Lies of P

Lies of P

Statistieken weergeven:
Which boss = quit the game?
It would be interesting to find where players have reached in the game before quitting. I've got to Fallen Archbishop Andreus and called it a day.
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181-195 van 484 reacties weergegeven
Origineel geplaatst door Kasper °,_,°:
Origineel geplaatst door Kieara:
Is the Door Guardian optional? Given that he drops an item needed for progression, I would say not, but if he is? Alright, perhaps I didn't look well enough around the area or was missing something to make him non-hostile to me.

Still was an enjoyable fight, all things considered; I think a lot more people would not hate the fight as much if it weren't for the arduous task of running across the desert while being shot at by balistas and being chased by several types of enemies.

you can destroy the ballistas and the big scorpion enemies don't respawn back once killed too. So only the slow moving mobs that you can easily cruise through remain. Its the first thing I did before facing the Door Guardian.


True, sadly, I didn't realize this, so I just sprinted like a mad woman while being shot at. :3 It helps going in at it from the right-hand side of the Bonfire, as the giant rock sticking out of the ground makes for good cover. And thankfully, I did not spend too much time on him, in comparison to others like the Swamp Monster... ;_;
Origineel geplaatst door Kieara:
Origineel geplaatst door Kasper °,_,°:

you can destroy the ballistas and the big scorpion enemies don't respawn back once killed too. So only the slow moving mobs that you can easily cruise through remain. Its the first thing I did before facing the Door Guardian.


True, sadly, I didn't realize this, so I just sprinted like a mad woman while being shot at. :3 It helps going in at it from the right-hand side of the Bonfire, as the giant rock sticking out of the ground makes for good cover. And thankfully, I did not spend too much time on him, in comparison to others like the Swamp Monster... ;_;

Though, actually, I did destroy the middle set of ballista's on my initial run, but for some reason they respawned. So, I don't know what. Perhaps its because I only took out the middle set and not the other two beside it.
D 24 sep 2023 om 23:45 
Origineel geplaatst door Zyrconia:
Oh yeah, Green monster is formidable.

All his attacks are staggered and so far I have no idea when to parry them. I do not mean I have a rough idea when to parry them but I miss the timing. His charge attacks has an incredibly tight parry window, so tight that for the first 10 attempts I was not able to parry it and thought it might be impossible. His dive attacks feels almost unavoidable. I managed to avoid it 3 times but I have no idea how or if was just RNG. And on some of his other attacks there is an attempt at telegraphing, but it is a bit iffy.

He might be a good boss with incredibly tight timing I do not understand at all yet or an incredibly poor boss that needs patching. We'll see in 50 more attempts.

But this might be another boss I can't defeat, like Puppet King.

And of course he has a second phase, which I saw once, at attempt 13.

Just getting to the point where I can beat phase 1 with some heals left 20% of the time will be a huge and very tough first step.
Fire is effective against phase 1, but I defeated it with brute force in the end. I used the big pipe wrench head at level 9, in combo with the booster glaive handle (also upgraded it) and and the hook arm upgraded all the way (don't remember the name). The idea was to time the hook to hit it hard and stun him as fast as possible. The main stat at 37 too, BTW (it's where the hard cap is). The handle allows you to charge from some distance and gets you close enough to start giving it hell.

Second phase, stay close to it. If you run away, your dead. When phase 2 starts, use the cube to heal the shadow. If you try doing it later, it will go after you. So, heal the shadow and stay as close to it as you can and hit it hard. Also, if you have fire throwables, use them.

I didn't use the items, but I did everything else and I killed it. If I did it, you can too. Good luck!
Origineel geplaatst door Kasper °,_,°:
no... too many games have already done that. There is enough casual stuff on the market you can get. Frankly, its saturated with it. Even Monster Hunter, while I still love it, has been cathering to the casual market more and more. Rathalos used to be a menace, now he is basically a joke like Rathian.
Right above your comment someone posted that he finished the game and has now no intention of playing for the other endings. Implying that while he beat the game he was frustrated enough to stop playing right after the boss instead of going for a new character or ng+. Same for me. Today or tommorow I will finish this game and will never look back. It is not the casualisation that is the problem. It is the truly bad combat. I love soulslikes. I played through everyone mulitple times. This one needs rebalancing or they will suffer as a company. Because everyone just remembers them as the ones with the nice looking but sweaty try-hard combat game.
Origineel geplaatst door madman3500:
Origineel geplaatst door NewYears1978:

This game isn't clunky at all - when people claim that it is just them not fully understanding the mechanics.

I get why people say it, but it's just not true.

Game is hard though that's for sure. I am not to some of these bosses people are mentioning yet, so we'll see. I just got passed the White Lady or whatever.

I think one of the main issues is the game forces (well not literally but..) you to use spectres and also all the items at your disposal, and the game is super hard without.

Unlike say Dark Souls where you can do SL1 runs and not use items and summons and still succeed if you are good.




I thought that was hard at first but only took like 4 attempts. You just need to patient. There are ways to make the fight easier. One is to only dmg boss until the first side person comes, then kill the side person, they don't have much HP. Then continue on boss and when side person comes again, focus them again. If you do this you will only ever have 2 enemies at a time. The others come when the bosses HP gets to certain levels.

