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So if it takes you, say, 20 hours to beat everything; then you gotta do that until it is hard enough for you to eventually quit or whatever.
At least this game rewards you with stuff to NG++, vs Elden Ring where it is no point beyond keeping stats.
Edit : sorta to Shihong's point - this is why people started coming up with "No ___ runs", because the games where too easy.
The difficulty feels more designed with everyone in mind and not those who play games way too much.
Kind of a you problem if the game is too easy.
Your gaming proficiency is too high.
I mean - if this is the only type of game one has played for a number of years, your literally telling them not to play a game they like if they find it too easy but like the atmosphere or gameplay or something...
All I really play (or rather re-play for the most part) are soulslikes, Warframe, and stuff like Persona/Shin Megami Tensai for the most part, with 1 or 2 random game a year (this year was Marvels Spiderman Remastered). Been playing soulslikes now however since Demon's Souls on PS3 dropped. So it's all my fault the games that I naturally picked up skills that make other entries easier?
Ok; I can accept that. But only if you will agree that the games being designed with everyone in mind does mean some others truly need to (pardon the expression) "Get Gud", as they could be the lower vector in "Designed for everybody".
Games like Castlevania Symphony of that night is regarded as one of the best games ever made.
Not because it was extremely easy, but was simply fun over all.
If that game allowed you to level up IF you wanted that too, it would get very challenging later on.
Sometimes you just gotta let people of all skills enjoy a game.
That is a curse you must live with if you, allow yourself, get too good.
This is coming from someone who was stupid good at games but decided to just chill and relax.
Now, games are fun again.