Lies of P

Lies of P

View Stats:
Reda-Ou Sep 25, 2023 @ 6:09am
Perfect block stagger damage depends on weapon?
I just did some testing and unless I'm missing something certain weapons will take like 20+ perfect parries to stagger, while others take only like 10 perfect parries? Did anyone else see this?
< >
Showing 1-11 of 11 comments
Pink Eye Sep 25, 2023 @ 6:19am 
Yeah. Sh1t's random. I stopped relying on perfect parries to stagger a long time ago. Never mind breaking weapon with perfect parry.
Amene Sep 25, 2023 @ 6:28am 
The heavier weapon, the bigger stagger "damage" (and less hp lost on guard, and more hp recovered on parry, and so on).
Reda-Ou Sep 25, 2023 @ 6:40am 
Originally posted by Amene:
The heavier weapon, the bigger stagger "damage" (and less hp lost on guard, and more hp recovered on parry, and so on).
It seems like that might be the case, hidden stats. Wish they were clearer with how that works.
Samseng Yik Sep 25, 2023 @ 6:42am 
Really need someone to data mine these detail.
I notice some weapon flinch human enemy every hit, but some weapons flinch every 2 hit.
Hope more value are display and clear up
Amene Sep 25, 2023 @ 7:50am 
Wish they were clearer with how that works.

I honestly wish that in nearly every (if not every) "souls" game up to today.
The Royal Pain Sep 25, 2023 @ 7:52am 
Originally posted by Amene:
Wish they were clearer with how that works.

I honestly wish that in nearly every (if not every) "souls" game up to today.

I wouldn't mind if more Souls took a page from, of all things, AC6. Give us an option to pull up a whole-ass detailed nitty-gritty stats screen if we want to crunch the numbers.
Sokurah Sep 25, 2023 @ 8:26am 
I still think stagger and critical should align. You miss a stagger so often. The boss might just be stuck in a combo and depending on your weapon you have no chance to get the critical.

Or just shrug it of like the puppet king when he starts to cry.
Rodi Sep 25, 2023 @ 8:40am 
IMO there is a reason we don't see a stagger bar like other souls games with similar mechanics. I am almost sure this is rigged in Lies of P and no matter how much stagger you inflict, enemies will only get staggered when those rigged conditions allow.
Sokurah Sep 25, 2023 @ 10:55am 
Well i just by chance hit a bigger enemy with a charged attack and he got the critical bar and went down for the critical hit immediately at the same time. So you just need to GUESS how full the critical bar is and look for a good opening for a charged attack at the same time.

Its so easy and ingenious. Almost as if an indicator like an actual bar below the HP bar would make the game mechanic usefull and predictable. Call me crazy, just an idea.
Reda-Ou Sep 25, 2023 @ 8:22pm 
Originally posted by Sokurah:
Well i just by chance hit a bigger enemy with a charged attack and he got the critical bar and went down for the critical hit immediately at the same time. So you just need to GUESS how full the critical bar is and look for a good opening for a charged attack at the same time.

Its so easy and ingenious. Almost as if an indicator like an actual bar below the HP bar would make the game mechanic usefull and predictable. Call me crazy, just an idea.

Yeah I think they actually actively wanted you to roll the dice as to whether the boss jumps, attacks, etc. and get screwed on the stagger confirmation -- which is why they hid the bar. If it was there you could do exactly as you say. So this was probably on purpose... :-/
Sokurah Sep 26, 2023 @ 5:37am 
Originally posted by Reda-Ou:
Originally posted by Sokurah:
Well i just by chance hit a bigger enemy with a charged attack and he got the critical bar and went down for the critical hit immediately at the same time. So you just need to GUESS how full the critical bar is and look for a good opening for a charged attack at the same time.

Its so easy and ingenious. Almost as if an indicator like an actual bar below the HP bar would make the game mechanic usefull and predictable. Call me crazy, just an idea.

Yeah I think they actually actively wanted you to roll the dice as to whether the boss jumps, attacks, etc. and get screwed on the stagger confirmation -- which is why they hid the bar. If it was there you could do exactly as you say. So this was probably on purpose... :-/

Well but it actually kinda force you to exploit the charged attacks. The Kukir has a quite long wind up but a long range. I used it now whenever i think i might get a stagger on bigger enemies, but if its not working, you just take a big chuck of the HP bar which is also fine.

I still think some kind of indicator would improve the combat. The way it is you either try 3-4 charges in a row before getting a stagger, or you get surprised by it and cant use it.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Sep 25, 2023 @ 6:09am
Posts: 11