Palworld

Palworld

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Is it true that this game is made in Unreal Engine 5?
I don't mean to be rude to the developers and Im not a experience game developer at all that works with various game engines like Godot, Unreal Engine, Unity, etc. Or any computer languages like C++, C#, or Java but Is it true that this game is made in Unreal Engine 5?

If its true that it was made in Unreal Engine 5, I don't really see any signs of this game being made in Unreal Engine 5. Visually it doesn't look like an Unreal Engine 5 nor it does run like one, it kind of buggy the last time I've played it. Since it is a Unreal Engine 5 game that doesn't offers the quality of the engine, it runs pretty poorly too. I even have saw content creators not getting that much frames, still 60+ but if you look at this game both visually and the gameplay nature of it, it shouldn't be too demanding.

I understand if it were a game like Stellaris and especially X4: Foundations since both games are pretty heavy on the CPU side, especially X4: Foundations, it is a game requires heavy CPU and GPU since you render ships and its graphics, etc.

What prevents the developers from using any other video game engine like Godot, Asperite, or even make their own game engine? I know Stardew Valley developer develops his own engine though not recommended.
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Mostrando 16-24 de 24 comentarios
Wong Jowo Hunter 14 ABR 2024 a las 6:29 
Publicado originalmente por Wolfguarde:
Also, touching back on the fact that a lot of Pocketpair's hires for this team were new to game design when they started working on the game... unity was probably their learning environment. Coding, from experience, is about as unintuitive as it gets; most of the tools/environments for learning/using it are ass, and anything you do become familiar with you can more or less just mark down as successfully being stockholmed into being able to use correctly. I wouldn't be surprised if they just learned the bare minimum they needed to to port the game over in preparation for release, and honestly? I wouldn't blame them.
Eh Unity fk over a lot of people so I can see the Unreal Engine being used by the why Unreal Engine 5 is still unknown to me.
Wong Jowo Hunter 14 ABR 2024 a las 6:37 
"STALKER 2's minimum specs go down to the 1060. If you make a badly optimized game then it might require RTX cards to play. I keep telling people that are making less detailed games to not use UE5 because you're limiting the hardware customers can play it on and the hardware rendering of a visibility buffer is actually slightly slower, so it's recommended to use UE5 for highly detailed projects instead."
I found this from some random redditor nerd in the Unreal Engine subreddit.

https://www.reddit.com/r/unrealengine/comments/uker47/comment/i7ooeun/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
simon 14 ABR 2024 a las 7:12 
Publicado originalmente por WE HAWT:
"STALKER 2's minimum specs go down to the 1060. If you make a badly optimized game then it might require RTX cards to play. I keep telling people that are making less detailed games to not use UE5 because you're limiting the hardware customers can play it on and the hardware rendering of a visibility buffer is actually slightly slower, so it's recommended to use UE5 for highly detailed projects instead."
I found this from some random redditor nerd in the Unreal Engine subreddit.

https://www.reddit.com/r/unrealengine/comments/uker47/comment/i7ooeun/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

You are not accounting the the different demands different types of games have on systems. You keep giving examples of games that are in no way like Palworld from a technical point of view and do not stress hardware in the same way. Your comparing apple and oranges. There is no reason to not use UE5 for Palworld. The things you are talking about like visual fidelity are a very small part of the game engine you should use. For instance Godot is not as good as UE5 for large open worlds. UE5 handles memory and floating point precision much better than Godot.
Wolfguarde 14 ABR 2024 a las 7:39 
Publicado originalmente por WE HAWT:
Publicado originalmente por Wolfguarde:

Mate... I'm poor. My computer is six years old, and its newest parts are only just over minimum specs. It would take me so long to save for a computer that could run something with that kind of visual parity properly that I would likely have to write the game off entirely until close to the end of the decade.

I'd much rather they port their product to a new engine without changing its graphics quality (as they did) than beef it up so high that only people with the money to afford higher-end computers can actually run it. This isn't a triple A title, you don't need that kind of graphical parity.
Im not saying the game should have AAA games graphics, Im just trying to understand the use of Unreal Engine 5. Arguably one of the biggest if not best advantage of Unreal Engine 5 at least for us people who plays them is the visual fidelity.

Why Unreal Engine 5 but not something like Godot which I heard is a simple video game engine or just Unreal Engine 4. What is the advantage that makes the developers chooses Unreal Engine 5 over Unreal Engine 4.

If I had to hazard a guess, they got wind of unity's new, ♥♥♥♥♥♥♥ monetisation model and went shopping for options. I haven't tinkered with either engine, but the overwhelming majority of people I've talked to in game design mention UE5. I only know of Godot because I went looking for it at one point a few years ago. It could be as simple as Pocketpair going with a known and reliable option so they could GTFO unity.

