Palworld

Palworld

View Stats:
Pals getting sick with v0.4.13
Is it just me, but ever since the new patch pals seem to work themselves to the bone, getting stressed and eventually getting sick.

They have normal working conditions, two hot springs, hundreds of jam filled bread, enough beds and get frequent belly rubs.

This setup has worked flawlessly up until yesterday. I haven't observed any pathing issues but I saw 4 pals getting sick right in front of my eyes while printing counterfeit gold coins, powering an electric generator and mining coal.

It's a Mulitplayer Game but I'm not running a dedicated server - also I'm the only player on it.
Last edited by von Horsten; Jan 15 @ 11:17am
< >
Showing 1-6 of 6 comments
Noticing this too, but even in singleplayer. Prior to the Faebreak update, my set-up keep my pals nice and happy. Food for days, all the hotsprings they could ever want, and nice comfy beds. But now? Some nights they can't find their beds, and some nights they can, without anything changing. Sometimes a whole base worth of pals will just refuse to ever go on break, hotsprings or not, until they get upset and refuse to do any work. Reloading the base several times by fast travelling sometimes fixes it, but not putting them in the palbox and taking them back out.
Shrub Jan 21 @ 10:54pm 
Usually return to 1~3 pals depressed. Sometimes its super quick, other times its not.

Got 2 san reducers, SAN reducing food, 2-Star Mushroom-fellas... Before Feybreak, I swear I used to be able to keep perma-hard on the monitoring stand, even leaving the (server) game overnight... For Feybreak, I haven't found a reliable way to use it outside short bursts despite more options to reduce sanity.

Some days ago I recall looking in my palbox to try and catch the anomaly before it happened. All my pals would be at 70~100 sanity, but I found inexplicable outliers in the red and orange, 0~30 sanity. It was never specific pals; Workers and idlers alike. I really have no idea whats going on, so I stopped caring since my output wasn't really effected.

It just feels bad to see your pals overfull or depressed :(
I've noticed this too, part of the cause seems to be a bit of a breakdown of pal SAN back end management. Instead of hitting a SAN marker and relaxing like it seemed to be the case before, they now work on hard timers. But those timers seem to be broken, or specifically designed to force a reason to use the new med structure.

Giving them the right foods have the wave generator and having upwards of 5-10 hot springs, does nothing, before 4 was perfectly fine but even with 10 the issue will persist. Even with the base set to relaxed.

Now even with mitigation because of the out liers the only fix right now is either getting a mod to remove SAN as a factor (very tempted right now) or being ready to baby sit them personally, hucking them into pools by hand and keep hucking them till their SAN reaches 80 and above again or you will risk them just working them selves back down to the bone for absolutely no reason.

I gave it as a feed back point in the survey because its very erk some watching a pal hit 50% SAN and keep working with a hot spring right beside them open and available. I've never been one of those jerks that works them hard but with all the tools present to prevent the problem, for some reason after Feybreak its now a constant issue.
Hellsmoke Jan 21 @ 11:36pm 
I've noticed this as well but only at my mining base and it's always one pal only. He just keeps working until his sanity is at around 27 % and I have no idea why. They always got a stack of pizza and 3 hot springs. Didn't happen before the update.

I also noticed they burn through food quicker now, my farm is booming so it's no problem but just something I noticed.

I think they made things more challenging to compensate for the new items like being able to do research and have the pals use the new med box themselves. New items need a purpose so I believe they tightened things up to make them worth the investment. Just my 2 cents, could just as easily be a bug though.
Originally posted by Hellsmoke:
I think they made things more challenging to compensate for the new items like being able to do research and have the pals use the new med box themselves. New items need a purpose so I believe they tightened things up to make them worth the investment. Just my 2 cents, could just as easily be a bug though.


Seeing so many a-holes who love to work their pals to the bone would give the new med box a very clear purpose just fine, why make everyone who take steps to keep their base happy and healthy pay for it?

Bug or not it'll need to be fixed because it just looks like a bug regardless even if its not actually one. Taking all the steps to get rid of a issue, only to watch a pal just..... act like relaxed plus wave plus hot spring plus food means nothing. That just comes off as a issue that needs to be resolved.
Shrub Jan 22 @ 12:14am 
Originally posted by Hellsmoke:
I think they made things more challenging to compensate for the new items like being able to do research and have the pals use the new med box themselves.

omfg that isn't DECORATIVE????

I guess I don't need to hoard my meds in the guildbox then. I don't want this to be the solution though, so I really hope its just a bug that gets patched.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 15 @ 11:00am
Posts: 6