Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
It seems like they would be good against puppets because corrosive but, then you got the electric again.
Should can get enough material to upgrade multiple weapon test
Hmmm, im going to have to test this, you have me very curious.
Also, the difference in damage from fire and acid ticks is around 35%, which is not that much considering acid also gives other benefits
Decay state
Caused by Acid damage
Causes weakness to acid damage, acid damage over time, and weapons break easier.
Electric Shock state
Caused by Electric Blitz damage
Causes weakness to Electric Blitz damage and physical damage, as well as increased stagger damage.
Overheat state
Caused by fire damage
Causes weakness to fire, continuous fire damage, and lower natural health recovery.
So if someone heals fast = Fire
If someone has a really powerful weapon = Acid
In general = Electric Blitz
The game also states that carcasses are weak to fire and puppets are weak to Electric Blitz, so most likely they get to Overheat or Electric Shock faster for the respective enemy.
Also, infected versions of each are still weak to their non-infected damage type, so infected puppets = shock and infected carcasses = fire.