Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does this ending also give the post-credits scene?
I got the Free From the Puppet String ending on my playthrough.
If you got the Rise of P ending, you are no longer a Puppet, you're human.
When you fight a boss for example, you get a chunk of "their" ergo, and it can be turned into a weapon or amulet. We however don't have cut-scenes of picking them up, so I figured it was similar to Souls games where you just "absorb the soul into your inventory" (as that is how it works for all enemies).
Hence - when you give her peace, P just sorta plucks a blue ergo off of her, and seems to absorb her ergo which takes the form of the butterflies in the cut-scene (and all bosses sorta just fade away in similar fashions when slain - though lot less butterflies lol).
My assumption was then that - you saved her by taking her ergo (killing her), and then placing her crystallized ergo into the puppet body in the end just like Gepetto did with "us". Allowing her to possibly pick up right where she left off as P can help her regain any lost memories (though we seem to leave her on Manus' tower, so she probably just figures it all back out).