Honestly, though? Anyone's guess. It might be a good question for an FAQ if they do another one down the track.
Wong Jowo Hunter 14 ABR 2024 a las 22:07 
Publicado originalmente por simon:
Publicado originalmente por WE HAWT:
"STALKER 2's minimum specs go down to the 1060. If you make a badly optimized game then it might require RTX cards to play. I keep telling people that are making less detailed games to not use UE5 because you're limiting the hardware customers can play it on and the hardware rendering of a visibility buffer is actually slightly slower, so it's recommended to use UE5 for highly detailed projects instead."
I found this from some random redditor nerd in the Unreal Engine subreddit.

https://www.reddit.com/r/unrealengine/comments/uker47/comment/i7ooeun/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

You are not accounting the the different demands different types of games have on systems. You keep giving examples of games that are in no way like Palworld from a technical point of view and do not stress hardware in the same way. Your comparing apple and oranges. There is no reason to not use UE5 for Palworld. The things you are talking about like visual fidelity are a very small part of the game engine you should use. For instance Godot is not as good as UE5 for large open worlds. UE5 handles memory and floating point precision much better than Godot.
From what I've brought up, is Palworld a incredibly detailed game? Open world, sure. But is it as detailed as lets say, the average survival games? No.

Publicado originalmente por simon:
Publicado originalmente por WE HAWT:
"STALKER 2's minimum specs go down to the 1060. If you make a badly optimized game then it might require RTX cards to play. I keep telling people that are making less detailed games to not use UE5 because you're limiting the hardware customers can play it on and the hardware rendering of a visibility buffer is actually slightly slower, so it's recommended to use UE5 for highly detailed projects instead."
I found this from some random redditor nerd in the Unreal Engine subreddit.

https://www.reddit.com/r/unrealengine/comments/uker47/comment/i7ooeun/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

You are not accounting the the different demands different types of games have on systems. You keep giving examples of games that are in no way like Palworld from a technical point of view and do not stress hardware in the same way. Your comparing apple and oranges. There is no reason to not use UE5 for Palworld. The things you are talking about like visual fidelity are a very small part of the game engine you should use. For instance Godot is not as good as UE5 for large open worlds. UE5 handles memory and floating point precision much better than Godot.
I understand Godot case but why UE5 specifically is something Im trying to look for, aren't there are many games developed in Unreal Engine 4 too? Why not use that one?

For games comparison part, I suggest you google Stalker 2 first.
ShoGunOni 15 ABR 2024 a las 0:18 
they changed game engines from unity to UE5 because they got a really big game dev to join them but he only made game's with UE5 so they switched to UE5 to make the game
Northstrider 15 ABR 2024 a las 0:53 
A game engine is only a toolkit. Godot is hot garbage for 3d and Unreal 5 delivers a ton of backend features that the player doesn't even notice are there. Additionally a commercial game engine has the bonus of receiving customer support, meaning that if Palworld has some severe engine issue, they can reach out to Epic Games and receive aid by paid professionals to fix the issue.

Open Source engines like Godot are a dead end in this regard because you have to pray that >>someone<< cares and that someone fixes it in time, which often is not going to happen.

The reason why they (should) choose Unreal 5 above 4 is obviously the amount of new features that are in place, most prominently Nanite which takes care of a lot of optimization steps which usually require manual labor. Additionally Unreal 4 is only on life-support by now. Meaning that its no longer actively improved and only maintained. So it's essentially a dead codebase and is not future-proof anymore.
Rock Paper Super 16 ABR 2024 a las 15:20 
Your question has already been answered. UE5 has a great set of developer tools to work with.
Sharkbait 16 ABR 2024 a las 15:36 
Publicado originalmente por WE HAWT:
I don't mean to be rude to the developers and Im not a experience game developer at all that works with various game engines like Godot, Unreal Engine, Unity, etc. Or any computer languages like C++, C#, or Java but Is it true that this game is made in Unreal Engine 5?

If its true that it was made in Unreal Engine 5, I don't really see any signs of this game being made in Unreal Engine 5. Visually it doesn't look like an Unreal Engine 5 nor it does run like one, it kind of buggy the last time I've played it. Since it is a Unreal Engine 5 game that doesn't offers the quality of the engine, it runs pretty poorly too. I even have saw content creators not getting that much frames, still 60+ but if you look at this game both visually and the gameplay nature of it, it shouldn't be too demanding.

I understand if it were a game like Stellaris and especially X4: Foundations since both games are pretty heavy on the CPU side, especially X4: Foundations, it is a game requires heavy CPU and GPU since you render ships and its graphics, etc.

What prevents the developers from using any other video game engine like Godot, Asperite, or even make their own game engine? I know Stardew Valley developer develops his own engine though not recommended.

Visuals has nothing to do with the engine but with the artist. While some bugs could be engine dependent, usually the bugs are caused by error from the game developers, or based on a misunderstanding of the engine. Its in early access and are expected as the game isn't finished yet.
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Publicado el: 13 ABR 2024 a las 10:30
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