Palworld

Palworld

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Teirdalin Nov 17, 2024 @ 6:28am
How do I remove bushes?
They are clipping through my floors, in the way of random structures, just looking horrible.

https://i.imgur.com/nbtx38q.png
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Showing 1-7 of 7 comments
Duilf Nov 17, 2024 @ 7:42am 
I don't think there is a way to actually remove them, but there are at least 3 ways to handle them them. Don't build where the bushes are. Only build bases on flat land those locations do exist. Finally you can turn your base into a mega structure.

Support from foundations is only accounted for on the X axis. So using a combination of foundation and roof pieces you can build a whole floor for your base that things like rocks and berries will still spawn under. You have stairs leading up to the platform on the sides, and make sure you have a transporting pal that can fit through a door as that will be needed to build the walls. 3 walls high will allow the next "floor" made entirely of roof tiles to be built with no conflicts with anything below it. Make sure each floor has all the amenities for the pals that will be put there. You now have near limitless space per base built from resources you already have in, or will be obtaining in vast quantities very soon.
Grimjaw Nov 17, 2024 @ 3:08pm 
Just raise your foundations above the bushes so they dont clip in. They should add a way to stack the stone foundations to be honest so you can build high.
Teirdalin Nov 20, 2024 @ 9:23am 
Guess I'll just avoid the foliage from now on, thanks!
gameboy78 Nov 20, 2024 @ 9:43pm 
The game is in early access and the devs are concentrating on the larger, more game breaking issues at the moment. It will probably be a while before they fix small graphical problems like this.

I'm willing to bet that there's probably a script line you can add to the engine ini file that can disable the bushes. I have seen mods that affect things such as fog and grass that simply added a simple line or two of code to the ini file.

For example, adding the following to the end of the engine ini file will disable the game's fog:

[SystemSettings]
r.Fog=0

I don't know much about the scripting, so I can't help you with the bushes. I'd try asking around to see if anyone knows any script line that can disable the bushes.
Canadian_Hoser Nov 23, 2024 @ 9:21pm 
Trees do not regrow on tiles so seems very odd berry bushes will and imo should be an easy fix by the devs.
There is really no prolonged need for berry bushes you get your seeds and that is it no need to have them keep growing back.
Duilf Nov 23, 2024 @ 9:25pm 
Originally posted by Canadian_Hoser:
Trees do not regrow on tiles so seems very odd berry bushes will and imo should be an easy fix by the devs.
There is really no prolonged need for berry bushes you get your seeds and that is it no need to have them keep growing back.

They are referring to a type of set decoration not any of the resources.
Teirdalin Nov 25, 2024 @ 9:57am 
Originally posted by gameboy78:
The game is in early access and the devs are concentrating on the larger, more game breaking issues at the moment. It will probably be a while before they fix small graphical problems like this.

If the bushes are not part of the actual terrain mesh and are their own objects because why wouldn't they be, it'd only take them a minute or so to fix it. If hit or if colliding with a building destroy self. Wouldn't even need a saving system as it would handle clearing itself on reloads.
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Showing 1-7 of 7 comments
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Date Posted: Nov 17, 2024 @ 6:28am
Posts: 7