Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At least that's what I'm inferring from the percentages and personal experience.
Basically I want to recover more than a pitiful 20% per hit and the game won't let me. But I think the stat might also influence how much you retain. I do think I recall reading that it also increases the window for a perfect guard. Either way, it seems like a pretty valuable stat to invest in since on top of all those things it also increases your health.
Honestly, I don't get why developers en masse these days decide to include vague stats and not any description of what they exactly do. And quite often they describe it and it still doesn't cover everything. If a game throws a million different stats at me, I want to be able to tell what they exactly do and what they affect. It annoys me every time I'm forced to resort to Google for these things.
I think I'm just desensitized to it because I'm one of the insane people that grew up playing FromSoft titles that just. Had us intuit out what everything did back in the day. Honestly, compared to games like Evergrace figuring out a rough approximation of Guard Regain or what *exactly* the 'Charge Pulse Cells' amount influences is cake.
Why does the % of guard regain go up when I raise it? That doesn't seem too hard to figure out. But why the f*** is that % down again later? Did some google searching and no one's been able to answer that yet.
Right now the % does increase a bit for me since I've invested quite a bit in the stat and am not getting as much health per level. Well, it's 28 right now. I'll just round it off to 30 and move on to other stats, should be good for the rest of the game or at least until late game with this. I feel like the increased perfect guard window is noticable and it also helps a lot being able to guard hits from stronger enemies without losing a ton of health.
So if your weapon blocks 75% of damage, and you take a 1000 damage hit, and you have 500 health, and you have 100 "guard regain":
You take 1000*(1-0.75)=250 damage. You drop from 500 hp to 250 hp. You retain 100 shaded hp that can be recovered by dealing damage. The other 150 is lost because it's above your max bankable (aka guard regain).
The % shown in menu would be 20% because 100/500=20%, aka 20% of your max health is storable as recoverable hp. This % would change if your max hp or guard regain stats changed relative to the other (max hp amulet). Guard regain stat may or may not also affect how much -you restore- per damage you deal, but probably not (notice "enhance guard regain recovery 1").
You can see the proof in this info because guarding a hit that (after weapon guard %) does less than your "Guard Regain" stat, you can recover 100% of it.
TL;DR Weapon guard % is irrelevant, guard regain is how much you can bank max. You lose all banked if you take another hit, without "retain guard regain 1/2" p-organ.