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At least for the Parade Master, think Guardian Ape from Sekiro. The fight is kind of like that (but simpler).
As for the dodge, I felt constrained by the short dodge length at first as well. But it's really just impression. Mechanically it's not really any different than a longer one. It still has iframes and it works the same. It just doesn't leave you feeling as safe as with a longer dodge.
There is a fair bit of recovery on the dodge animation. But that's to punish spam dodging. Learning the attack timings and a feel for the slight recovery and all the combos have been manageable so far.
What's your point?
There are i-frames and they're fairly generous once you get a feel for them.
It's more like Sekiro where you spend much more of your time in range of the boss attacks (and he's in range of yours), actively parrying and dodging them until you get openings. Parrying is also very beneficial as there's a stance-breaking mechanic.
it's not like Dark Souls where many people spam dodge roll to way out of range of boss attacks and then run in for a hit.