Palworld

Palworld

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Revengicide Dec 29, 2024 @ 4:53pm
Enough with the Dark types
Damn near every high tier Pal is Dark, EVERY raid boss is Dark, and it almost feels like every single new Pal thats not a variant is either Dark or dual Dark. This is getting way out of hand.
Last edited by Revengicide; Dec 29, 2024 @ 4:57pm
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Showing 1-7 of 7 comments
Raven Dec 29, 2024 @ 4:59pm 
I mean, night has more dangerous pals, so that's one thing. The other is dark pals are still preferable base pals when you don't want to waste a slot on nocturnal or even vampiric. Plus dark has become kind of the go to element for the edgelord design and that seems to cater to a large portion of the community.
Last edited by Raven; Dec 29, 2024 @ 4:59pm
Revengicide Dec 29, 2024 @ 5:05pm 
I definitely get those perks to Dark types, but it really makes the type chart and the viability for anything but Dragons and Ice types seem moot beyond base capabilities. The way things are now, you may as well just have 100 Jormuntide/Ignis with a handful of Frostallion for the odd Dragon, because everything that will ever pose a challenge beyond the tower bosses is gonna be a Dark type. It's a massive imbalance in the type distribution right now.
Last edited by Revengicide; Dec 29, 2024 @ 5:06pm
Raven Dec 29, 2024 @ 5:08pm 
Originally posted by Revengicide:
I definitely get those perks to Dark types, but it really makes the type chart and the viability for anything but Dragons and Ice types seem moot beyond base capabilities. The way things are now, you may as well just have 100 Jormuntide/Ignis with a handful of Frostallion for the odd Dragon, because everything that will ever pose a challenge beyond the tower bosses is gonna be a Dark type. It's extreme overkill imo.

I don't disagree, but I think the only solution at this point is to give a similar perk to other types so that design doesn't have to favor dark so much for utility. So far the only way other pals are making it "worth while" in rosters is because its just a legit favorite people breed up to be OP. Which might be fine, but I do think it would be nice to see like a Grass or Normal raid boss. Now that you brought it up, I do think that raid bosses should be 1 of every type maybe 2 of each type, but I dunno. how many raid bosses we will get in the future.
Halvos Dec 29, 2024 @ 5:38pm 
14 new pals, 8 dark,
ten variants, 3 dark.
There are 9 elements and dark doesn't even get to use its type advantage much if at all.
So yeah, that's kind of bad.
MoroKahn|DL| Dec 29, 2024 @ 8:00pm 
fully agree to the posts above.
the situation gets even worse if one substracts the variants and "secondary" types from the list:
suddenly ice drops to 9 pals (11 if pengulet/king are counted in) from which only frostallion, sweepa and bastigor (dunno about that one, as i have to make a goodone first) seem to be on the good side.
shadow got ~30ish pals whose maintype is dark with lots of strong options.
plant types are all very creative and a lot of them are usefull as workers, but most of them use watermoves to fill out their list but have lowish defense (except warsect), so few combat option again
to cut the rambling short:
show the other types besides shadow and fire some love (water and plant are in dire need imo, electric has strong options but thats just because it doesnt have many to choose from in the first place, same as ice)

Edit: just realised why i never even thought about ground types.... i just dont need them at all besides the anubis for working. guess that just adds to the point of Halvos in a broader way
Last edited by MoroKahn|DL|; Dec 29, 2024 @ 8:08pm
BP FOR KILLER Dec 29, 2024 @ 8:33pm 
i think it a by-product of the lacking and redundancy of the ghost type.
the dark type all most patch that aspect will quipping it simple compare to pokemon wall of nonsence

i all so think there more type of by-product i cant think of, that make it so the dark type is so prevalent.
like idk a proper water area or something

i do agree a bit that there a little to many dark type. there 49 of them.
i'm not gonna complain tho. there a lot of banger dark pals.
Last edited by BP FOR KILLER; Dec 29, 2024 @ 8:35pm
Yal Dec 29, 2024 @ 11:28pm 
Originally posted by 404.L'ahegâteau:
i think it a by-product of the lacking and redundancy of the ghost type.
the dark type all most patch that aspect will quipping it simple compare to pokemon wall of nonsence

i all so think there more type of by-product i cant think of, that make it so the dark type is so prevalent.
like idk a proper water area or something

i do agree a bit that there a little to many dark type. there 49 of them.
i'm not gonna complain tho. there a lot of banger dark pals.
Are you saying that the ghost type should exist and its special ability is going through walls? That's certainly a way to solve the pathfinding issues in bases, lol :P
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Date Posted: Dec 29, 2024 @ 4:53pm
Posts: 7