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More content is on the way, though we know nothing about it at this time.
It is still gonna take ages for courts. No real juicy info really. Nintendo trying to bull BS in America, no real progress but...progress...which is sucky.
I'd continue to throw Nintendo shade and avoid their products. Honestly I have enough games in my Steam library and Humble Bundle account that I could retire from any new video games until the world gets its ♥♥♥♥ together.
$80 is a ♥♥♥♥♥♥♥ joke when everythings digital anyways and it costs them next to nothing to get ♥♥♥♥ out nowadays. I don't need my studios blowing fat stacks of cash like they are Hollywood. I need good quality games at a reasonable price. Video games are about escapism, if I wanted to escape the world I'm unlikely in a position to fork over $80 bucks for another generic plumber story.
I feel that. Been burned a lot by nintendo. Advertising pokemon for adults got me so hyped then I could play blindfolded with a stroke. My switch went missing and felt I needed to delete account. Lost so many games. Couldnt make a better system with accounts saved for few years at least? Palworld was a breath of fresh air.
So, the part they got sued for was throwing creatures out of balls? Guess I'll use cubes if I ever make a mon game then to avoid getting sued
So now we don't release them. They just spawn next to us. Technically can't prove it was from the ball we used to catch them. They were just chilling in an alternate dimension until needed.
That is ridiculous
Tell that to Japan's court system.
(And potentially America's, judging by how Nintendo is trying to get those same patents registered in this country, too)
But hey, how else is Nintendo going to convince people to pay at least $530 minimum to play Pokemon Legends ZA-?
(At least $450 for the Switch 2, plus at least $80 for the game)
Nintendo is still trying to register licenses to limit Palworld but they realized they can't obliterate it. They have ground only with Nippon laws, but EU/USA laws don't allow to register mechanics (thanks god) .
There is a new zone planned (the Ancient Tree) which is said on roadmap to be "the final zone" so for the base game, this is going to be the last zone the populate/create. But this is base game, not DLC:
DLC? most likely, but nothing been announced yet, we will see.
The thing is, they could buy out Pocketpair given how much money they have generated but articles have said they are not interested in any acquisition.
Given the controversy with that and Nintendo's delusion in thinking enough people are willing to shell out more than $500 for their Switch 2, their games (especially Pokemon), and monthly subscription, I'm sure Palworld will get more players at some point.
I heard Pocketpair were considering to have DLC to continue support but that was a while back and I don't know if they will. Right now, content has been added for free and they are working on continuing that.
You give for granted that Pocketpair is interested in selling. Most likely, they don't.
Sigh... REM, we keep telling you this:
Yes, the USA allows you to patent game mechanics!
(Now granted, a quick Google search informed me the EU doesn't allow it (with exceptions))
Warner Bros. notably has the Nemesis system of one of the Lord of the Rings games patented (supposedly allows enemies or NPC to remember what you did to them, and thus influencing their actions in the future).
The Studio that had those games however was shuttered by WB, unknown if WB itself has the patent.
if they do, they arnt using it and are just sitting on it, greedily.
And no company is required to allow anyone to use a patented system just because they are not using it.
It is their system and they have every right to decline to allow others to use something they made in-house.
Nintendo on the other hand cannot patent the monster catching because they did not invent it.
You cannot patent a genre.
The Nemesis system is not a genre, thus can be patented.
The interesting thing with this is... it's probably very viable to navigate around certain core points of that patent and still make something functionally similar, as long as you don't outright copy the damn thing. Pocketpair vs. nintendo itself is actually a pretty good example.
If the only thing PP had to do to resolve the dispute was change how pals release into the world, despite nintendo having several claims of infringement, then the patent system is nowhere near as anal as I thought it was. I've been under the impression for most of my life that you can't even make something similar without potential litigation if the developer of the IP it's similar to takes umbrage to the fact that you're making it.
Are there any notable cases where WB or the original studio has gone after game devs who've utilised something they claim is similar to the nemesis system?