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It has flaws, sure, but it's a well polished machine....or puppet. Whatever you prefer.
The hell, I watched Souls hardened folks play this and it took them +30 hours. Who are you saying it takes 12?
The guy does not even own the game just trolling, let him live in his little fantasy cause that is all he got
Likely many of us are playing on the gamepass so they do not have the mouse icon/player count over their names.
I think game is good but likely needs some combat polish.
(Lies of P is likely the pinnacle of optimalisation despite using UE 4.
Other devs need to learn from them.)
If we look at Sekiro it almost has the same player count NOW 4.5 years after release.
(partially due to 50% sale).
Sekiro:
11,756 players right now
15,280 24-hour peak player.
125,315 all time high players.
Lies of P:
13,126 players right now
16,425 24-hour peak
16,832 all time high.
Game is likely 20-40 hours long around the same as Sekiro.
Both have multi endings.
Imo it just need some polish.
If we look at Sekiro attacks windups and such are MUCH better animated including sounds design.
Deflect and block has different sounds and visual effect you can even learn the difference without using your eyes.
So Lies of P could learn from them.
Imo games where stagger is important there could be a meter on the enemies so you know when they are about to go into"white state".
Could be locked to a P-organ(P-sense) or ring slot.......
Lies of P Imo needs to be more fair/combat polished as it is competing againts SAME price well polished from-soft games.
Imo Lies of P is likely one of the best non from soft games.
It already suprassed AA Surge 1 and 2 and Nioh 1 all time peak player count.
I hope Lies of P get DLC or sequel.
EDIT: The thing is also that the game is free on game pass and you can get 1 month of game pass either for 1€ or for like 5-6€ through a retail store if you already got the game pass for 1€ before.
It just means more sales more likely the game makes profit to Devs and the game is more likely to get DLC and or sequels.
Lies of P likely had smaller budget than fromsoft games so it needs to sell less.
This is definitely the hardest souls yet for me. It may sell well, but the average casual souls fan is not up for the challenge and will be unfinishable for many.
what matters is revenue; these studios don't just need to pay their staff, they have ongoing everyday expenses (let alone monthly).
since probably no one here exactly knows how much the game cost to produce and the studios overall liquidity, it's gonna be hard to tell if it was a success
but looking at the overall engagement online, it certainly wasn't a breakout success.
but that can come down to many factors:
-oversaturation, i for once skipped this game...i bought'n played nearly every soulsborne clone, and since Elden Ring...i just don't care anymore. unless a "good" sci-fi game in the genre comes out, i'm pretty much done with it
-a timeframe with lots of big releases. BG3, the CP addon, SF, etc. there was a lot going on
-a new IP always has a harder time. there's reason movies only come in seuqels; heck even more famous studios struggle with establishing new IPs. had SF been FF5 or TES6 it would've had a much easier time. sadly mind you. this dependancy on sequels is honestly boring
-while the Dark Souls formula certainly has entered mainstream, the more Sekiro and Bloodborne inspired gameplay is still a rough sell for the masses. doesn't mean these games do bad, but people who might still kinda sorta die their way through a soulslike will stop playing borne-likes sooner than later
It already is mile better that a lot of stuff that has be released lately.
Forspoken, Redfall, and s*it like that. Those games often still sell way too good for crap they are because people think "big studio, need to buy"
Sadly a lot of decent lesse known games get overlooked.
I'm 20 hours in and at chapter 7.
I would've expected more people to buy it, I wonder if it's really a smart move to put games like that on Gamepass on release.