "fool me once, shame on you. Fool me twice, shame on me".
Please quote where I said you had a skill issue. I never insinuated anything about your abilities, I merely stated what the game teaches you and why this mechanic is not that big of an issue.
I get the frustration. You get all excited that you pulled off a great move with a fable attack or fully charged strong attack, only to get your health melted by flailing arms, or a crashing sword. Remember to take a breath, make each action purposeful. The boss will remain staggered for quite a long time. Or you could make a habit to block right after breaking their guard. You should recover most, if not all, of the lost HP and I don't think any of the stance breaks count as a fury attack. I don't remember any of them turning red anyway.
before I didn't notice since they were dead in 1-2 hits using big weapons but now that I'm doing the dagger run, it's way more difficult than heavy weapons, motivity build and throwables.
it's still fun but imo they need to buff daggers a bit.
And i'm actually confused & be like: wait, that white bar just appeared & i'm still in the middle of tossing shot put--> why is he still attacking & coming for me???
Not being a melee fighter at that time saved my life