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Excuse me, sir/madam. This is a game. IMO:
Wil it be fun (to the questionee specifically)? (Y/N)
Y
Will it take time: Y
Will it be Difficult: Y
N
Do not play.
Though seriously, the game can be both very difficult and very easy and it really does depend a lot on the player skill level. The main issue is that the game is harder than it should be for the average player (that's my impression at least).
Edit: Thanks for the free points, random unskilled person!
Just way too hard. Beatable hard, but still too much. It would be fine if it was one phase, but this two phase boss design is a plague on the genre. There isn't anything more I despise in gaming than this. I could probably beat her eventually, but why should I. I do not agree with the design of the game and the moveset of the bosses.
I do not want games with dishonorable bosses that can best be described as "cheapass tryhards".
Just my very last attempt I perfect parried a bunch of attacks, recognized a follow up attack and dodged, since it is very hard to perfect parry, but either it always happens like this or I dodged a frame too early, but the poss pivoted mid-swing, did a 180 in what felts like 3-4 frames (so near instantaneous) and had a perfect seeking attack that tracked me perfectly and hit me. I could train myself to be ready after such a dodge an parry, but I wont. First of all, I doubt the engine is as responsive (this would work in Nioh), second I don't want to proliferate such atrocious boss designs.
How about no. How about we demand better from out games?
This is a very sad movement when I get to see my favorite genre move past my desires for it and leave me behind. The genre is evolving into something else and you all all fine with it and if you bring it up all you get is "git gud". Happened with Sekiro (but that barely counts, since different style of game), then Elden Ring, now Lies of P.
Or I could summon and skip the fight, but why bother. Play the way you like, but for me the genre is not summoning or using anything cheap, just one on one ONE PHASE honor duels. And summoning feels to me like I have dishonored the game and myself.
So I'm going to do something more honorable and admit defeat: I'm not good enough to beat this game.
I play games for fun and Dark Souls has always been super fun, until they let the hardness go tot heir head and started making them harder and harder. Lies of P is definitely a fantastic game, a new personal favorite, all the bits except the bosses. That is not enjoyable. Overturned vs my current and future skill levels. If only these games difficulty levels and the souls community would pull their heads out of their asses related this topic.
I will continue to boot it up once in a while and give the boss 5-10 more attempts/day, but HDD space is precious and Lords of the Fallen is coming out in 5 days.
speaking of Lords of the Fallen: rind of rough, ey. The animations looks dated and the responsiveness and everything feel janky. Need to see it actions and reviews.
Games and genres evolve over time. It would be boring if the souls-like genre was never altered in over 10 years. Yes, Laxasia is hard, but you can actually melt her very quickly if you're using your builds resources. I find a lot of soul vets ignore their fable arts. Depending on the weapon you're using, those things can dish out well over 1000 damage. If you build around it, they can surpass a few thousand in damage.
Also, the armor you choose in this fight is very important. Are you prioritizing electricity resistance? What about your consumables that bolster these resistances? She's definitely hard, but no where near impossible. Describe your build a little bit, perhaps you can get some help and advice
For example, when I first discovered DeS, it was love at first sight. I was very aware of the flaws it had, but the whole package overshadow any flaw. So I wanted to it to evolve. Yet I see some of the same flaws, even the same bugs in Elden Ring. It did not evolve where I wanted it, it did not correct my perceived flaws, it just got harder and more cheap. In fact, ER is the cheapest, since it reads you inputs to punish heals. As far as principled evaluation on how honor bound your boss encounter is, reading inputs to punish heals, in my book at least, is high treason fitting of maxima punishment.
And these games were not particularly hard. They were challenging of course, and definitely much harder than the average action game for a casual audience, but on an absolute scale, I would rate their difficulty relatively low.
You beat souls though taking it slow, patience, learning moves, perseverance, and reflexes had very little to do with it. I had a very tough (but ridiculously fun) time in the first souls titles, because it demanded skills that were much higher than I had, but much lower than I'm capable of.
Now things have changed and new souls titles are actually hard. Hard on an absolute scale. not the hardest by any means. But hard. They demand skills much higher than I have and am capable of. Skill growth is not infinite, it has a semi-hard cap and that cap is approach asymptotically. Sure, if I put 1000 hours into it, I will be pretty good. Maybe even great. But I don't want to put 1000 hours into it, I want to put 60 into it and have a blast from begging to the end. Lies of P is some 4/10 levels and quite a few 8/10 levels. Great stuff. Then the bosses come and the fun stops.
