Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It literally takes like 10-15 seconds to go to Hotel Krat and level up, there is nothing wrong with it, there are much more annoying things than this.
I am more annoyed that there is so much clipping with the weapons... for example if you equip the weapon the Mad Donkey had and press block, it will go through your head...
There is also a scythe weapon from a boss and when you toggle walking, half of the blade will be under ground.
It still is weird. You can do most stuff on the stargazer early on. Stuff that you will do way less often than leveling up.
Yea, i noticed the clipping thru the neck with the greatsword too. Thats just really bad for a 60 € game tbh. They could have thought about a better animation.
I think it's an atmosphere over gameplay choice.
Well Bloodborne is still my favorite game. I cant remember it being too annoying in BB tbh. But i cant remember that so well anymore.
But i can remember that only fast traveling over the main hub was really annoying, even tho it added to the atmosphere.
Its a shame BB is still untouched tbh. No game gets close in terms of art style and atmosphere. Combat is also really decent. Enemies are awesome.
I guess we are used to these QoL things now.
if you do though then it's a minor inconvenience. I see how it's a problem that adds up but it's very little time being taken up in the end
I know that in the beginning you were able to level up, but the "fire keeper" was pretty far away from the beginning and if someone died twice and lost their "souls", they would be even angrier than now.
So lore wise, I think it makes sense that you can level up only while talking to her.
For the other stuff that you are able to do at the Stargazer, you have items for it like the assembly of weapons or the change of grindstones...
You can also change the wishtones at Stargazer, which I think you don't have any items for it, but probably the wishstones are easy to change even for P so... that is how I see it.
Unable to skip any cutscene and beginning and ending credits.
PC is hit with a longer stun lock than any enemy no matter how good you are.
Pointlessly long and unwanted animations for "immersion".
Slower open/close menus.
Once they have your money many devs don't care despite doing some Twittwat/Fakebook/brainwashing social media post/video saying otherwise.
How would you feel if every time you died, a timer would appear on screen, and you had to sit there for thirty seconds before you could go to the loading screen and respawn? I mean, it's only thirty seconds, right? You aren't LAZY, are you?
You just have no idea what you are talking about and you are comparing elephant to a dog lol
bro you just press a button and wait. how can it be lazy when there's no effort involved? it's not "lazy" it's not wanting my time to be wasted for literally no reason.