I ended up just ignoring the 3 extra chars and killing the boss but that was not the preferred method.



what are you talking about man? im not stuck at the first "eldest of the brotherhood fight". did you even get to the second time when the 3 young ones 3v1 you in chapter 10? Guys here acting like hes a pro at the game when he hasnt even finished half of it

Sorry to butt in but I have some advice for the trio in chapter X. I beat it solo on my second try (not bragging, just trying to be helpful - I hate the combat as much as you do and struggled a lot with puppet king and swamp monster xD)

If you pay attention, they will only "mainly" attack you one at a time. The aggressive one will always be the one who enchants their weapon. What I did was to run around the arena and let the aggro one chase so that the other two would be a bit further away. That way the 3v1 turns into a 1v1 where the other two are occasionally annoying (throwing grenades and stuff).

I recommend using a weapon with average speed and solid reach/stagger. I used the special weapon trident (the one you can get for exchanging the bishop's soul for) and it probably saved me more times than I can count.
When they approach you for the 1v1, I'd poke them with 1 attack and then let them get closer again and then poke again and so on. It was tedious and cheesy but effective. Honestly, the game deserves to be cheesed at this point.

After you beat the 3v1 though there's a bit of a surprise, the fight isn't over so be prepared. My second phase tactic is honestly similar to the first but you can add a few throwables (I used fire grenades).
Origineel geplaatst door Jerf:
Manus phase 2. This game has a lot of bullsh*t but this is easily the least fun I've ever had in this genre.
Literally. Absolutely trash.
Killed the King after countless trys. The problem in this game is the limit of resurces.. if you havnt enough to upgrade that electro stick and to buy tons of nades you are ♥♥♥♥♥♥... also respec comes way to late in the game. Further the bosses have way to much hp. There is much to be done from the devs to make this enjoyable for the biggest part of the playerbase
Origineel geplaatst door NewYears1978:
Origineel geplaatst door Zaraki:
I quit somewhere after the puppet king, game is just too cluncy to be worth my time.

This game isn't clunky at all - when people claim that it is just them not fully understanding the mechanics.

I get why people say it, but it's just not true.

Game is hard though that's for sure. I am not to some of these bosses people are mentioning yet, so we'll see. I just got passed the White Lady or whatever.

I think one of the main issues is the game forces (well not literally but..) you to use spectres and also all the items at your disposal, and the game is super hard without.

Unlike say Dark Souls where you can do SL1 runs and not use items and summons and still succeed if you are good.

Origineel geplaatst door madman3500:
Black rabbit brotherhood second time. Are you kidding me with the 3v1 gank? Nah I have better things to play. I'd like to watch the devs beat the boss rush.


I thought that was hard at first but only took like 4 attempts. You just need to patient. There are ways to make the fight easier. One is to only dmg boss until the first side person comes, then kill the side person, they don't have much HP. Then continue on boss and when side person comes again, focus them again. If you do this you will only ever have 2 enemies at a time. The others come when the bosses HP gets to certain levels.

I ended up just ignoring the 3 extra chars and killing the boss but that was not the preferred method.
Clunky is usually a matter of relativity in these cases.

The gameplay feels very smooth, but there's no denying that certain enemy designs render the game's overall animations quite "clunky".

The dodge mechanics are simply not fit for purpose against humanoid enemies. The fact that you can perform a perfect guard and get knocked back is "clunky". The fact you can get knocked out of an attack with a fingernail, while quick enemies themselves have a near infinite amount of poise is "clunky". The fact that the parry system is so easy to fail, yet the game expects you to block animations that were faster than Sekiro is "clunky".
Laatst bewerkt door stevo; 25 sep 2023 om 2:03
Origineel geplaatst door catnipdave:
It would be interesting to find where players have reached in the game before quitting. I've got to Fallen Archbishop Andreus and called it a day.
I quit the game after every boss. Currently grinding against Nameless Puppet so i can finally uninstall the game after.
I'm no quitter, git gud or die trying
I just beat Champion Victor this morning before heading to campus. His achievement marker on XSX is still < 4%.
honestly i never give up.. i might go play something else for a bit and come back but i never give up lol.
SImon felt like I was palying a mmo when some of his mechanics where resolving at the same time (p2) and was the only that got me a bit mad.
At Archbishop right now. Feel like calling it a day until some patches come out.
The game's difficulty spikes are just out of this world. The game itself is hard, but it does absolutely nothing to prepare you for these bosses.

The main issue I have with them is that they just have so much damn HP. You have to play absolutely flawless every single boss. If you make a mistake once, you are down one pulse cell. You only got 5 five. Finally, after nearly 8 minutes of tedious hit and run tactics, you get to phase 2 with 1 or 2 pulse cells left. The first attack just takes your health down to near 0, and the fight is pretty much over. Rinse and repeat. The stagger is also very awkward. Every once and a while he goes down, leaving some free hits. I put some hits in, and then the bar goes white. At that point, there is no window of opportunity for a charged attack. Last time I did manage to get one in, not enough stagger damage to trigger a fatal blow. It's a disappointing affair.

I like difficult. In games like the Surge, there are incredibly frustrating encounters, but once you win, you feel a sense of achievement. That game also allows room for error. Lies of P just doesn't. Combined with that insanely tight parry window, it's just .. tedious. I don't feel any sense of victory.

The parry window is particularly problematic if you play with a wireless or bluetooth controller. The slightest delay in input, and your parry is off wack.
How do you bypass the white lady? I've seen people say she's optional, but there was a door in my way until I killed her.

I don't mind a game that makes you engage with all of is mechanics to succeed, but I do feel like the difficulty in lies of P spikes too drastically whenever you get to a boss fight or even a miniboss.

It's one of those games where after half the deaths you just go "Really? Seven attacks in a row?" or "Really? I couldn't move at all during that?"
Laatst bewerkt door Aetrion; 25 sep 2023 om 7:11
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