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I also want to mention that I don't find the low weapon durability to be too unreasonable since they give you the ability to repair in the field using the grinder. Even if you have repair during a long fight, it's not too hard to sprint away and make some distance in order to do it. Plus, there are Urgent Repair kits which apparently repair weapons instantly, though I haven't had to use one.
You nailed everything.
It is as OP said, that perfect blocking does nothing to the enemies, wether normal or bosses and I guess thats where the difficulty ultimately comes from. You can not block the whole damage, perfect blocking only works for one hit and does not allow you to punish anything and the dodging mechanic is too slow to be constantly viable.
I also noticed that, in case of the rapier (dex char) the hilt special attack, that basically allows you to counter an enemy hit if timed like a perfect block with big damage, more often than not will counter the enemy attack but you still eat the damage from said attack. Meaning you still get hit, despite pulling off the counter perfectly.
It lacks a bit of polish.
Oh and for the lvl design, it looks like bloodborne aesthetically.. or atleast it tries to be reminiscent of it, but the layout itself reminds me more of the simplicity of demon's souls. Its fine, its just a copy of three different games and it does not do anything better than either of those.