Lies of P

Lies of P

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Purpleetea Sep 23, 2023 @ 9:33am
A lot of gamers giving wrong message for developers
If you giving a positive review for this game and dont see bigger picture how broken some gameplay mechanics are then you sending wrong message for the future. This perfect parry window is totally bs and it completely ruins full experience. But why do you care right? Heck just look how many people beat the game and saw the last boss lol. Whats that you say only less than 10%...
Originally posted by Sharkofspace:
People will NEVER criticize a souls-like, no matter how warranted it is. They'd rather spend hundreds of hours bashing their head against a brick wall fighting unfair bosses with a broken combat system so they can just barely sneak their way to the end and pretend it was easy.
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Showing 46-60 of 67 comments
An Irate Walrus Sep 23, 2023 @ 4:14pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

You can break boss weapons. It makes Eldest of the Black Rabbit Brotherhood a chump.

...and stagger build is pretty quick, if you're pulling consistent perfect parries.

I just now got to this boss. Never fought a boss with a weapon before now.

My point still stands though. The timing is way too strict considering you need to get dozens of perfect parries to be rewarded for it. It makes it feel like it's not worth going for, but you also literally need to go for it because the alternative is dying.

Eight to ten perfect parries to break a boss weapon is not "dozens." It's okay to be frustrated with the mechanics, and to want them tweaked, but hyperbole is not your friend if you want to be taken seriously.
Sharkofspace Sep 23, 2023 @ 4:22pm 
Originally posted by An Irate Walrus:
Originally posted by Sharkofspace:

I just now got to this boss. Never fought a boss with a weapon before now.

My point still stands though. The timing is way too strict considering you need to get dozens of perfect parries to be rewarded for it. It makes it feel like it's not worth going for, but you also literally need to go for it because the alternative is dying.

Eight to ten perfect parries to break a boss weapon is not "dozens." It's okay to be frustrated with the mechanics, and to want them tweaked, but hyperbole is not your friend if you want to be taken seriously.

Eight??? Why are you lying?
An Irate Walrus Sep 23, 2023 @ 4:26pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

Eight to ten perfect parries to break a boss weapon is not "dozens." It's okay to be frustrated with the mechanics, and to want them tweaked, but hyperbole is not your friend if you want to be taken seriously.

Eight??? Why are you lying?

Because that'd be the total number of back-to-back perfect parries it took me to shatter the Eldest's "totally not a Buster" sword yesterday?

Why did you claim it could only be done to minor enemies after "dozens" of parries? Let's not shift the focus here, bud.
Baron von Gosu Sep 23, 2023 @ 4:38pm 
Agreed the mechanics or designs for some of these boss fights need looked at. How the hell is it fun to have to perfect guard non-stop attacks then an attack that can't be blocked at all, get knocked on the ground, then get hit on the ground because you can't move? ANd if you do somehow make it through it, the boss gives you time for one swing of a weapon before they pop you again with another combo because I can't cancel out of my swing to attempt to dodge or block. Seriously- there needs to be some tweaks at the very least.
Sharkofspace Sep 23, 2023 @ 4:40pm 
Originally posted by An Irate Walrus:
Originally posted by Sharkofspace:

Eight??? Why are you lying?

Because that'd be the total number of back-to-back perfect parries it took me to shatter the Eldest's "totally not a Buster" sword yesterday?

Why did you claim it could only be done to minor enemies after "dozens" of parries? Let's not shift the focus here, bud.

There you go, twisting my words again...

I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.

The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.
InstableMonster Sep 23, 2023 @ 4:47pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

Because that'd be the total number of back-to-back perfect parries it took me to shatter the Eldest's "totally not a Buster" sword yesterday?

Why did you claim it could only be done to minor enemies after "dozens" of parries? Let's not shift the focus here, bud.

There you go, twisting my words again...

I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.

The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.

he did not twist your words, you are twisting them yourself

you spoke of dozens of perfect parries to break basic enemies weapon, now you're saying that it was on a boss

you arent being consistant with your own words, others are, you're the one twisting everything when getting called out

not all weapons will break with the same number of perfect parries, without any upgrades, then depending on what you upgrade you can break weapons more easily
An Irate Walrus Sep 23, 2023 @ 4:51pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

Because that'd be the total number of back-to-back perfect parries it took me to shatter the Eldest's "totally not a Buster" sword yesterday?

Why did you claim it could only be done to minor enemies after "dozens" of parries? Let's not shift the focus here, bud.

There you go, twisting my words again...

I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.

The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.

You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.

That's a you problem, bud. No one needs to twist your words when the thread is right there.

If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.

As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.
InstableMonster Sep 23, 2023 @ 4:56pm 
Originally posted by An Irate Walrus:
Originally posted by Sharkofspace:

There you go, twisting my words again...

I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.

The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.

You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.

That's a you problem, bud. No one needs to twist your words when the thread is right there.

