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For the archbishop I don't engage his side at all, I just stay with the monster side. Bishop is too high for clear visibility and he goes apes**t too often.
Biggest revelation for Lux was the ability to deflect the electricity back at her. Honestly I wouldn't have thought of that myself. It is kind of illogical but it is a game after all so I guess it makes sense.
For Simon I don't really have any strategy aside from dumping throwables at him to deal some extra damage in second phase. Breaking his weapon only makes some of his moves deal less damage, pretty underwhelming and it takes a million hits for that thing to break. Camera is pretty whack during this fight which doesn't help.
Nameless Puppet made me angry though because of his crouching red attack, there is no indicator on that bs when to start blocking. You have to guess it. I thought maybe that lightning on his weapons was the signal but it isn't. That other red with 100% tracking long slash is also pretty annoying because you have to be close to parry it but at least you know when.
Putting bosses aside for a second, you know this one fight with the illusionist? That fight is cancer. I only managed to kill her because I did it before she made a copy so I guess I won the dps check because those illusions are tanky af + if you break her weapon the illusion's weapons aren't broken soooo nice illusions I guess. Honestly, when she makes an illusion and both of them go apes**t at the same time it's over. I died there easily over 10 times before I finally managed.
The Black Rabbits on the other hand? Oh boy if you'd been on my shoulder when I was banging my head into them. It was when I was still holding onto my consumables for dear life, and even when I tried to use them my brain was so overloaded that I just assumed they were doing nothing. By the time I was done I just turned the game off and went to play something chill because I was fitting to explode if I'd gotten poked by anything else stressful.
- do the spin atk + crush atk
- do the kick
- do the waves (and i can't find the perfect guard on those)
- call god hand
- repeat
And you can barely do a normal attack in between those.
But i beat it with just cheesing the "god hand" phase with consumables. Which is not a sign of good design.