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Soulslikes aren't meant to be trial and error. A boss is fair if you can reasonably expect a player to walk in and beat it on the first try. Even the hardest souls bosses are like this, i.e I first tried slave knight gael in ds3. Trial and error is not a good thing
The watchman is so easy though? Not comparable to a boss who has a move that just guaranteed takes away 2 of your hp bars if you're just too close when he starts the animation
You're entirely wrong. The whole premise of Dark Souls was that they intended you to die and learn. They wanted you to die and be like, okay what went wrong, what can I do to improve and prevent it and with that new knowledge, beat it. To overcome it.
So no, what you're spouting now is grade A nonsense. I will bet your booty that nobody first tried Slave Knight Gael, Friede, Demon princes etc on their first encounter without any prior knowledge of the fight at all.
And with nobody, I meant the VAST majority. I'm sure there are a few unique examples that did, but I doubt you were one of them.
Do you think the whole ''prepare to die'' slogan for Dark Souls was for fun? The game expects you to die.
"Le heckin prepare to die! lol epic win fellow reddit bros!"
No, that's not the purpose of the souls series. The bosses are tough but fair. It's very reasonable to expect a player (of a certain caliber) to walk into a boss room and beat it first try, because the telegraphs are extremely intuitive, even if you see an attack for the first time, you can often dodge it just based on audio and visual cues. And the bosses don't tend to have "gotcha" ♥♥♥♥♥♥♥♥. If they're doing a big move, they have a very clear tell so that you can get out of the way.
Excuse me? Soulsikes and the souls games ARE meant to be trial and error. There is a reason the original Dark Souls motto and selling phrase was 'Prepare to Die'. Your reasoning is very flawed.
Hell the good ol All Saints Day trailer from way back showed exactly this. Dying again and again and again. But still getting up again to rise to the challenge.
Yup lets just ignore trailers, Miyazaki's own words from interviews over the course of the games over the years and so on.
Jeezus mate. Delusional.
Sorry that you suck too hard at souls that you have to die multiple times to every boss, but thats not the case for everyone
I stated already several times that I did a technique build... so I have no clue how you jumped to the conclusion that I was using light weapons with a motivity build.
I personally struggle immensly with the combat in LoP. Don't know why but I just can't get the hang of it.
If you think the bosses in this one are "unfair" because of
- different timings: huh? should they all take like 2 seconds from tell to hit?
- identical windups: you missed something and no one will blame you windups sometime result in different attacks based on your position (far away, near, left right)
- "you are close to me"-moves: they always have either enough time to get out of there or a strategy that let's you avoid them
I'm at chapter 8 right now and have yet to see something i would call unfair.
Doubt it.
If they were gonna do anything to the perfect guard timing, they would've done it by now after the extended demo and DEFINITELY by now with this first patch.
It seems pretty clear to me that perfect guard is exactly where they want it to be.
And I agree personally. It's really not that bad if you're willing to put in the time to get good at it.