Palworld

Palworld

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Thoughts and Advice on Expiditions.
So, i went through these, had enough room in starter area on the side to make one.

i found out that if i wanted to raised pals to level 20, after beating Zoe and Grizzbolt, just put them in my party, with a main damage dealer, beat the fight again, level them up to 17-19, Increasing their firepower, and their odds, and if you have enough lessening the time of the expedition.

I Found there is NO Cool down to the tower fights, so feel free to fill up with level 1 pals,1 high leveler, then just keep redoing it, and soon you'll have a formidible army of pals for expiditions (At the Hillside tower) i havent beat anyone else yet.

although,i think the rewards could be buffed a little.

(Note this was done in single player.)

Alphas also contribute some high firepower too.
Viimeisin muokkaaja on White Rabbit Alice; 31.12.2024 klo 12.17
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Matt 31.12.2024 klo 13.16 
The largest impact to firepower comes from condensing and upgrading souls. There are firepower calculators online, but I can't seem to find the link I used, but here are a few examples I wrote down:

Lv 1 Pal: 281 Firepower
Lv 60 Pal : 2,240 Firepower
Lv 60 Pal, 4 Stars: 67,175 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats): 76,000 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 85,325 Firepower
Lv 1 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 68,525 Firepower

So if you manage to get Pals with good passives/stats/IVs and condense / add souls, you can build an amazing team without leveling any up.
Gakm4 31.12.2024 klo 13.22 
Matt lähetti viestin:
The largest impact to firepower comes from condensing and upgrading souls. There are firepower calculators online, but I can't seem to find the link I used, but here are a few examples I wrote down:

Lv 1 Pal: 281 Firepower
Lv 60 Pal : 2,240 Firepower
Lv 60 Pal, 4 Stars: 67,175 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats): 76,000 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 85,325 Firepower
Lv 1 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 68,525 Firepower

So if you manage to get Pals with good passives/stats/IVs and condense / add souls, you can build an amazing team without leveling any up.
Do you remember if IVs were part of those calculations?
I think experience should be gained by the pals sent....
Captain Tripps lähetti viestin:
So, i went through these, had enough room in starter area on the side to make one.

i found out that if i wanted to raised pals to level 20, after beating Zoe and Grizzbolt, just put them in my party, with a main damage dealer, beat the fight again, level them up to 17-19, Increasing their firepower, and their odds, and if you have enough lessening the time of the expedition.

I Found there is NO Cool down to the tower fights, so feel free to fill up with level 1 pals,1 high leveler, then just keep redoing it, and soon you'll have a formidible army of pals for expiditions (At the Hillside tower) i havent beat anyone else yet.

although,i think the rewards could be buffed a little.

(Note this was done in single player.)

Alphas also contribute some high firepower too.
Size of the building needs to be reduced by like 300%. It's obscenely large, making it a pain to fit in already-cramped bases.
SharpWits lähetti viestin:
Captain Tripps lähetti viestin:
So, i went through these, had enough room in starter area on the side to make one.

i found out that if i wanted to raised pals to level 20, after beating Zoe and Grizzbolt, just put them in my party, with a main damage dealer, beat the fight again, level them up to 17-19, Increasing their firepower, and their odds, and if you have enough lessening the time of the expedition.

I Found there is NO Cool down to the tower fights, so feel free to fill up with level 1 pals,1 high leveler, then just keep redoing it, and soon you'll have a formidible army of pals for expiditions (At the Hillside tower) i havent beat anyone else yet.

although,i think the rewards could be buffed a little.

(Note this was done in single player.)

Alphas also contribute some high firepower too.
Size of the building needs to be reduced by like 300%. It's obscenely large, making it a pain to fit in already-cramped bases.

I put mine on the second floor (since only you interact with it, no need to worry about path finding), 4 walls high at least (that way the under-hang doesn't interfere) .

Though a reduction would be handy.
ガスト セフィロス lähetti viestin:
I think experience should be gained by the pals sent....

Agreed.
Gakm4 lähetti viestin:
Matt lähetti viestin:
The largest impact to firepower comes from condensing and upgrading souls. There are firepower calculators online, but I can't seem to find the link I used, but here are a few examples I wrote down:

Lv 1 Pal: 281 Firepower
Lv 60 Pal : 2,240 Firepower
Lv 60 Pal, 4 Stars: 67,175 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats): 76,000 Firepower
Lv 60 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 85,325 Firepower
Lv 1 Pal, 4 Stars, Legend Passive (more stats), Souls @ 30% Atk/Def/HP: 68,525 Firepower

So if you manage to get Pals with good passives/stats/IVs and condense / add souls, you can build an amazing team without leveling any up.
Do you remember if IVs were part of those calculations?
it definitely is.

I have about 15 maxed out Jetragons, all the same traits, 60% boosts, 4 stars, all are different firepower levels, which I'm guessing is due to IVs
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