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Докладване на проблем с превода
Beside this is only problem for new game, as if you keep playing old save that have oil base you probably have alot oil by this point.
And from logical standpoint, plasmacannon not that much better, if you compare it to rocket launcher, so you can easly stick with rocket launcher before you get enough materials and blueprint for plasma cannon anyway.
Besides, I regularly delete my old world and start a new one for each major update or when I feel like I got all the bosses/raid contents done for that save. I just enjoy the struggle of progressing through stuff - but not this way out of proportion of wait time.
Is that 2 nodes in one base? and if so, could you share the cords? I want to move there beyond farming hexolite but the singular oil nodes aren't very appealing.
Biggest QoL part of it is breeding up a Nocturnal Orserk with good crafting passives. A fully-condensed one with just Artisan and Work Slave can manage 6 extractors solo, even without Remarkable Craftsman.
Feybreak Cords are:
-1068, -1427, this base is close to a dungeon entrance just jump off the cliff heading south west towards omascul, as well as being directly next to an anti-air tower(so if you want to fly just walk like 10 feet over to the tower from your base and disable it), has 1 oil node, has hexolite
-1169, -1274, this base location looks nice(is on the beach of the lake), has 1 oil node, has hexolite, gives easy access to several bosses
^both bases oil nodes can take 2 extractors.
Volcano Cords are:
-855, -453, this base has 3 oil nodes(all three can support 2 extractors but one of the nodes was a pain in the ass to get both extractors to snap on it), has dungeon entrances located both north and south of it, you will need a good electricity set up to run 6 extractors 24/7, oserks with a lot of batteries was how we did it).
^with the 3 above bases we(2 players) have 10 extractors working 24/7 and those produce more oil than we have any use for(i think in about 4 days of having it all up and running we ended up with something like 11k oil in the guild chest just sitting there.
Our last base location we run was at:
-984, -1321, this one is located inside a cave that spawns a chest and chromite spawns(4 spawns total), we had to build the base itself up off the floor(so the chromite would still spawn) by using support pillars, the base itself doesn't look pretty but works well enough for ranch/food production and gives easy access to chromite + occasional loot drops out of the chest.
So thats why I can't get 2 extractors on one node? My oil farm is at -855, -453 which is the Volcano spot with 3 nodes.
Thats 1 oil for 60 secounds for 1 extrator. And also don't forget that you need artisan helzypher luxes to the do job overnight, not orserks. Orserks just stop making eletricity when it hits nightime, and your oil rates get chowed down.
For me, I gained only roughly 300 plasteel in 8 hours. + another 6 hours would be another roughly 255-- oil. So in about 12 hours, as an estimate, I can get 500 plasteel.
So in 3 entire days with 3 oil extrators, I can get the yellow plasma cannon, but WOW. That is expensive.
For me, I can't beat Bjorn with the rocket launcher. Its to slow; not enough time even with 4 vanguard gobfins, attack pendant 3+, pyrin mount, and on just normal mode.
If you just beat hard mode Bjorn, your ether a "Just change world setting player🤓", or a true Palworld god.
never managed to do this
(I use a controller, but it'll work with keyboard and mouse as well).
Stand in the center of the oil node(it bubbles up and you can see the oil flowing outward from it).
Look at the rock formations around the node and find the one that sticks out the furthest from the center. Aim the cursor just above the tip of that rock formation and open the build menu and pick the extractor.
Slowly walk forward/backward until the extractor lights up blue, then look to see if the edge of the extractor is NOT covering the center of the node(this is important because if it is covering the center you need to reposition to get both extractors placed).
If the extractor is blue and the edge with the black/yellow caution markings is not covering the center of the node, snap it in place. Re-open the build menu(and make sure you do not move where the aiming cursor is positioned) and pick the extractor again and walk backwards while mashing X to place the second one(it helps if you're encumbered while doing this as you move slower).
Usually doing the above I can get them placed in 1 or 2 tries if the node is on flat ground, if the node is on an incline(like the southern most 3rd node in the volcano oil location) it takes more tries/attempts but it'll still work there as well if your patience holds out.