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People need to remember you work on the game's foundation and then quests and all are easy to add on later on when rest of games complete as by then everythigns doen and you can find out where to put quests
If you're wanting full on "Travel to X area and capture/slay X until I have Y number of items" or "Adventure to the grassy mountains where hypocritical PITA bases reside and rescue 3 pals from their hands", those could be added but not much value they would give that they don't already do so, besides someone telling you to do it. The Journey/Journal kinda already does that in place of a person, guiding you to making bases and supplying them, going to the towers, and exploring new places. With this style game I'm not really sure what kind of quests would add content that doesn't technically already exist, unless they added unique gear rewards for doing it a specific way, but that would cause it's own problems probably with other players
well take the games I cited, Enshrouded and Subnautica. They tell a story through the quests and that's what I like. I don't like having to wander around aimlessly looking for lore such as is the case with games like Ark.
The lore is hidden all over the place, exactly like that though...They don't/won't spoon feed you the lore, you have to actually go find those little tid bits and read them to get any sort of story out of it.
I think people are forgetting this game is a "Play how you like!" sandbox, the devs don't really hold anyone's hand and the lore is (admittedly) difficult to piece together even if you have the desire to go find it all. But the whole start of this was "wanna fight? go fight" "wanna chill and build a house? build a house!" "wanna sit around and pet your pals, have at it" "wanna work them to death and make a sweat shop style corporate, go for it!". The devs have been pretty clear about not wanting to force people to do things, which is probably why we still have next to no info on the tree (or maybe there is more lore stuff tucked away in the end game area people haven't discovered/shared yet, who knows?)
Still, the idea is you can be a hero, a villain, or just a bum trying to get by. Lots of stuff are like content and challenges like you want are set by the community itself.
Of course, doing this will probably require the use of cheats or mods in order to circumvent the stamina drain. Or maybe a Pal with all "Max Stamina" increasing passive skills might manage it as well (haven't tried it out myself).
Not to mention that most of the island, including the tree itself, isn't actually solid. Though there is still a nice amount of solid flat open ground where you can drop a base if you want.