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Got 2 san reducers, SAN reducing food, 2-Star Mushroom-fellas... Before Feybreak, I swear I used to be able to keep perma-hard on the monitoring stand, even leaving the (server) game overnight... For Feybreak, I haven't found a reliable way to use it outside short bursts despite more options to reduce sanity.
Some days ago I recall looking in my palbox to try and catch the anomaly before it happened. All my pals would be at 70~100 sanity, but I found inexplicable outliers in the red and orange, 0~30 sanity. It was never specific pals; Workers and idlers alike. I really have no idea whats going on, so I stopped caring since my output wasn't really effected.
It just feels bad to see your pals overfull or depressed :(
Giving them the right foods have the wave generator and having upwards of 5-10 hot springs, does nothing, before 4 was perfectly fine but even with 10 the issue will persist. Even with the base set to relaxed.
Now even with mitigation because of the out liers the only fix right now is either getting a mod to remove SAN as a factor (very tempted right now) or being ready to baby sit them personally, hucking them into pools by hand and keep hucking them till their SAN reaches 80 and above again or you will risk them just working them selves back down to the bone for absolutely no reason.
I gave it as a feed back point in the survey because its very erk some watching a pal hit 50% SAN and keep working with a hot spring right beside them open and available. I've never been one of those jerks that works them hard but with all the tools present to prevent the problem, for some reason after Feybreak its now a constant issue.
I also noticed they burn through food quicker now, my farm is booming so it's no problem but just something I noticed.
I think they made things more challenging to compensate for the new items like being able to do research and have the pals use the new med box themselves. New items need a purpose so I believe they tightened things up to make them worth the investment. Just my 2 cents, could just as easily be a bug though.
Seeing so many a-holes who love to work their pals to the bone would give the new med box a very clear purpose just fine, why make everyone who take steps to keep their base happy and healthy pay for it?
Bug or not it'll need to be fixed because it just looks like a bug regardless even if its not actually one. Taking all the steps to get rid of a issue, only to watch a pal just..... act like relaxed plus wave plus hot spring plus food means nothing. That just comes off as a issue that needs to be resolved.
omfg that isn't DECORATIVE????
I guess I don't need to hoard my meds in the guildbox then. I don't want this to be the solution though, so I really hope its just a bug that gets patched.