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It's still hard to parry in real time battles because of the pressure, but. You'll see you don't have to wait as long as you think.
I'm waiting on some data about the parry window. People have been saying though that if you just tap the block button, you don't take benefit of the full parry window. Sekiro's deflection window is 200ms in comparison.
So you say, that you still have space to improve on?
No need more more frames. You said it yourself, it's you mistiming your parry.
The Quartz tree is perfect where there could have been some kind of larger parry window for perfect block, but I would definitely make it only either in NG+ or at the Phase 5.
Like i said, i manage to go by so far. Still I see that the window here is no joke and combos are sometimes quick and can be cancled by the enemy, thus you really need to be super on point. I played Sekiro and i love to parry in the souls games in general so i manage. But i can understand that this very tight window is seen as super hard for people that already struggled with Sekiro's very fair window. With the Charm in Sekiro you had a free block even if you were too early, here you take damage.
I agree with the other comments: An option to extend the window for people who want would be nice. So you can choose if you want a bit more window or not
The parry window is perfect imo. Forced me to adapt instead of get coddled like with how forgiving sekiros spam deflect was.