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Just like other games, you can essentially "dodge through" attacks if timed right and take no damage - and this counts the red "fury" attacks (they are harder to figure out, but they can be dodged through).
This is helpful at least based on how I play as I also tend to be a bit more "hit and run" if I don't know what the enemy might do or I am out of heals, while Bosses you can adapt it to assist in being aggressive. If you dodge through a boss attack, and have the double dodge skill, you can get around them so they whiff or start a combo in the wrong direction so you can take a breath.
For faster enemies and bosses - you also don't want to dodge every attack, more like every other. This is then where "reach" comes into play, learn the closest you can get without taking damage, and then you can use that as a form of gauge for other enemies to know when you can dodge into a safe distance (or if you should dodge into the attack with i-frames).
It takes a while - but even with 12 stamina it helped me get to the final chapter. Just don't attack yourself out of stamina, and keep calm.
Use some rounds against bosses simply for learning. Just have in your mind that your intention isn't to win, but to learn the timing and cues of their moves. Parrying is great since you can parry everything. But also don't be afraid to dodge to make space. Learn how to dance with em to make the most out of your stuff.
You can't block forever as the enemy can break your guard.
But, while blocking, you CAN continue to hold block and attack.
Throwable items in this game seem really effective.
Also make use of you grinder abilities.
Electric for puppets, fire for humans.
Set weapons suitable for the area.
Don't forget about the p-organ upgrades.
Double dodging is very helpful.
Lastly, I keep forgetting I have Legion and Fable attacks.
Those are pretty great as well.
A good goal is 30 vitality and 15 vigor since that's what worked for me.
For the stamina. That is something you need to get used to and basically the core of souls likes.
Reduce your pace.
Check the green bar to make sure that you can put out an attack in and still have enough for a dodge/block.
If you don't have enough: skip the attack window and wait for the next.
These games take patience and focus. That is what it makes you feel sooooo good once you got to the next chapter.
Get a faster weapon that doesn't lock you into elaborate animations. Two Dragons is as good as people say it is, but there's certainly other weapons that qualify.
Aiming for 30 stamina certainly helps. The stamina regen amulet helps me a lot with stamina management in hectic boss fights, but ultimately what helps is just chilling a bit while waiting for PG opportunities. You will have to use some openings to regen your stamina, as counter intuitive as that sounds. On a related note, some bosses pull some input reading BS if you are too aggressive in their openings, so relaxing and regaining stamina after one hit also has the advantage of not getting counter-hit.
20 VIT (hp) is helpful, 30 is certainly better for certain bosses. Turns out, not dying to chip damage as fast gives you more chances to ♥♥♥♥ up and / or improve.
I swear by that phase 4 upgrade that slowly recharges your Pulse Cell, always comes in clutch. I have spent a decent chunk of some boss fights just trying to survive until the next charge is ready.
I used bosses that gave me trouble with stamina management while dodging to practice perfect guarding. It's harder to hit, but even a block costs less stamina than a dodge
Perfect guard does not stop boss combos. You can briefly interrupt human-sized enemies when you perfect guard their attack with certain P-organ upgrade but it does not work on major bosses as far as I can tell.
Some bosses with extremely long combos or highly delayed attacks need to be run away from. Prime examples are Manus, Laxasia's mega-combo or Romeo's fire phase (at least half of it).
If you are getting killed by a single combo, no matter from what boss you need to check and do following 3 things:
1. Invest into Vitality
2. Invest into Capacity
3. Wear best available defensive parts
Lies of P is a game that expects you to adjust your defensive strategy based on each encounter, especially for bosses. Some bosses require guarding and perfect guarding. Some others will require you to use dodge for optimal results. Some will require you to use both tools. You can try to brute force the fight using just one defensive option but you are just making it harder for yourself. If you are struggling with a boss, try to purposefully change your strategy rather than throwing yourself at the boss over and over again in hope some attempt will stick.
Lastly, consumables are also important to improve your chances to succeed. Elemental damage grindstones should be used once you have a plan for the encounter to increase your damage output and short time to kill, which also means less chances you mess up and get whacked by the boss. Shot put is absolute must-have consumable for agile bosses because you do not want to miss your chance to land fatal attack. If you do not know, if you hit any enemy, including bosses, with a Shot put while they are staggered (white health bar) they will get knocked down as if you hit the enemy with charged heavy attack.
The other end of this is that you should just block and hit them back to get health back. Get P upgrades that make this more efficient. simply just blocking and choosing hit is good.
Don't bother dodging. Keep blocking and perfect guarding and by the end you won't need to dodge at all.