Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Eight to ten perfect parries to break a boss weapon is not "dozens." It's okay to be frustrated with the mechanics, and to want them tweaked, but hyperbole is not your friend if you want to be taken seriously.
Eight??? Why are you lying?
Because that'd be the total number of back-to-back perfect parries it took me to shatter the Eldest's "totally not a Buster" sword yesterday?
Why did you claim it could only be done to minor enemies after "dozens" of parries? Let's not shift the focus here, bud.
There you go, twisting my words again...
I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.
The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.
he did not twist your words, you are twisting them yourself
you spoke of dozens of perfect parries to break basic enemies weapon, now you're saying that it was on a boss
you arent being consistant with your own words, others are, you're the one twisting everything when getting called out
not all weapons will break with the same number of perfect parries, without any upgrades, then depending on what you upgrade you can break weapons more easily
You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.
That's a you problem, bud. No one needs to twist your words when the thread is right there.
If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.
As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.
Quit being pedantic. If you're half as smart as you pretend you are, you know exactly what I'm saying.
You still haven't addressed my point: the reward for a perfect guard does not justify how hard it is to pull off.
not taking damage, inflicting some stagger, breaking weapon and breaking some combos isn't reward enough? yes they are harder to pull off than they should but they still are rewarding
now you're just blatantly dismissing anything and being pedantic yourself
Breaking an enemy's weapon, reducing their damage output to the point it's practically negligible, is "not worth it?"
Okay.
Beyond that, it's not pedantry to point out your words as you said them, particularly when you've accused me--multiple times--of twisting said words. I don't deal well with faulty accusations. Call it a character flaw.
Pedantry, for the record, would be pointing out that the Mad Donkey--who is definitely a boss that must be dealt with prior to freeing Geppetto--is not only holding a weapon, but it can be shattered.
Again, it's fine to have complaints with the mechanics; they're not perfect. But when you either make up or exaggerate problems to drive a point, you're going to get called on it.
They need to make the reward greater, or make the perfect guard itself easier to pull off.
/yawn
What reward you expect for a perfect parry? A "You did it!" text appear in the middle of the screen with confetti rain?
Your reward is not losing 60% of your HP, and considering the limited amount of flask charges, that is a pretty big reward.