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That said, feels like the game wants you to parry rather than dodge imho.
Perfect Guard also contributes towards making enemies groggy, AND bosses have special red attacks that can only be Perfect Guarded (which is very counter intuitive, they should have made it so you have to dodge red attacks...).
I just hate when games have different gameplay systems overlapping eachother. Why give us two defensive options that can pretty much be used interchangeably, but make one slightly better? Dodge needs its own gimmick/advantage, and also needs to not feel like ♥♥♥♥.
Change your FPS to 30 and it will greatly increase your iframes...
Yup they fudged it that bad.