If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.

As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.
he doesnt seem to understand you have to keep up the pressure and that otherwise the unseen meter for fatal attacks and breaking weapons will slowly diminish and take longer to fill
Sharkofspace Sep 23, 2023 @ 5:04pm 
Originally posted by An Irate Walrus:
Originally posted by Sharkofspace:

There you go, twisting my words again...

I already told you I just got to that boss less than an hour ago, and hadn't encountered a boss with a weapon before then. Prior to that, the only enemies with breakable weapons were basic enemies that died so quickly that there was no need to break their weapons.

The BOSS, who I just beat, took easily a dozen parries before his sword broke. He also only staggered once throughout the entire fight despite landing that many perfect guards, plus however many I pulled off after breaking his weapon, plus actually hitting him.

You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.

That's a you problem, bud. No one needs to twist your words when the thread is right there.

If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.

As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.

Quit being pedantic. If you're half as smart as you pretend you are, you know exactly what I'm saying.

You still haven't addressed my point: the reward for a perfect guard does not justify how hard it is to pull off.
InstableMonster Sep 23, 2023 @ 5:08pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.

That's a you problem, bud. No one needs to twist your words when the thread is right there.

If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.

As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.

Quit being pedantic. If you're half as smart as you pretend you are, you know exactly what I'm saying.

You still haven't addressed my point: the reward for a perfect guard does not justify how hard it is to pull off.
its not being pedantic, you are twisting your own words and going back on what you said then accuse others of twisting your words when you are the one not sticking to them

not taking damage, inflicting some stagger, breaking weapon and breaking some combos isn't reward enough? yes they are harder to pull off than they should but they still are rewarding

now you're just blatantly dismissing anything and being pedantic yourself
An Irate Walrus Sep 23, 2023 @ 5:08pm 
Originally posted by Sharkofspace:
Originally posted by An Irate Walrus:

You said "dozens," and the fact that you issued your claim re: "only minor enemies have breakable weapons" (and this was after you'd claimed perfect parries had "no benefit" and were corrected on that) before you'd met a boss holding a weapon is a matter of making statements in a paucity of evidence.

That's a you problem, bud. No one needs to twist your words when the thread is right there.

If the parries aren't very close together/in rapid succession, it takes more to shatter a weapon. Also, different P weapons have different shatter threshholds.

As for staggering: again, consistency and rapidity win out over spaced-out attacks. He can be staggered multiple times throughout the fight; it all depends on your approach.

Quit being pedantic. If you're half as smart as you pretend you are, you know exactly what I'm saying.

You still haven't addressed my point: the reward for a perfect guard does not justify how hard it is to pull off.

Breaking an enemy's weapon, reducing their damage output to the point it's practically negligible, is "not worth it?"

Okay.

Beyond that, it's not pedantry to point out your words as you said them, particularly when you've accused me--multiple times--of twisting said words. I don't deal well with faulty accusations. Call it a character flaw.

Pedantry, for the record, would be pointing out that the Mad Donkey--who is definitely a boss that must be dealt with prior to freeing Geppetto--is not only holding a weapon, but it can be shattered.

Again, it's fine to have complaints with the mechanics; they're not perfect. But when you either make up or exaggerate problems to drive a point, you're going to get called on it.
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Sharkofspace Sep 23, 2023 @ 5:22pm 
I've been consistently saying the same thing all day: perfect guard is a badly designed mechanic because despite being absolutely mandatory, it's extremely difficult and does not reward you enough.

They need to make the reward greater, or make the perfect guard itself easier to pull off.
InstableMonster Sep 23, 2023 @ 5:24pm 
Originally posted by Sharkofspace:
I've been consistently saying the same thing all day: perfect guard is a badly designed mechanic because despite being absolutely mandatory, it's extremely difficult and does not reward you enough.

They need to make the reward greater, or make the perfect guard itself easier to pull off.
You havent, the only thing you have done consistently is being pendantic and backpedaling and when proven wrong ignoring the statement hoping everyone else does the same, and its easy to see, because multiple people you have argue with have also said that it needed tweaking yet at that time you insisted it was broken, now suddenly you're all for tweaking and its what you said all day

/yawn
Last edited by InstableMonster; Sep 23, 2023 @ 5:25pm
MostlyPanda Sep 23, 2023 @ 5:44pm 
Originally posted by Sharkofspace:
I've been consistently saying the same thing all day: perfect guard is a badly designed mechanic because despite being absolutely mandatory, it's extremely difficult and does not reward you enough.

They need to make the reward greater, or make the perfect guard itself easier to pull off.

What reward you expect for a perfect parry? A "You did it!" text appear in the middle of the screen with confetti rain?

Your reward is not losing 60% of your HP, and considering the limited amount of flask charges, that is a pretty big reward.
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Date Posted: Sep 23, 2023 @ 9:33am
Posts: 67