Palworld

Palworld

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Wankovich, Ista Apr 15, 2024 @ 4:55pm
Why the PVP Arena?
Who are the people wanting that?

Honest Question, hello you who actually for some reason does want that.
Originally posted by Sparkiekong:
I personally don't care for PVP. I have never enjoyed any aspect of that game play style. Even though I'm not a fan of it... it's a good move for Pocketpair. It gets people to go back into and actively play against each other in multiplayer settings. It also gives people something to work for while they work on the other 50% of the game that isn't complete yet.

I can see why others want it. It's not a skill issue for me, it's a stress issue personally. I don't like the stress of playing against other people. It's all good. Everyone has their preferences... PVE is mine and yours OP and that's ok.

There are people who enjoy battling each other, no different than playing a game of checkers, or chess, or stratego type board games. PVP in Palworld will require detailed knowledge about their pets and what they can and cannot do. What skills are best combinations for PVP may not be the same as PVE either so it will also add in breeding extra combinations. PVP can be more engaging than PVE because people can change their strategy on the fly and that adaptation and unpredictable nature of your opponent and what pets and skills are used will be what most PVP'rs enjoy and being skilled at it is important and fun for them. PVE npcs haven't been able to emulate the real time thought processes of a real player.

At least that's what I think would happen and what would be the things I would enjoy if I were to PVP.
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Showing 1-15 of 48 comments
ShadowBeak Apr 15, 2024 @ 5:02pm 
Two level 50 players want to face each other to show who is more skilled.
Halvos Apr 15, 2024 @ 5:07pm 
A lot of people want it, I'm not sure what you're whining about it.
Wankovich, Ista Apr 15, 2024 @ 5:15pm 
:s you can technically pvp right now if you host a dedicated server, its a toggle and so far you are the only two people I've seen wanting it :s
ScreamingBeast Apr 15, 2024 @ 5:21pm 
what a weirdly obtuse way to express your unpopular opinion
Xandor Apr 15, 2024 @ 5:27pm 
It does feel like for 99% of people it is a completely useless feature that just takes time to make and they won't use, so for anyone that isn't playing on a server and want to do PVP then it would be better if they spent the time adding more bosses, improved dungeons and other things like that.

Idk if they will also make it like a "pokemon league" PVE feature (they already have trainers that can spawn in the world that you can fight, so it seems possible). I haven't heard anything about it but it seems possible.
Wankovich, Ista Apr 15, 2024 @ 5:28pm 
Originally posted by ScreamingBeast:
what a weirdly obtuse way to express your unpopular opinion
sure but I'd like to hear your answer
DirtyMick Apr 15, 2024 @ 5:43pm 
Hello. I want it for battling my friends with our pal teams, of course. Why? Do you not want it as an option for others to enjoy?
Wankovich, Ista Apr 15, 2024 @ 5:51pm 
Originally posted by DirtyMick:
Why? Do you not want it as an option for others to enjoy?
If its just an option you can set in the server sure
Evillevi Apr 15, 2024 @ 6:25pm 
Originally posted by Xandor:
It does feel like for 99% of people it is a completely useless feature that just takes time to make and they won't use, so for anyone that isn't playing on a server and want to do PVP then it would be better if they spent the time adding more bosses, improved dungeons and other things like that.

Idk if they will also make it like a "pokemon league" PVE feature (they already have trainers that can spawn in the world that you can fight, so it seems possible). I haven't heard anything about it but it seems possible.
That's the balance for good games development. That of things you could do and things you are likely to do.

Take BG3 at the most extreme. Most of the features are things the average players can, but wont, use. However having the potential to use those features makes the game feel better and more "free"
Xaelon Apr 15, 2024 @ 6:46pm 
If you let players catch monsters some of them will want to battle their friends with them.

You can thank a certain game franchise for brainwashing people into thinking Monster Taming games must have PvP.

I don't care for PvP myself, but there are plenty of people who enjoy it.
Wolfguarde Apr 15, 2024 @ 7:59pm 
Originally posted by Xandor:
It does feel like for 99% of people it is a completely useless feature that just takes time to make and they won't use

Like... breeding? Schematic quality? Work speed? Condensing? STAB?

You don't like PvP. That's okay. Passive-aggressively attacking it and trying to nonsense the devs into removing it is not. Some of us do like PvP, and are going to play the hell out of the game all over again once it's in. It adds a ♥♥♥♥♥♥♥♥ of longevity to games like this for players like us, and is invariably a good thing to have.

Your next argument is going to be that the things I used for examples have uses; the easy off-shelf counter to that is that all of those uses contribute toward the primary goal of fun. PvP's fun for some of us, just like working for and getting good gear/pals, optimising stats and builds, and exploiting the rock-paper-scissors system of damage output is for others. PvP is a staple feature of the genre, albeit not a primary one for most people who play it. The competitive scene in all of pokemon's mainline games attests to that, and I guarantee you it's more than 1% of their playerbase.

OP, PvP is currently not technically a feature. The devs have essentially said they want it, but they're ♥♥♥♥ scared of ♥♥♥♥♥♥♥ it up and implementing it in a way that messes up what they already have. Which is fair; the arena's a softball implementation for people who want to dip their toes in, but don't want open world PvP. A container, so to speak, that keeps it seperate from the rest of the game experience. They want it optional, in a controlled space, so that's what we're getting. Open world will likely remain exactly what you're talking about - toggles and server option/mod workarounds that the community sets up themselves. Pocketpair likely won't make any meaningful forays into structuring open world PvP with the attitude they currently have, preferring not to be responsible for the angst that so many phobics cause themselves in games where it's a feature.
DirtyMick Apr 15, 2024 @ 10:10pm 
Originally posted by Wankovich, Ista:
Originally posted by DirtyMick:
Why? Do you not want it as an option for others to enjoy?
If its just an option you can set in the server sure
Alright cool. Glad you're not against it then. You might wanna change the wording of your post or something, because it makes it seem like you dont want a pvp arena to be a thing.

Btw, setting pvp in servers sucks ass. It needs it's own mode, or place, like an arena. If you set your server to pvp, simply flying by another players base will aggro all their workers. Hell, even your own guild will be hostile to you, resulting in all kinds of chaos lol. If you wanna just go do a dungeon together, your pals will fight eachother. It sucks, in my experience. So an arena is much better. That's probably why they're making it.
Last edited by DirtyMick; Apr 15, 2024 @ 10:14pm
Dragotech Apr 15, 2024 @ 10:52pm 
I'm not against a PvP arena, I hope it is balanced and is possible to use it in private servers.
I don't think I'll see myself using it very often, or perhaps not at all, but I hope it is enjoyable for those who want PvP.
I hope that there are no achievements that will require you to play online PvP with strangers, because online PvP can become pretty toxic. So hopefully there are no achievements related to the arena, or at least can be completed in private servers with friends.
MilkMeSilly Apr 15, 2024 @ 11:42pm 
Originally posted by Wankovich, Ista:
Originally posted by DirtyMick:
Why? Do you not want it as an option for others to enjoy?
If its just an option you can set in the server sure

lol did you think it was something you had to do? you go to arena to fight friends its not like they can roll up on your base and kill everything
Reformatio Apr 16, 2024 @ 2:01am 
For any developer PvP is the easiest thing to implement content-wise.
Repeatable PvE content either has to be maintained or the currency or items are locked to a maximum per week.
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Date Posted: Apr 15, 2024 @ 4:55pm
Posts: 48