Not only the challenge, but these bosses are cheap and try hard. Example, Lax has an attack where she does a bunch of attacks in a row, with erratic timings, that speed up, track you, sometimes finish with a red attack and she can do it more than once in a row. This is a textbook cheap attack designed to hit you.
Do you know what happens when the devs put a lot of effort into an attack that it perfectly designed to hit you? It... will hit you. Sure, if I get to see it 200 more times, it will get better and better, and it won't hit me 90%, but 70, then 50, then 30 and eventually only 10% of the time.
That's not the point. I want games where the bosses do not have such try hard attacks and devs that really do not want to put such try hard attacks into their game.
Or one of the stupidest things I've seen in all gaming, one of the "innovations" of lies of P: late game, some enemies, when put in the white HP bar state, will actually punish you for going into to the charge attack. The whole game it is hard to land the charge attacks on the white health bar, especially prior to 1.2. So the game trains you to be really aggressive in trying to use that opening. But a few foes punish you for it and so does Lax.
That is very cheap and a classical gotcha moment. You can practically see the enemy smirk when they do it. It is not about me not learning it, because once I got punished by it once or twice, I adapt and no longer get hit by it. It is about the devolution of the genre, where such cheap attacks instead of being shunned and the devs going to any and all extents to avoid them, they just simply add them I want devs who would rather quit than be forced to add such and attack the game. That's what I would do.
Super cheap ass tryhard gotcha moments have no place in souls. They are things that lesser copies do, lesser copies where, years ago, the community would have given a collective "yeah this sucks, only FS can do it right, not these copy cats". Now everybody does it, FS first and foremost.
And funny you bring up the fable arts, I am constantly filling up my 3 bars and looking for the perfect moment to pull them off, but in this fight, my bars keep vanishing.
Don't know why. Theory: some of the boss' attacks drains my fable?
If this is the case, this is another atrocious design that I hate. Don't you love it when games give you a skill set and pressing buttons is fun and suddenly they take away one of your tools and the challenge is that you are actually having less fun? Many games do this and I have never seen it done in a away I like.
There it was routine for me to go into a fight, be melted in the first seconds. Then survive and be melted by some cheap ass attack. Only to realize a few attempts in that the attack was actually fair, counterable, your characters's movement speed and responsiveness is in tune with the demands of the game and you just need to git gud.
The souls way. There are very few tracking or cheap ass flurry attacks and no input reading as far as I can tell. If there is input reading, it is done in a subtle unoffensive way.
But in Lied of P, you see a cheap attack first attempt, and attempt 80, it still feels cheap.
Oh, and if Nioh is not up you alley, how about Sekiro? That is a balls hard game, harder than I can beat, but it is pretty fair and very few cheap attacks.
I never once blamed Sekiro for me not being able to beat it (excepting momentary bouts of rage of course).
Maybe it would help if you saw phase2 as the actual boss, and phase 1 as an intro to familliarize you to (part of) their moves in a more manageable way.
Of course only if there's no complete disconnect between 1 & 2.
I even felt way too strong in the last third of the game, non of the ordinary monsters or elites posed any threat, it was to the point Manus and Nameless puppet died on my first try. Im not saying it to brag or anything, I felt a bit disappointed that game gives you so much instruments to demolish your opponents. P-organ upgrades, some of the amulets that boosts your damage, grind stones and stuff. And I didnt even use consumables because its too much of a hassle for me, but in this game they contribute massively to your damage output. Game wants you to play aggressively, exchange blows with a boss, parry/block and dodge/run away from the moves that are too hard to read. During flurry attacks and long combos you can parry some of it, block the other part and restore your hp after bosses string. If you are doing everything stated above you even have some room to breathe after stunlocking a boss.
I got a little carried away so, the thing I wanted to say: bosses in this game didnt feel cheap or unfair to me, the moment you get familiar with their patterns game feels good and have good flow to a combat. Not the level of good in a game like Sekiro, but great nonetheless. Its just that some people dont like the approach devs take in Lies of P, yes, bosses are designed in a way that you are gonna get hit if you are not a complete monster that can dodge and parry everything, but theres a system that lets you block and restore some of lost HP by attacking or parrying. Game gives you a means to overcome ♥♥♥♥ that bosses are throwing at you that comes in many forms: legion arms some of which are pretty useful, some good amulets and p-organ upgrades, fable arts and stuff.
Edit: Thanks for the points, scrubby!
"5 or 6 red attacks back to back"
When my guy has a grand total of 2 red moves that he doesn't combo from 😂