Lies of P

Lies of P

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FlyBoogy Jun 8, 2023 @ 6:41pm
4
Fighting the boss feels awful
The dodge is too short and the boss attacks are way too fast with minimal tells.

EDIT: I think the animations are not scaling properly with higher frame rate... I locked the game to 30 instead of the 90 I was playing at before and beat the boss first try. (yes this is speculation and I have no data to back it up I'm not Digital Foundry sorry)

EDIT 2: I played the demo a second time after messing around with all the weapons at the training dummies in the hotel. Didn't use dodge at all only block and the gameplay felt a lot better on my second run. So don't bother with the dodge is my advice if the gameplay feels bad for you as well.
Last edited by FlyBoogy; Jun 11, 2023 @ 4:01pm
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Showing 1-15 of 118 comments
Rubikson Jun 8, 2023 @ 6:48pm 
agreed
Stoowox Jun 8, 2023 @ 6:50pm 
If this is true it's incredibly bad for the game. I'll try to lock it to 30 for testing but I'll not buy a game that only work fairly at 30 fps :P
Ariel Jun 8, 2023 @ 6:51pm 
It is not dark souls
suboptimal Jun 8, 2023 @ 6:57pm 
2
It's seems (so far) more of a parry game than a dodge game. Dodging is fine but the game is more Sekiro than Bloodborne. Once I learned to parry the first boss went down much quicker. Parrying and dodging gives a lot more payoff than just dodging.

At least for the Parade Master, think Guardian Ape from Sekiro. The fight is kind of like that (but simpler).

As for the dodge, I felt constrained by the short dodge length at first as well. But it's really just impression. Mechanically it's not really any different than a longer one. It still has iframes and it works the same. It just doesn't leave you feeling as safe as with a longer dodge.
Last edited by suboptimal; Jun 8, 2023 @ 6:58pm
Xelos Jun 8, 2023 @ 6:58pm 
100% agreed. There's a general disconnect between the enemy attacks and your dodges. It's either too short, doesn't have enough i-frames, or has too much recovery. It pretty much ruin the game for me.
suboptimal Jun 8, 2023 @ 7:00pm 
Originally posted by Xelos:
100% agreed. There's a general disconnect between the enemy attacks and your dodges. It's either too short, doesn't have enough i-frames, or has too much recovery. It pretty much ruin the game for me.

There is a fair bit of recovery on the dodge animation. But that's to punish spam dodging. Learning the attack timings and a feel for the slight recovery and all the combos have been manageable so far.
cofffin Jun 8, 2023 @ 7:19pm 
Originally posted by Ariel:
It is not dark souls

What's your point?
S7 Jun 8, 2023 @ 7:28pm 
I think the only problem is the visual distance of the dodge. The dodge probably has enough invincibility frames to be useful, but because of how short the distance is, you subconsciously think it will miss which results in mistiming it. The parry feels good to use, and I haven't personally tested if the boss is easier at lower FPS, but if it is, then that is a problem that should be addressed.
KNOCHIX Jun 8, 2023 @ 7:31pm 
I totally agree with you, the dodge distance is way to short, the dodge is way to slow, even more since the big f*cking gorilla bot has like a attack speed of 9000 and you get cockblocked every few seconds because of enemies that seemingly want to press their knee in your body. The Combat is fine for smaller enemies, but everything large is just a pain to suffer through, especially since the game sometimes doesn't even show if it's a nonblockable attack or not. I totally lost my motivation for the Game and quited after like 10 attempts on the boss and I finished the OG Darksouls several times.
#Bunnyfengmin Jun 8, 2023 @ 7:34pm 
this game needs improvement yet, the dodging is really terrible, not only slow but very short in terms of distance, and when you need to get close to the boss and attack you barely get any chance because hes gonna attack you first, you pretty much spend much of the time trying to avoid getting hit than actually hitting him without getting hit back badly.
KNOCHIX Jun 8, 2023 @ 7:36pm 
Originally posted by S7:
I think the only problem is the visual distance of the dodge. The dodge probably has enough invincibility frames to be useful, but because of how short the distance is, you subconsciously think it will miss which results in mistiming it. The parry feels good to use, and I haven't personally tested if the boss is easier at lower FPS, but if it is, then that is a problem that should be addressed.
There are no invinsibility frames, the attacks of some enemies have just a terrible hitbox, for example you can sometimes get stuck under the boss, because he moves forward while you attack him, but he can't hit you anymore, because it's attack hitboxes are slightly off, so he sticks his Hand right through you, without making damage, that's at least all i can think you might missinterpret as invisibility frames because at least with my fps, seemingly there are differences, there are no invinsibility frames at all or there are like 0,01 seconds long.
suboptimal Jun 8, 2023 @ 7:54pm 
Originally posted by KNOCHIX:
Originally posted by S7:
I think the only problem is the visual distance of the dodge. The dodge probably has enough invincibility frames to be useful, but because of how short the distance is, you subconsciously think it will miss which results in mistiming it. The parry feels good to use, and I haven't personally tested if the boss is easier at lower FPS, but if it is, then that is a problem that should be addressed.
There are no invinsibility frames, the attacks of some enemies have just a terrible hitbox, for example you can sometimes get stuck under the boss, because he moves forward while you attack him, but he can't hit you anymore, because it's attack hitboxes are slightly off, so he sticks his Hand right through you, without making damage, that's at least all i can think you might missinterpret as invisibility frames because at least with my fps, seemingly there are differences, there are no invinsibility frames at all or there are like 0,01 seconds long.

There are i-frames and they're fairly generous once you get a feel for them.
suboptimal Jun 8, 2023 @ 7:58pm 
Originally posted by #BunnyFengMin:
the dodging is really terrible, not only slow but very short in terms of distance, and when you need to get close to the boss and attack you barely get any chance

It's more like Sekiro where you spend much more of your time in range of the boss attacks (and he's in range of yours), actively parrying and dodging them until you get openings. Parrying is also very beneficial as there's a stance-breaking mechanic.

it's not like Dark Souls where many people spam dodge roll to way out of range of boss attacks and then run in for a hit.
Last edited by suboptimal; Jun 8, 2023 @ 8:03pm
twist Jun 8, 2023 @ 8:00pm 
agreed
Cakey Jun 8, 2023 @ 8:08pm 
I didn't have any issues. I just attacked him with heavy until he got stunned, hit him with light attack and repeat till he was dead. Blocked as I went. Only dodged away when I needed to heal (once). I one shot him. I don't think you are meant to dodge in this game, just block, it heals you.
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Date Posted: Jun 8, 2023 @ 6:41pm
Posts: 118