Palworld

Palworld

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CadeOfRoots Jul 13, 2024 @ 6:38pm
I think the game should take some inspiration from Terraria.
and I mainly mean that from one thing, Bosses. Or at least certain bosses in general, should unlock stuff when beaten for the first time. Example being some kinda massive sea beast pal, you can't catch it but once you beat it. It causes some huge water castle to rise up, unlocking new pals, and certain technology stuff you can gather from there. So on and so forth.

Certain bosses affecting the map in its entirety, possible amping up difficulty of past area's that used to be easy but now have their difficulty amped up with higher levels and some pals having a special attack. Idk, i do enjoy the game and think its neat but would love to have some more map effects from certain stuff going on
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Showing 1-7 of 7 comments
Originally posted by CadeOfRoots:
and I mainly mean that from one thing, Bosses. Or at least certain bosses in general, should unlock stuff when beaten for the first time. Example being some kinda massive sea beast pal, you can't catch it but once you beat it. It causes some huge water castle to rise up, unlocking new pals, and certain technology stuff you can gather from there. So on and so forth.

Certain bosses affecting the map in its entirety, possible amping up difficulty of past area's that used to be easy but now have their difficulty amped up with higher levels and some pals having a special attack. Idk, i do enjoy the game and think its neat but would love to have some more map effects from certain stuff going on
YES YES YES YES YES!
Hemiptera Jul 13, 2024 @ 7:19pm 
I like the way you think. :steamthumbsup:

Personally, I'd also like to see all a boss's lore automatically learned after defeating them. There's a few journal entries I still haven't found, and it's a pain looking for them. Unlocking unique gear, getting unique drops, or as you suggested opening up new areas of the map (or new types of dungeons? Then they don't have to change the main map, just add new dungeon rooms) would be great additions.
CadeOfRoots Jul 13, 2024 @ 7:40pm 
Originally posted by Hemiptera:
I like the way you think. :steamthumbsup:

Personally, I'd also like to see all a boss's lore automatically learned after defeating them. There's a few journal entries I still haven't found, and it's a pain looking for them. Unlocking unique gear, getting unique drops, or as you suggested opening up new areas of the map (or new types of dungeons? Then they don't have to change the main map, just add new dungeon rooms) would be great additions.

Even better idea, in the new area when you beat a boss. There are lore entries you can find the help detail what it is or how it possibly got there in the first place.
Wantoomany Jul 13, 2024 @ 8:21pm 
Originally posted by CadeOfRoots:
and I mainly mean that from one thing, Bosses. Or at least certain bosses in general, should unlock stuff when beaten for the first time. Example being some kinda massive sea beast pal, you can't catch it but once you beat it. It causes some huge water castle to rise up, unlocking new pals, and certain technology stuff you can gather from there. So on and so forth.

Certain bosses affecting the map in its entirety, possible amping up difficulty of past area's that used to be easy but now have their difficulty amped up with higher levels and some pals having a special attack. Idk, i do enjoy the game and think its neat but would love to have some more map effects from certain stuff going on

How would this work in a multi player game? Would each player defeating a boss get their own giant water castle? That could potentially mean a lot of free castles popping into the world. Where would they all go? Would the world change when an individual player does something effecting the rest of the world for everyone else?
Last edited by Wantoomany; Jul 13, 2024 @ 8:24pm
Sagebrush Jul 13, 2024 @ 8:31pm 
As long as it's not some cumulative crap like the corruption in Terraria. That's one of the reasons I'll never get into that game.
CadeOfRoots Jul 13, 2024 @ 9:13pm 
Originally posted by Wantoomany:
Originally posted by CadeOfRoots:
and I mainly mean that from one thing, Bosses. Or at least certain bosses in general, should unlock stuff when beaten for the first time. Example being some kinda massive sea beast pal, you can't catch it but once you beat it. It causes some huge water castle to rise up, unlocking new pals, and certain technology stuff you can gather from there. So on and so forth.

Certain bosses affecting the map in its entirety, possible amping up difficulty of past area's that used to be easy but now have their difficulty amped up with higher levels and some pals having a special attack. Idk, i do enjoy the game and think its neat but would love to have some more map effects from certain stuff going on

How would this work in a multi player game? Would each player defeating a boss get their own giant water castle? That could potentially mean a lot of free castles popping into the world. Where would they all go? Would the world change when an individual player does something effecting the rest of the world for everyone else?

I feel for multiplayer it would be how it works for terraria. if one player beats it, it unlocks the content for everyone. Thought since the boss would scale with players it would encourage more then one person to just speed through all of it by themselves.
I feel like multi big structures like a water castle would take away the importance of it.
CadeOfRoots Jul 13, 2024 @ 9:15pm 
Originally posted by Sagebrush:
As long as it's not some cumulative crap like the corruption in Terraria. That's one of the reasons I'll never get into that game.

I think corruption could be cool as an idea. Other humans being able to create bases, then from those bases they send out raiders of other humans, pals, and general weaponary. Taking em out gives you stuff you can need and stops the raids, you'd probably have to take out some kinda raid HQ kinda place to shut em down for good.
Beating the HQ would unlock some kinda raider esq gear for pals and some kinda unique raider like weapon like a harpoon gun or something evil-ish.
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Date Posted: Jul 13, 2024 @ 6:38pm
Posts: 7