Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this would also allow them to preempt a certain n from saying they are using the pkmn trainer throwing pose while giving us neat mechanics too.
on the subject of modifying pal tech that could be a neat system alowing the player to modify pal spheres to do things other then just catch pals. from makeshift grenades, to status effects on hit, hell an auto butcher sphere would also be neat... granted that one would need to bust on use.
The mechanics is what's patented, not the design.
A card, a ball, a bullet, etc... all of them violate the overly broad patent.
----
And okay, so you can't hide behind cover and throw out sacrificial lambs to fight.
Try new strategies.
Once summoned, they'll zoom in on the target.
Heck, even when I was on a cliff, trying to attack something below, I just turned 90 degrees left at the cliff edge, summoned, and my Pal dropped down below to fight for me.
...Or summoning a Pal to serve as a decoy while I run for my life. Don't even have to turn around to throw, just summon on the run, and they'll fall behind and fight.
"Pals, you must stay behind to protect me. Some of you may die, but it's a sacrifice I'm willing to make."
Besides, mounts are so much nicer now, since they're right there for you. Instant mounting.
Note that tapping would still side summon, but holding the button would use the items below
Example:
Sling (IE the piece of leather with a spot in the middle for a rock, that you spin around then release one end to launch it)
Tech level 5, cost 1-2
Recipe: leather, cloth
Short launch distance and speed
Slingshot (IE the "Y" shaped thing everyone always thinks about when you say slingshot)
Tech level: +2 after you unlock ingots, cost 2-3
Recipe: leather, cloth, wood, ingots
Medium launch distance and speed, two chargeable (so that you can do a short range shot if needed)
Wrist rocket (has a second part that rests on the arm, allowing you to pull back harder)
Tech level: +2 after pal metal, cost 3-4
Recipe: leather, high quality cloth, pal metal ingots, polymer
High launch distance and speed, three chargeable levels
Wrist mounted launcher
Tech level: +2 after plasteel, cost 3-4
Recipe: Circuit boards, plasteel ingots, electric organs, carbon fiber
Maximum launch distance and speed, four charge levels with the fourth adding an attack boost to the attacking pal for X amount of seconds and with a cooldown of X+50 seconds
Nintendo?
They HAVE to bend the knee rn bro or they get destroyed
> offensive mod causes the Pal-erang to do an AoE matching the element of the Pal it is releasing
> healing mod that builds up a healing charge based on how long the Pal-erang is left hovering after deployment, used on the Pal when called back OR fires a healing beam to the deployed Pal after building up max charge
> mod that puts a stasis field around hostile targets that prevents them from acting/moving but protects them from dropping below 1hp for several seconds
Instead of the Pal being stored within the Pal-erang, it functions like a scanner/teleporter so when a target is brought low enough the player releases the Pal-erang in Scan mode (or switches if it is already deployed). It then flies rapidly around the target, getting a full 360 degree scan before teleporting the target at a molecular level back to the Player's Sanctuary. The Player has already interacted with a more familiar side of the Sanctuary: the Palbox! Down the later tech tree, the Player can unlock an upgrade to the Palbox to explore The Sanctuary, which is a realm between the digital and real created with the same technology as the Towers that allows them to be bigger on the inside, and this is where your stored Pals go to heal, relax, and for H.I.F.R.T (High Intensity Friendship Re-evaluation Therapy) on first admittance which is why they can be brought back as Pals. Summoning a Pal reverses the process, identifying the desired Pal thanks to the full genetic scan and then teleporting them back to the Pal-erang like a 3d printer.
That's my original game mechanic IP btw, Nintendo