Lies of P

Lies of P

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Hibuki Sep 24, 2023 @ 4:16am
FPS and combat behaviour
I made a strange observation - not sure if it's a pseudo effect of getting better at the game but let me explain.

I have been playing the entire time (Up to area IX) with max FPS 60 and VSync on because my monitor is 60Hz.

I decided to switch the maximum FPS to 120 and turned VSync off. Now the game feels much more manageable (but with visual tearing).
And if I leave the max FPS at 120 and turn VSync on, then the game looks like it is dropping frames (even though Steam shows a consistent 60FPS)

I will go back to 60 FPS and VSync on, because of the tearing and the frame dropping of the other options.

Do you think that there may be some issue with how the game manages parry/dodge windows based on max FPS?
I'd appreciate it if someone more tech savvy or with a higher Hz monitor would test as well.

If this turns out to be the issue then... I hope we get a patch ASAP!
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Showing 1-4 of 4 comments
Mei Sep 24, 2023 @ 4:22am 
Higher fps reduces input lag while Vsync increases it. So it feeling smoother at higher fps without it on makes perfect sense.
MostlyPanda Sep 24, 2023 @ 4:39am 
yesterday a guy "found out" that perfect block is easier the lower your FPS is... so he limits his FPS on boss fights to 20...

It's all in your head. whatever makes you believe is good for you, you will perform better. in reality, it's all the same
Crypto Gamer Sep 24, 2023 @ 4:53am 
Vsync adds input lag so your guard/other commands respond slightly slower.

Higher fps usually has lower input lag so your commands register faster.

Usually higher HZ monitor also has less input lag.

It"feels"smoother because it is.

Now maybe in certain cases those 10-20 or more Milli second input lag difference can cause a block to be a parry or not but likely depends on the individual.

I wonder what is the timer for the pefect guard in Lies of P.

Sekiro has 0.2 second"deflect"timer (NOT 0.5 seconds) timer but it is instant you can cancel most moves and enemies are well telegraphed.
And for 0.6 seconds so 0.21- to 0.6 second count as a block.

Dark souls has startup frames and some active frames for parry.

Still the biggest reaction factor is your own reaction and learning the bosses moveset.
JP Sep 24, 2023 @ 5:13am 
Been playing on a capped 120 fps. I dont notice many issues with enemies. The issue existed within doom eternal, higher fps caused enemies to slip and slide around and have more aggressive tracking. There could very well be something similar going on with lies of P. Personally though, at 120 fps the game feels very playable and the lower input lag is definitely worth it, I Haven't tried other frame rates though so I have nothing to compare it to.
Last edited by JP; Sep 24, 2023 @ 5:14am
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Date Posted: Sep 24, 2023 @ 4:16am
Posts: 4