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It's incredibly bland, just your standard "robots go crazy and attack" setting which we already had two of recently.
An even bigger problem for me though is the complete lack of environmental storytelling in the level design. Remember the first map of Bloodborne? The guys marching on the street, the big pyre, the crazed big man trying to smash the door, the crippled guy laying in wait to shoot you - it all actually felt like a city where something went very, very wrong.
Lies of P's first map feels like a video game level, where someone made a long corridor and a few rooms from city assets, scattered a few enemies across it then called it a day. The graphics look great, the lights and shadows pristine, the enemy design is okay but they don't evoke anything because there is no story to tell here besides "puppets got mad".
So yeah, the lack of it isn't a negative. Still a cool game. But it's presence would be a positive.
The demo story for me is a simple 'most robots in town gone crazy, destroy them'.
For the boss, if you talk to the butler, you realize the significance of killing the second boss, and the parts is gonna play in P charatcer arc. I think there's a lot you've missed there.
Don't get me wrong, form a level-design pov, I found it too small and too linear, and a bit boring, but in terms of atmosphere and lore, there's plenty there, imo.
This a crazy take for a demo, like you have not even experienced the full game, lore or story. When it comes to release date. I might even agree with you but I don't know why people on steam are like this. We all literally know nothing about the game.
Alright, I can understand that. More thematique "fluff" for the bosses would have been better indeed.
At least, you realize that Mad Donkey is a guy, you're halfway there !
So far, we've got a Pinocchio without a personality or growing nose, a blue fairy that is literally just a Fire Keeper, a donkey that's just an angry guy with a cleaver, and Gemini, who, instead of embodying or twisting the characterization of the talking cricket (Jiminy) is indistinguishable from every other boring radio guy in a game. And I mentioned above how the robot stuff is half baked.
I've been intrigued and enchanted by the setting/characters/story in a demo before. I wasn't here. The demo should represent the game I'm gonna play. If the first three levels are boring but the fourth and fifth and so on are amazing, they shoulda started the demo there. It's possible; other games have done it.
It was a fun experience but I agree with you on this topic because after playing it for an hour and 20. I found myself bored because the characters and story wasn't compelling enough. Hopefully they improve it but theirs not much hope if there's already a demo for it. So the story will probably stay bland. But hey maybe were wrong and it picks up speed.
Its really flat. Im fine with the extreme DS/BB copy down to fonts and animations. The enemies look nice, the jerky walking adds flavor. But the environments are really assetville and as promising the whole pinocchio theme is, there just isnt "enough" of it it feels.
Its like a thin coat of paint that doesnt cover everything if that makes any sense?
Will def give it a shot when its out but i think thats gonna be the case throughout.
Come on, have you seen the look on his face after realizing what he has done killing the second boss?
I think there is a good premise there, that will be expanded in the full game. or at least, I'm hoping it will !
That's interesting, because I did talk to the butler and did notice the weirdly intense & slow shot at the end of the Donkey fight, but it's only right now because of your comment that I've realized what it meant.
The rest of the game is so blunt and verbose, it's surprising that this was so understated. I like it! Sadly the moment doesn't have a lot of weight for me because:
1) He attacked me, so uh... why should I feel bad about defending myself? He also wanted to kill my "father" so I was also defending my family. That's almost a situation that I'd be ok with killing someone in REAL LIFE (note: almost, not actually), let alone in a video game.
2) We've already established that the main character is Not Like Other Puppets - even if you don't lie to get into the hotel, you are told outright that you can and that that makes you different. Clearly Asimov's 4 Laws don't mean anything, especially since they never meant anything even in Asimov's Robot novels, let alone to all the other puppets in the city. Speaking of which...
3) Literally every other puppet has murdered literally almost every human in the city, so why is this one suddenly such a tragedy? Especially since...
4) He was clearly insane, not just because he was called "Mad" but also because um, he's wearing a donkey helmet, and more seriously because he is implied to have caught the disease that made lots of other people go mad.
I actually really liked this demo but to me the writing was by far the weakest part, this was a fun exercise to step out one example of why.
Your reasoning with your reason, thatll make it harder for you to enjoy stories.
P had a reaction because he not only hurt, but also killed a human being. The ones they were made to serve and adore and never to not obey. Right after lying for the first time. There is a lot to love here in this Korean interpretation of a classic Italian tale.