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True, sadly, I didn't realize this, so I just sprinted like a mad woman while being shot at. :3 It helps going in at it from the right-hand side of the Bonfire, as the giant rock sticking out of the ground makes for good cover. And thankfully, I did not spend too much time on him, in comparison to others like the Swamp Monster... ;_;
Though, actually, I did destroy the middle set of ballista's on my initial run, but for some reason they respawned. So, I don't know what. Perhaps its because I only took out the middle set and not the other two beside it.
Second phase, stay close to it. If you run away, your dead. When phase 2 starts, use the cube to heal the shadow. If you try doing it later, it will go after you. So, heal the shadow and stay as close to it as you can and hit it hard. Also, if you have fire throwables, use them.
I didn't use the items, but I did everything else and I killed it. If I did it, you can too. Good luck!
Sorry to butt in but I have some advice for the trio in chapter X. I beat it solo on my second try (not bragging, just trying to be helpful - I hate the combat as much as you do and struggled a lot with puppet king and swamp monster xD)
If you pay attention, they will only "mainly" attack you one at a time. The aggressive one will always be the one who enchants their weapon. What I did was to run around the arena and let the aggro one chase so that the other two would be a bit further away. That way the 3v1 turns into a 1v1 where the other two are occasionally annoying (throwing grenades and stuff).
I recommend using a weapon with average speed and solid reach/stagger. I used the special weapon trident (the one you can get for exchanging the bishop's soul for) and it probably saved me more times than I can count.
When they approach you for the 1v1, I'd poke them with 1 attack and then let them get closer again and then poke again and so on. It was tedious and cheesy but effective. Honestly, the game deserves to be cheesed at this point.
After you beat the 3v1 though there's a bit of a surprise, the fight isn't over so be prepared. My second phase tactic is honestly similar to the first but you can add a few throwables (I used fire grenades).
The gameplay feels very smooth, but there's no denying that certain enemy designs render the game's overall animations quite "clunky".
The dodge mechanics are simply not fit for purpose against humanoid enemies. The fact that you can perform a perfect guard and get knocked back is "clunky". The fact you can get knocked out of an attack with a fingernail, while quick enemies themselves have a near infinite amount of poise is "clunky". The fact that the parry system is so easy to fail, yet the game expects you to block animations that were faster than Sekiro is "clunky".
The game's difficulty spikes are just out of this world. The game itself is hard, but it does absolutely nothing to prepare you for these bosses.
The main issue I have with them is that they just have so much damn HP. You have to play absolutely flawless every single boss. If you make a mistake once, you are down one pulse cell. You only got 5 five. Finally, after nearly 8 minutes of tedious hit and run tactics, you get to phase 2 with 1 or 2 pulse cells left. The first attack just takes your health down to near 0, and the fight is pretty much over. Rinse and repeat. The stagger is also very awkward. Every once and a while he goes down, leaving some free hits. I put some hits in, and then the bar goes white. At that point, there is no window of opportunity for a charged attack. Last time I did manage to get one in, not enough stagger damage to trigger a fatal blow. It's a disappointing affair.
I like difficult. In games like the Surge, there are incredibly frustrating encounters, but once you win, you feel a sense of achievement. That game also allows room for error. Lies of P just doesn't. Combined with that insanely tight parry window, it's just .. tedious. I don't feel any sense of victory.
The parry window is particularly problematic if you play with a wireless or bluetooth controller. The slightest delay in input, and your parry is off wack.
I don't mind a game that makes you engage with all of is mechanics to succeed, but I do feel like the difficulty in lies of P spikes too drastically whenever you get to a boss fight or even a miniboss.
It's one of those games where after half the deaths you just go "Really? Seven attacks in a row?" or "Really? I couldn't move at all during that?"