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Lies of P tho looks like it's a more linear fixed playstyle, you always have the same tools for the most part. So mastering those tools while learning enemies moves is more important. While there's no problem with that, if you get stuck you are locked out of progression.
Recent developer post, they seem to have no intention of adding anything like easy, acessibility or assist mode.
They seem to think that you just have to take smaller bites of the game to get over it, so essentially they just git gudded us..
What a waste of a promising looking game.
I mean, it's a 2-3 hour demo (even longer if you experiment with everything on offer) and people around here are talking about it like they've played through the full game.
We have NO IDEA what kinds of progression or speccing tools will be in the game. lol
For the record, the three starting classes play very differently and I'm currently using a weapon that's entirely different from what was provided at the start of the game so there's that.
Dunno what they're talking about with a "fixed" playstyle but they've only got half an hour into the demo. /shrug
Weapons aren't everything. Just the core gameplay of it, save for the balancing and clunky issues, things like parry, strafe dodge i-frames, it's either spend hours git gud, but it'd be a massive hindrance and stall from progressing the story, or just don't use these and slowly cheese every fight. I just want the combat to be fluid, intuitive, that it works for you and not the other way around.
The game has an excellent premise and world building that I would like to enjoy, but I wouldn't want half or more of my playtime to be a frustrating experience.
You have a total of 36 minutes played.
So I only have about an hour on the demo, its a DEMO, not a full game, an hour or so is all the time a DEMO gets to make an impression good or bad.
Thats all it took for me to decide the game is going to be too hard for me. Ive been on this train before..
I have a bit over that, and almost all of that is cutscenes in FF16 and I know that game is just the right difficulty for me.
Look at what I quoted. They didn't even play for an "hour or so." lol
They're implying the demo didn't showcase any of the game's main features.
So I pointed out that they didn't even play long enough to see the main features introduced.
You're talking about first impressions which isn't the same as saying the demo was lacking the game's features. You're saying that it wasn't for you and that's not something I would criticize.
But it also cuts right to the main point of this topic, this game BADLY needs difficulty options.
Its not going to get it, because the devs are stuck in the Souls mindset of "git gud" they say they want new players to try it and play it and that everyone can do it, but clearly they cant.
If they dont change it, its going to follow Wo Long and not Elden Ring, Wo Long got heavily downloaded on gamepass and then most players got stuck on the first boss and gave up and never picked it up again, it improved after boss nerfs, but not enough. Now everyone has forgotten about it and moved on.
How do I know this? Gamepass announced a week or so ago, its a day 1 release on gamepass, LOL! And whats really really going to bake its buns, is its releasing right on top of Starfield!
Its exactly the kind of game I really like Story based action RPGS, but I cant play it , not because I dont want to, but because its just too damn hard!
FIX the difficulty!!!!1
(If they dont change it, its going to follow Wo Long and not Elden Ring, Wo Long got heavily downloaded on gamepass and then most players got stuck on the first boss and gave up and never picked it up again) -The reason Wo long was downloaded on gamepass was its terrible PC port hence the overall mixed review's not its difficulty. Plus difficulty options wouldn't stop people from playing on gamepass. Plus there are plenty of games that are day 1 gamepass that have difficulty options most go that route do to playing a game for 10 compared to 60-70 bucks. Also both games offer a different experience gamepass give consumers the option to play both without spending 130 bucks for both.
(ts exactly the kind of game I really like Story based action RPGS, but I cant play it , not because I dont want to, but because its just too damn hard!) -It is because you don't want to. If you wanted to play it, you would regardless of the level of challenge. But since you always put yourself down you'll just complain on the forums.
It would not have stopped people from downloading, but it would have stopped 2/3 from quitting at the first boss...
And if it doesnt get difficulty options, Starfield is absolutely going to destroy it, hell it might destroy it anyway.
You keep mixing up dont wont to , with not able to.
You keep falling into the Roger Clemens fallacy, Roger Clemens can throw a ball at 95mph therefore anyone can throw at 95mph if they try hard enough. Just git gud... do you see how stupid that sounds?
You can play souls games at the default difficulty, therefore anyone can play souls game at default difficulty.... yup silly as all get out when you work it out.
but sure...
(And if it doesnt get difficulty options, Starfield is absolutely going to destroy it, hell it might destroy it anyway.) -A new IP from an unknown dev, compared to known developer how would difficulty options help?
(You keep mixing up dont wont to , with not able to.)-I'm not, it's a you thing as me and others have provided suggestions and work around heck someone with a condition like yours said he did it.
(You keep falling into the Roger Clemens fallacy, Roger Clemens can throw a ball at 95mph therefore anyone can throw at 95mph if they try hard enough. Just git gud... do you see how stupid that sounds?) -You could, but there is more involved with throwing a ball compared to a video game.
(You can play souls games at the default difficulty, therefore anyone can play souls game at default difficulty.... yup silly as all get out when you work it out.
but sure...) -Is every game that is difficult somehow a souls game? No it isn't, challenge comes in many forms.
It was on gamepass, here 2/3 failed and quit, now its improved since then because they nerfed the boss hard, but it was really silly and for a while
https://www.trueachievements.com/n53124/wo-long-xbox-first-boss-achievement
Okay lets make this very clear, action Rpgs with a single high difficulty default.
Now this does cover most not all souls games and some other games that arent souls, but its a real mouthful
Now just take that and copypaste it into that quote to make youtself happy.
Just because you cant play action games with a single high difficulty default game therefore everyone can play action games with aa single high difficulty default games.
Still doesnt hold water.
Again you mix up cant with wont, also every suggestion has been use cheat engine, go god mode and blow over it, thats not any more fun than getting stuck forever. Its almost as silly as play on PS5 and use controller handoff and let someone else beat it for you.
1. First of all, yes I only played 30min, but it was only to get a feel of the controls myself. I'd already seen some demo gameplays on YouTube.
2. All I'm asking is for the devs to consider options. If you can play it out of the box and pull through every challenge, then good for you. But not everyone plays the same way, some even have disabilities.. hence the accessibility options.
Older games don't have the luxury of having half the options we have nowadays. I'd quit some because I couldn't manage a fast-paced 4 different buttons maneuver, or because they were incredibly tedious.
We nowadays have the technology to make things modern, accessible, and it's not even about re-inventing the wheel; those features already exist and have been implemented for a lot of games.
3. Games are for entertainment. But it's not up to anyone other than the player to decide how they will enjoy it. Some love the thrill of overcoming impossible challenges, but some can't handle the stress and anxiety so they'd prefer a more story-focused gameplay (but this is not what I'm asking for Lies of P and that's besides the point I'm making).
So please understand I only want to experience the game and story, AND complete it. I'd rather not have to watch someone play on YT because it was impossible for me.
With it being a souls like, it most likely will not have difficulty options. They're appealing to a specific crowd and that crowd just spent the last 14 years saying "we don't need it."
Every game doesn't have to appeal to every person. However these games tend to have mechanics built in that make the experience easier for players having trouble so we'll see what Lies of P does.
That said, the technical accessibility options are a completely different matter and I agree 100% that more games should strive to be more inclusive in that area.
3.Then play games that focus on that aspect, this game and others like it aren't the only games to exist.