Lies of P

Lies of P

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Do weapon handle affect weapon reach and length?
If a very slow huge weapon default handle is having same scaling as a fast weapon handle.
Is this a good reason to use fast weapon handle on huge slow weapon ?

Assuming same scaling, any reason to use slow weapon handle ?
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Beiträge 115 von 22
I would say ya there is a reason to use the faster handles with the bigger blades. Like say the dancer curved handle or the booster handle. A lot of people use certain handles with say the bonecutter for a reason.

The main reason i would say that a slower handle could be good is coverage aka can kill more enemies a swing. You get their typically big swings with it. Though the booster handle has the both of best worlds for instance.

It's all down to preferred movesets.
Rodi 24. Sep. 2023 um 22:42 
Yes. I put the heavy mjolnir hammer head in a one-handed handle to make it faster and the reach was really bad.
Hmm i just got the Live Puppet Axe , and i have to admit , its beautiful on the fireaxe handle (other than dragging through the ground lol)
Gnodab 24. Sep. 2023 um 22:52 
Attack speed is affected by both the blade and the handle. You put an Exploding Pickaxe Head on a Bramble Curved Sword Handle, and it'll swing slower than with a Bramble Curved Sword Blade.

Just like if you put a Salamander Dagger Blade on an Exploding Pickaxe Handle. You're swinging a giant handle with a little blade, so naturally it will be a slow swing, but not quite as slow if you were to have an even larger blade with it.

Reach is the same. You use a long handle, it'll have more reach, as will having a larger blade. So if you put both together, you'll have a very long-reaching, but slow-swinging weapon. Like Bone-cutting Sawblade + Booster Glaive Handle.
Ursprünglich geschrieben von Gnodab:
Attack speed is affected by both the blade and the handle. You put an Exploding Pickaxe Head on a Bramble Curved Sword Handle, and it'll swing slower than with a Bramble Curved Sword Blade.

Just like if you put a Salamander Dagger Blade on an Exploding Pickaxe Handle. You're swinging a giant handle with a little blade, so naturally it will be a slow swing, but not quite as slow if you were to have an even larger blade with it.

Reach is the same. You use a long handle, it'll have more reach, as will having a larger blade. So if you put both together, you'll have a very long-reaching, but slow-swinging weapon. Like Bone-cutting Sawblade + Booster Glaive Handle.

True though you do get a decent increase in speed over the it's original handle in the case of say the booster glaive + bone-cutting sawblade. Sure it isn't the same speed as the original weapon the handle belongs to but it's nice.

This is a very nice explanation though and the reason i just sat down for 10 minutes switching the Live Puppet Axe with every handle i had til i found one i liked lol
So if the scaling is exactly same. Using a quick moveset handle is surely worth more right?
I see the slowest weapon handle don't have much damage scaling potential.

So, the answer is set.
As long as the moveset is what we want and quicker attack.
It is better to use Big Wrench head on rapier handle
Ursprünglich geschrieben von Samseng Yik:
So if the scaling is exactly same. Using a quick moveset handle is surely worth more right?
I see the slowest weapon handle don't have much damage scaling potential.

So, the answer is set.
As long as the moveset is what we want and quicker attack.
It is better to use Big Wrench head on rapier handle

As far as moveset goes, it's personal preference as long as you have the scaling proper.
Part of the reason I also noticed we need so much capacity stat in this game.
Unless you are a godly player who doesn't get hit often.
You still need to wear heavier defensive gear.

Then boss amulets are so darn heavy, imagine using Frozen Great Sword (weight 32, cannot dismantle).
On top of if you want use boss amulet or use extra amulet slot.

Quicker attack speed and lighter weight, so is 1 stone 2 birds.
As it was already said, handle affects both attack speed and weapon reach to certain extent.

My weapon combo of choice is Bone-cutting Sawblade combined with Krat Police baton. This gives me hard hitting weapon with decent guard damage reduction and reasonably fast move set. Heavy charged attack is particularly good as it has huge reach and goes off relatively fast.

You should also check what type of attack blade and handle are proficient at, it can be either slash or stab. If you combine blade that is doing primarily slash with a handle doing stab movements, your damage will be slightly reduced.
Rapier handle + greatsword blade = basically a gun.

I can't see any reason not to use a fast handle if the blade reaches across the galaxy. The "weight" of the blade doesn't seem to interfere with the moveset at all, and damage stats per strike don't seem to be negatively affected either. Only reason I could see switching that setup is for elemental blades, and honestly I'd still use the fast handle either way (sorry, slow handles just don't seem worth it at all).
Ursprünglich geschrieben von Samseng Yik:
Part of the reason I also noticed we need so much capacity stat in this game.
Unless you are a godly player who doesn't get hit often.
You still need to wear heavier defensive gear.

Then boss amulets are so darn heavy, imagine using Frozen Great Sword (weight 32, cannot dismantle).
On top of if you want use boss amulet or use extra amulet slot.

Quicker attack speed and lighter weight, so is 1 stone 2 birds.

To be fair i only ever carry one weapon. When using my tyrant murderer dagger i can use the heaviest gear i got. But when i switch to current fun setup of Live Puppet Axe/Fireaxe handle, i do have to switch it to my lowest.

But you see, with the high as hell dmg reduction on block, that is more than fine. I simply need to make sure to perfect guard red attacks. The rest is all manageable. So i don't bother to raise my capacity further. I just keep the equip load ring on alongside my technique ring, and my butterfly ring (the one that increases legion,stamina, and health).

I always keep myself to just below 60% on weight.
Zuletzt bearbeitet von SteelaiRizel; 25. Sep. 2023 um 1:11
Ursprünglich geschrieben von SteelaiRizel:
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I always keep myself to just below 60% on weight.

I also tried to be below 60% equip load until recently but using best defensive parts, heavier weapon and 4 amulets makes it near impossible even with 32 in Capacity. I'm capping my stats at 36 (Vitality, Capacity, Motivity) as it is close to a soft cap. I'm not even using Aegis Legion arm as it is just way too heavy.

I'm now slightly heavy and I do not see much of a difference so far but I have not yet fought a boss while at this equip load. One alternative would be to use carry weight increasing amulet but find it a wasted amulet slot. When I decide to go full tank with heavier weapon or some of boss amulets, I might need to dedicate one slot to such amulet though.
Zuletzt bearbeitet von Baron01; 25. Sep. 2023 um 1:47
Ursprünglich geschrieben von Baron01:
Ursprünglich geschrieben von SteelaiRizel:
...
I always keep myself to just below 60% on weight.

I also tried to be below 60% equip load until recently but using best defensive parts, heavier weapon and 4 amulets makes it near impossible even with 32 in Capacity. I'm capping my stats at 36 (Vitality, Capacity, Motivity) as it is close to a soft cap. I'm not even using Aegis Legion arm as it is just way too heavy.

I'm now slightly heavy and I do not see much of a difference so far but I have not yet fought a boss while at this equip load. One alternative would be to use carry weight increasing amulet but I find it a waste but I decide to go full tank with heavier weapon or some of boss amulets, I might need to dedicate one slot to such amulet.

I always use the carry weight amulet so there is that. I havent fought a boss at slightly heavy myself to be honest, i always shed weight to get to below 60% every time.
I honestly didn't notice a difference with slightly heavy. Then again, slightly heavy's limit is 80% and I rarely go above it even without the amulet
Stamina regen and movement speed is lowered above 60%.
Can be life and death situation for extra evade, or extra few weapon swings in critical situation.
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Geschrieben am: 24. Sep. 2023 um 22:16
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