Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The point is not to mindlessly spamming it whenever its full and you feel like it.
You need to time when to use it, that is the entire point of them being able to be cancelled.
You just need to get better. This is not like other games where you can mindlessly spam such things without a care in the world.
Was fighting the zombie bear thing in the woods, and mid roll a dog hits me with that projectile attack; wiffed my whole ability...
Get that they don't want you to be able to just keep trying though, as it kicks your adrenaline up; you lost a trump card, so what next?
Here we go again. Mechanic is inherently flawed. The immediate assumptions were all just spamming Y with a blindfold on "without a care in the world". I have never manages to successfully land the 3 FA combo of the beginner great sword, despite a perfect opening. Every time the enemy interrupts me with the smallest of contact. The time it takes to charge those FA bars vs the potential reward of using them is extremely imbalanced.
If "managing to pull one off completely" is the benchmark of utility and usefulness, were miles away from improvement.