Palworld

Palworld

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Digan Dec 20, 2024 @ 11:00am
Re-Do Raid Bosses Please.
Honestly, they're not fun, having to spend endless ammounts of hours just to get perfect IV's on ur pals , perfect passives and what not, just to do 1 raid boss is abit, eh...

Why not make Raid's Areas where you can just deploy ur entire team of 5 pals and have Raid Boss Scaled Similarily to Tower Bosses, just beefed up HP Wise maybe But not Damage , having your pals getting one shot is just bull honestly Lmao.

Raid Bosses would be much more entertaining if you had ur entire team out in the place and if that is not enough, Maybe have Raid Bosses get phases where inbetween they summon few lesser pals to help out the Boss, Proper RPG Boss Mechanic :)

As a Player that does not play in Servers alot and just plays with a friend or two, it is NOT Fun to deal with Raid bosses in their current state, i feel its barebones and Dosnt exactly feel like "raid" and its more of a Lag/♥♥♥♥♥♥♥♥ of w/e is going on lmao, Please Rework the Raid System.
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Showing 1-8 of 8 comments
markdb92 Dec 20, 2024 @ 11:10am 
There is items that let out all 5 pals at once. This would require to use only pals that have that pal equipment. Do the raid when you have maxed out gear. Its your server adjust the settings so its more balanced for the fight and maybe change them back after fight.
Digan Dec 20, 2024 @ 12:17pm 
I know about the settings, but having to change em everytime you fight em is just not fun, ruins the flow of the game and so on, specially if you're on a server...
As for the 5 pals at once, i know about equipment one... but im talking about zone where you can pop ANY Full team At once, not just specific ones mate.
mafilux Dec 20, 2024 @ 3:28pm 
You don't just build a palbox and do 20 v 1??? I thought thats how everyone did it lol. I just caught a bunch of legendary pals and its 20 legendaries vs the raid boss, works pretty well
Last edited by mafilux; Dec 20, 2024 @ 3:28pm
Lorska Dec 21, 2024 @ 12:13am 
Uhm as the last person said literally just dump a pal box and throw any teammate you're not primarily using in and suddenly you can fight with your whole team... Or another 20 pals if you want to.

Though it's weird talking about lag but asking for it to spawn adds and having multiple pals out at once...

Tbh honest if you have a good team it's quite balanced to just fight normally with 2-3 ppl.
I just hope you're not complaining about the ultra versions because those are supposed to be extremely difficult, fight the regular versions instead.
Semirotta Dec 21, 2024 @ 1:08am 
Originally posted by mafilux:
You don't just build a palbox and do 20 v 1??? I thought thats how everyone did it lol. I just caught a bunch of legendary pals and its 20 legendaries vs the raid boss, works pretty well
This is how it is supposed to be fought. Not by using just the Pals you bring with yourself, but with the whole base full of Pals too :D
Etikim Dec 21, 2024 @ 3:33am 
i personally see Raid Bosses fine as they are now only thing what i want is better way to level up army of pals because it does get tedious if you need to level up max multiple army of 20 pals
Wolfguarde Dec 21, 2024 @ 4:11am 
The current template works if:

1: They add a quick-swap function to rapidly switch in/out whole teams of pals (this could be accomplished via a tagging system of some kind, allowing the player to tag up to [max_base_pal_count] pals per tag, then allowing the player to swap current base pal positions in the base with the tagged pals' positions in the box;

2: Medicine work is expanded to include medic work (ie. dedicated medicine/healing item application to injured pals, hauling KO'd pals to beds at high priority); or

3: Base pals take less damage from raid bosses.

I don't personally like 3, but it would be a quick bandaid fix. That said, I do think that raid content needs to be more accessible than it currently is. Blazamut Ryu and Bellanoir Libero are massive time commitments to prepare for even after your gear is ready, and breeding perfect pairs for each raid pal that's released is going to become mind-numbing pretty quickly. That said, I do think there should be some raids that are only accessible at that very high bar; I just think that most raid content should be easier to get into. Give us some more smaller steps like non-Libero Bellanoir on the way to the lofty heights BL and BR wait at.
funewchie Dec 21, 2024 @ 8:28am 
Originally posted by Wolfguarde:
The current template works if:

1: They add a quick-swap function to rapidly switch in/out whole teams of pals (this could be accomplished via a tagging system of some kind, allowing the player to tag up to [max_base_pal_count] pals per tag, then allowing the player to swap current base pal positions in the base with the tagged pals' positions in the box;

2: Medicine work is expanded to include medic work (ie. dedicated medicine/healing item application to injured pals, hauling KO'd pals to beds at high priority); or

3: Base pals take less damage from raid bosses.

I don't personally like 3, but it would be a quick bandaid fix. That said, I do think that raid content needs to be more accessible than it currently is. Blazamut Ryu and Bellanoir Libero are massive time commitments to prepare for even after your gear is ready, and breeding perfect pairs for each raid pal that's released is going to become mind-numbing pretty quickly. That said, I do think there should be some raids that are only accessible at that very high bar; I just think that most raid content should be easier to get into. Give us some more smaller steps like non-Libero Bellanoir on the way to the lofty heights BL and BR wait at.

You should be able to fully train up 15 to 20 Pals to high level, and win a 15/20 vs 1.
With those numbers, I can't see those Pals taking less damage, given sheer numbers.

I don't know about quick swapping. It's supposed to be 15/20 vs 1, not 400+ vs 1, after all.

That said, I agree with you that for as low a level as the altar gets unlocked, there should be some lower-level Raid Bosses suitable for that level.
Even regular Bellanoir is generally recommended after level 45 or higher (10+ levels after the altar is available).
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Date Posted: Dec 20, 2024 @ 11:00am
Posts: 8