Palworld

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Specific elemental type passives need a buff
When you have skills like Demon God, and muscle head that both boost all damage types by 30% why would anyone choose to use specialization skills that boost one or two elemental types by 30%? either you get a boost to all elemental types for 30% or you get a boost to only two elemental types that are specific elemental builds for certain pals that cant be universally bred to other pals unless they are the same typing.

I believe it would be fair to make all elemental specific skills boost damage of their specific elements by 50% since you are specializing in 2 elements rather than all of them.
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Showing 1-15 of 43 comments
Deity Apr 12 @ 6:05pm 
This would give more uniqueness and usefulness to the skills that do the same thing but with less range in usage.
Ultima Apr 12 @ 6:19pm 
Attack boost and Elemental boost do work separatly.
+30% attack and +30% elemental gives 69% total bonus damage (1.3 * 1.3), so you can combine efficiently.
Totally agree, things like Siren, Invader and such should be a +100% buff to those elements, 50% at the bare minimum just to offset the fact that you're already locking into one type of attack and the element buffs don't give as much reward as raw damage does due to the way stacking works.

(as it is right now even musclehead outweighs the +30% elemental buffs so there's literally no point in ever using them, and this will only get worse if they add a rainbow passive to cooldown reduction)
I'd say 50% is as high as it could go at the moment. The bounty tokens also muddle things, I think Dark is getting about +16% from those, honestly would rather the tokens did nothing or at least not element specific things. I would like to see all elemental Passives get some improvements not just the best ones.

The T1 boost and resistance Passives should really be merged into a single Passive for each Element and maybe even buffed from 10% to 15%, they are more situational effects so it would be unfair to follow the 10%-20%-30% pattern that generic Passives have.
The T3 Element Passives could be 25% boost and 15% resistance.
The T4 Raid Element Passives are more unique so I think just increasing the existing numbers would be fine, or they could go the Serenity route and give +10% Attack for no reason.
Deity Apr 12 @ 10:15pm 
Originally posted by Ultima:
Attack boost and Elemental boost do work separatly.
+30% attack and +30% elemental gives 69% total bonus damage (1.3 * 1.3), so you can combine efficiently.
yea but why would you not just go double +30% attack stats rather than split it 30% attack and 30% element
Deity Apr 12 @ 10:58pm 
Originally posted by Irene ❤:
Because it's a choice of either 30 or 15.
People won't just swap demon to element. They will swap lucky to element.

Attack stack = 15 (lucky) + 20 (fero) + 20 (legend) + 30 (demon) = 85
Element stack = 30 (elemental) + 20 + 20 + 30 = 100. A little 15 more if you are only attacking that 1 or 2 element boss.

If elemental got boosted to 50, it'd be 120 vs usual 85, too strong and overpowered, making every other pal without elemental passive useless.
30% attack + 30% attack or 30% specific element + 30% specific element. the 30% attack applies to all elemental types while the 30% element only applies to 2
Serenity is your strongest passive at effectively ~ +60% (30% cooldown reduction, 10% attack. Cooldown you effectively have to double it to get its DPS effect though this isn't quite the case since you have basic attacks AI pals can use when out of moves and you have to consider the action length of the moves themselves)

After that you have Demon God and Musclehead both at +30% attack.

After that you have your choice between Legend (if the pal can have it), an Elemental Passive, Ferocious for another 20% attack, or something like Vampiric for survival.

The reason why attack is the right choice 99% of the time is Souls, Essence, and food. These stack with base attack and make big number bigger. Same thing with bringing Pals that boost a specific type's attack power the bigger your starting point is it will have an exponential effect.

If it were a simple additive effect then sure, but because different sources stack raw stats are always going to have the higher value.
I agree with OP. I know other people are pointing out just stacking Demon God and such with the elemental traits, but I could also just take another 20% bonus from Ferocious and while that's 10% less efficient, it also means I can swap in whatever skill I need for whatever moment as opposed to being locked into a specific type for just 10% extra efficiency.
Deity Apr 13 @ 1:17pm 
Originally posted by drakeloreroar:
Serenity is your strongest passive at effectively ~ +60% (30% cooldown reduction, 10% attack. Cooldown you effectively have to double it to get its DPS effect though this isn't quite the case since you have basic attacks AI pals can use when out of moves and you have to consider the action length of the moves themselves)

After that you have Demon God and Musclehead both at +30% attack.

After that you have your choice between Legend (if the pal can have it), an Elemental Passive, Ferocious for another 20% attack, or something like Vampiric for survival.

