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YOu want a Brownie button. BIg deal..
- you cant block, learning patterns take longer and thats annyoing, (well you can but you take damage and the life steal is notz too effective tbh)
- attacks are delayed and than fast, makes them hard to predict, its trail and error, also some have very long combos
- your guy feels like he has glues on the shoes, the maneuverability is BS, you barely can create distance between an enemy, cant remember this ever being so hard in any other of the games. Also enemies can close distance very fast, sometimes with weird charge moves.
These are the main things i noticed so far. Its not really harder in terms of more mechnics or very divers enemy patterns. Its just very frustrating because its very punishing.
I'm still not really sure how much i like the game. I enjoy my time, mostly but the design is questionable.
Well the bosses in the end maybe. But this is baiscally like playing Sekiro charmless on your first run. I mean if you just look at the block mechanic.
In sekiro you can just block to learn the pattern of a combo without taking immediat damage. Also wolf never runs out of stamina and is fast.
Not. Sekiro is harder from start to finish. I never could beat the game fully. I don't mean the quick ending but all the bosses. I have done 4 of 8 bosses while drunk in Lies of P.
That´s not possible.
With Level 81 you can´t take a single Hit of Manus.
Sekiro is not a Soulslike, you can´t compare it.
Wtf yes it is.
Which part?