Palworld

Palworld

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ShadowBeak Apr 15, 2024 @ 4:54pm
Interesting ideas for Pals mating
The mating union between Pals should result in unique species not found in nature to prevent someone from having 20 Anubis for free in their base. For example, when mating an Anubis with a plant pal, a green Anubis (with plant parts) with plant ability could be born. Similarly, when mating an Anubis with a fire pal, a red Anubis (with a flaming body) with fire ability could be born; with an ice pal, a blue Anubis with ice ability; and with a shadow element pal, a shadowy Anubis with shadow abilities, and so on. This concept would apply to any Pal, not just Anubis.
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Showing 1-9 of 9 comments
ShadowBeak Apr 15, 2024 @ 4:57pm 
Now, to acquire an Anubis, players will have to defeat the Alpha, which will be the only way, or find it on another forbidden island.

And the Anubis will always have a level of 47 or 48.
Last edited by ShadowBeak; Apr 15, 2024 @ 4:59pm
Infinivex Apr 15, 2024 @ 5:19pm 
how about no it is fine how it is now
Wantoomany Apr 15, 2024 @ 5:23pm 
So an idea to prevent a base being filled with a single useful pal, will result in having a base filled with a single pal in different colors?
DirtyMick Apr 15, 2024 @ 5:44pm 
Yes, make 1,000 more pal designs please. Of course that would be nice, but it would take a long ass time just for an aesthetic feature. If they do plan on doing that, I hope it's low priority. Like, after all content is done. Then start working on fancy things like that, that have no real impact on how the game plays. First give us more quests, npcs, enemies, different pals, pvp, bug fixes, work on gun mechanics, maybe some recoil so it feels a little better. THEN start doing things like skins.
Last edited by DirtyMick; Apr 15, 2024 @ 5:46pm
ShadowBeak Apr 15, 2024 @ 6:16pm 
Originally posted by Wantoomany:
So an idea to prevent a base being filled with a single useful pal, will result in having a base filled with a single pal in different colors?

Each color represents an element, an Anibus that mates with Pals of different elements would inherit its element (the strongest will always maintain its physique after mating, but would inherit the other Pal's element.)

Example: A Anubis with a dark element could have unique passives and abilities as well.

Furthermore, Anubis is a divine being and regardless of how useful it may be in the base, it should be more difficult to have it around.
Last edited by ShadowBeak; Apr 15, 2024 @ 6:20pm
Wantoomany Apr 15, 2024 @ 6:46pm 
Originally posted by ShadowBeak:
Originally posted by Wantoomany:
So an idea to prevent a base being filled with a single useful pal, will result in having a base filled with a single pal in different colors?

Each color represents an element, an Anibus that mates with Pals of different elements would inherit its element (the strongest will always maintain its physique after mating, but would inherit the other Pal's element.)

Example: A Anubis with a dark element could have unique passives and abilities as well.

Furthermore, Anubis is a divine being and regardless of how useful it may be in the base, it should be more difficult to have it around.

Yeah I get it, but don't see the point because it would just lead to one pal to rule them all. Need a planter? Anubis Botan. Waterer? Anubis Aqua. Aubis ignis for all your cooking and foundry needs.

It would not make pets unique, it would just make them bland in a rainbow skin.
Wolfguarde Apr 15, 2024 @ 8:04pm 
I don't know about you, but most of my early-game anubis come from pairing helzephyr/lovander up after my first couple of raids.

The current breeding system is counterintuitive, but it works. I think what you're talking about cleaves more toward the early fusion concepts the devs were considering (which may/may not still find their way into the game), which could easily exist alongside breeding as it currently exists. For my part, I don't see the problem with people being able to obtain good workers early on; a big part of any good sandbox is being able to optimise progression and skip steps as needed, and breeding is currently the number one way to do that here.
Irene ❤ Apr 15, 2024 @ 8:27pm 
It is a good idea to breed and obtain new elements.

However, it conflicts with the game's unique selling point where each individual pal have a distinct element. That way the player is motivated to collect all pals or to make a custom team. Like others have said, if it's one pal having all elements, it defeats the purpose.

Currently, we can breed to get Frostallion Noct, dark version of a legendary guardian. In this design we can see that there is still room for an additional pal in the smaller dark group.

To construct the idea, maybe we can breed to produce new pals with other distinct kinds of elements. Through the simple basic pals we catch, we can breed pals with elements such as Ghost / Rock / Bug / Fighting / Steel / Fairy. It can improve on the system and making it more in-depth.
Last edited by Irene ❤; Apr 15, 2024 @ 8:44pm
MilkMeSilly Apr 15, 2024 @ 8:36pm 
Originally posted by ShadowBeak:
The mating union between Pals should result in unique species not found in nature to prevent someone from having 20 Anubis for free in their base. For example, when mating an Anubis with a plant pal, a green Anubis (with plant parts) with plant ability could be born. Similarly, when mating an Anubis with a fire pal, a red Anubis (with a flaming body) with fire ability could be born; with an ice pal, a blue Anubis with ice ability; and with a shadow element pal, a shadowy Anubis with shadow abilities, and so on. This concept would apply to any Pal, not just Anubis.

lol you know that they would need to make thousands of models to do this right?
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Date Posted: Apr 15, 2024 @ 4:54pm
Posts: 9