The reason why attack is the right choice 99% of the time is Souls, Essence, and food. These stack with base attack and make big number bigger. Same thing with bringing Pals that boost a specific type's attack power the bigger your starting point is it will have an exponential effect.

If it were a simple additive effect then sure, but because different sources stack raw stats are always going to have the higher value.
All pals can get legendary passive, you just need to breed it down to them
Originally posted by Deity:
All pals can get legendary passive, you just need to breed it down to them
Bellenoir/Libero, Blazamut Ryu, Xenolord, and Mimog all can not get Legend due to only having one breed combo (With their own kind) there is no crossbreed option for these and therefore no way to pass Legend onto them.

Edit: Forgot Chikapi and regular Blazamut are also crossbreed locked as well due to being the highest and lowest breed index respectively, so they also can't get Legend.
Last edited by drakeloreroar; Apr 13 @ 3:24pm
Deity Apr 13 @ 4:08pm 
Originally posted by drakeloreroar:
Originally posted by Deity:
All pals can get legendary passive, you just need to breed it down to them
Bellenoir/Libero, Blazamut Ryu, Xenolord, and Mimog all can not get Legend due to only having one breed combo (With their own kind) there is no crossbreed option for these and therefore no way to pass Legend onto them.

Edit: Forgot Chikapi and regular Blazamut are also crossbreed locked as well due to being the highest and lowest breed index respectively, so they also can't get Legend.
Chikapi can in fact get legendary, I have done it before during launch. Although I dont remember the breeding tree
Last edited by Deity; Apr 13 @ 4:09pm
Deity Apr 13 @ 4:30pm 
I believe if you breed one of the tower bosses with something it always comes out as a chikipi allowing you to get legend on chikipi
Legend + Demon God + Musclehead = 20% + 30% + 30% = 80%

Element Specific is a multiplier... So 1.8 x 1.3 = 2.34
* That equals to a 54% increase in attack

The more attack you have, the more the element specific traits amplify.

- You can use booster pals (like Hoocrates) to give another 20% attack (stacking).
1.8 + 0.2 + 0.2 + 0.2 + 0.2 = 2.6 (160% increased attack)
Element Specific multiplier: 2.6 x 1.3 = 3.38
* That equals to a 78% increase in attack

-You can use buff foods (like Mammorest Curry) to give another 30% attack (multiplicative), further increasing the potency of element specific traits yet again.
2.6 x 1.3 = 3.38
Element Specific multiplier: 3.38 x 1.3 = 4.394
* That equals to a 101.4% increase in attack

-Using your own element (aka STAB - Same Type Attack Bonus) grants 20% more damage (multiplicative) further enhancing the reason for using specific types over any other.
Element Specific multiplier + STAB: 3.38 x 1.3 x 1.2 = 5.2728
* That equals to a 189.28% increase in attack

Here is why buffing it, even by the smallest amount... would totally break the game.
Last edited by Pillow Slap; Apr 13 @ 6:09pm
Deity Apr 13 @ 7:46pm 
Originally posted by Pillow Slap:
Legend + Demon God + Musclehead = 20% + 30% + 30% = 80%

Element Specific is a multiplier... So 1.8 x 1.3 = 2.34
* That equals to a 54% increase in attack

The more attack you have, the more the element specific traits amplify.

- You can use booster pals (like Hoocrates) to give another 20% attack (stacking).
1.8 + 0.2 + 0.2 + 0.2 + 0.2 = 2.6 (160% increased attack)
Element Specific multiplier: 2.6 x 1.3 = 3.38
* That equals to a 78% increase in attack

-You can use buff foods (like Mammorest Curry) to give another 30% attack (multiplicative), further increasing the potency of element specific traits yet again.
2.6 x 1.3 = 3.38
Element Specific multiplier: 3.38 x 1.3 = 4.394
* That equals to a 101.4% increase in attack

-Using your own element (aka STAB - Same Type Attack Bonus) grants 20% more damage (multiplicative) further enhancing the reason for using specific types over any other.
Element Specific multiplier + STAB: 3.38 x 1.3 x 1.2 = 5.2728
* That equals to a 189.28% increase in attack

Here is why buffing it, even by the smallest amount... would totally break the game.
But the real question is would the 30% elemental damage boost with the 30% damage boost be higher than having double 30% damage or having double 30% elemental damage
Deity Apr 13 @ 7:47pm 
Like which one would be the most beneficial combo?
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